Ah. Well, then. I’m just an idiot.The encounter system has not been implemented yet as far as I know. It is planned for A19 I believe.
Like stated many times it's not because we want it easier, it's because this is not just a frakin combat game and in a17 you spend 80% of the time fighting. I'll play Dying Light if I want a good zombie fighting game, or many others if I want a good shooter. This is a crafting survival game and I do want to fight zombies, but not all the frakin time.You listened to a bunch of whiners who sucked at the game and yet were too proud to play on the easiest difficulty. Well done. Now the game is balanced round these types of player.
No hate, but there is literally no reason to add an option to do something you can already do with some xml edits. Having 3000 options in a game is not useful.
Maybe you should think about what "players will have more breathing room in the world" means. .I think the OP should think about what "Don't judge a book by it's cover." Means and apply that to patch notes.
You haven't even played it yet dude! Calm your tits.
From the discussions leading up to the streaming weekend, it seems that this is because of improvements in the AI and in the breadcrumb system.It is a bit weird to see someone making a noise and then see a bunch of zombies appear. But I assume they will smooth all of that out later to bring some additional realism in. So far I have seen more zombies outside than in. However, that does lead to a slightly awkward situation where it seems a lot of zombros are spawning outside and trying to get in while someone is clearing a POI. So they then have to jump outside and clear those zombies before going back in and continuing the POI.
This. 10 zombies in every house was immersion breaking. Out in the wild it should be a free for all though. Walking between houses? Sure. If you want to create a story about how they go inside to avoid the sun? Sure. But then they would be vampires...so. and zombies in closets? Just no. At least not as many as we see.Regarding what people asked to do at home, in which there are 0-2 zombies. I do not know about whining.
The complaint was not that it was heavy.
The complaint was that it was not interesting that you come to every house, and I’m sure that there will be 10 zombies in it that need to be killed.
There is no surprise, or tension. And you wonder why, in every two-bedroom house, 10 zombies live. THAT'S WHAT CLAIMS WERE FOR, BUT NOT BECAUSE THE WHUMPERS.
And about the reduction of zombies on the street, I agree. This is very bad, because at 15alpha I remember how, crouching, crawling through the desert, because there were 5 zombies, and as many dogs, and snakes in addition. And now, really, you can only notice 1-2 zombies that walk on the spot
On the other hand you can't go extreme towards the other end of the spectrum.This. 10 zombies in every house was immersion breaking. Out in the wild it should be a free for all though. Walking between houses? Sure. If you want to create a story about how they go inside to avoid the sun? Sure. But then they would be vampires...so. and zombies in closets? Just no. At least not as many as we see.
I don't know how to do it but it is possible for sure. I play with game overhauls like Borderlandz and zombies are constantly spawning. Fun stuff.i just fancied more z's in the wild regardless if its update time or not, didnt think it would be an easy edit but I read otherwise. Anyone know where it is to change in the xmls?
The problem is they are starting to use the modability of the game as an excuse so they do not have to implement things they should with the excuse of: Oh you can just mod it. Its called being lazy and once a dev team starts getting like that it goes downhill fast as i've seen it happen in other games. Since many people are saying something about how poor the spawn rate is, I think putting it as a option in the game itself is the best solution, hell it used to be there in a16 I think.Not everything needs to have an easy slider, just learn how to change .xml's and you can change it to be harder.
I do agree the zombie counts in some poi's didn't make any sense like a small square house having 10+ zombies always in it, but the outdoor spawns should have been raised not lowered even more than they already were lowered in a17. I like killing zombies, I like killing them while going from point A to B on foot, as it gets rid of some of the boredom of having to run 1+km at times for things. But now? in a18? from what I seen, I might see 1 zombie in that big of a distance now, if I see any at all. This is from watching a few streamers play single player, which is what I usually play, their games were devoid of zombies pretty much even on warrior or higher difficultys.Regarding what people asked to do at home, in which there are 0-2 zombies. I do not know about whining.
The complaint was not that it was heavy.
The complaint was that it was not interesting that you come to every house, and I’m sure that there will be 10 zombies in it that need to be killed.
There is no surprise, or tension. And you wonder why, in every two-bedroom house, 10 zombies live. THAT'S WHAT CLAIMS WERE FOR, BUT NOT BECAUSE THE WHUMPERS.
And about the reduction of zombies on the street, I agree. This is very bad, because at 15alpha I remember how, crouching, crawling through the desert, because there were 5 zombies, and as many dogs, and snakes in addition. And now, really, you can only notice 1-2 zombies that walk on the spot
1, Wrong, it was zombies, but at 17.4 it was mining that was OP. We were speaking to the people who left before it got to 17.4 who felt zombie killing was the only way to level. Now mining has some advanced logic to reduce how much you get later and boost more early without breaking harvest amounts that we like.Yeah sorry to be negative, I actually like most things in the notes, except for these 3 chunks of pure keech....
Shame that the feedback you got was a load of bollox then, since the absolute fastest way to level (outside the very early game) was to mine trees and rocks. I play with a regular group. I am the miner. I always ended up 20+ levels ahead of everyone else in A17.
You have got to be joking. How the hell could it get any lower, other than no zombies at all? I saw a lot of people complaining that the world was devoid of wandering zombies, taking all the suspense away. Not so much a Zombie Apocalypse as a Zombie Mild Inconvenience. Seriously, I used to go out mining for entire days and I'd see about 3 to 4 zombies total. And you are lowering this?? I don't remember a single complaint about too many zombies wandering the world. Inside the buildings sure, people complained, but as far as I recall everyone called for MORE zombies out in the world. MUCH MORE. This is unbelievable.
You listened to a bunch of whiners who sucked at the game and yet were too proud to play on the easiest difficulty. Well done. Now the game is balanced round these types of player.