PC 3 things I hate in the A18 patch notes

1, Wrong, it was zombies, but at 17.4 it was mining that was OP. We were speaking to the people who left before it got to 17.4 who felt zombie killing was the only way to level. Now mining has some advanced logic to reduce how much you get later and boost more early without breaking harvest amounts that we like.
2, There might be less zombies on day 1, but I added night time zombies with a chance for ferals to spawn at night, and staggered the respawn delay so its more performant and less "dead time", so overall there will be more zombies by far than in any previous version, just not more alive all at once in one area eating cpu for no reason.

Hmm it's almost as if people should play, document their experience and then post after they've seen it first hand. I mean its not like the spawning can't be tweaked via player feedback if it was adjusted too much in one direction

 
No hate, but there is literally no reason to add an option to do something you can already do with some xml edits. Having 3000 options in a game is not useful.
I think it's pretty fair to say a relative minority of players have ever edited the game's xml files directly, or even know how. To say nothing of console players, should they ever get up to date wrt the licensing issues.

Makes more sense, imo, to have some more settings in the world creation menu at least. Even if all it was, was a wrapper around creating xml files with the custom settings. Convenience, usability. Saying that's not necessary because they can edit xml files by hand is not really helpful. Most people will never do this, and many may not even know it is possible.

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So that's why they reduced the numbers of outside zombies. Instead of having ten to twenty zombies of which you only actually encounter five and you'll never see the others, there are now five zombies but you will encounter them all.
That sounds really great. I hope it works out that way in practice.

 
I think it's pretty fair to say a relative minority of players have ever edited the game's xml files directly, or even know how. To say nothing of console players, should they ever get up to date wrt the licensing issues.
Makes more sense, imo, to have some more settings in the world creation menu at least. Even if all it was, was a wrapper around creating xml files with the custom settings. Convenience, usability. Saying that's not necessary because they can edit xml files by hand is not really helpful. Most people will never do this, and many may not even know it is possible.
Just wait 1-2 weeks and there will also be modlets that probably adjust this as well that anyone can easily copy and paste in.

 
Just wait 1-2 weeks and there will also be modlets that probably adjust this as well that anyone can easily copy and paste in.
I'm sure, but honestly editing the files in any way is something still a minority of players will want. I'm not saying it's wrong to do it that way. I just hope that eventually, maybe somewhere down the line, the world creation menu ends up fleshing out more of the xml-configurable settings in the interface, where normies can get access to it. It can only be a good thing to make it easier for them to customize it their way.

 
I'm sure, but honestly editing the files in any way is something still a minority of players will want. I'm not saying it's wrong to do it that way. I just hope that eventually, maybe somewhere down the line, the world creation menu ends up fleshing out more of the xml-configurable settings in the interface, where normies can get access to it. It can only be a good thing to make it easier for them to customize it their way.
With modlets they literally just drop a file in the mods folder and thats it. No editing files needed. Just copy and paste

 
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