2.6 Difficulty Changes

True when it happens on the odd playthrough. I certainly don't get an early game toilet pistol every time I play and the primitive level of progression doesn't often get skipped entirely. Now put T1 pistols, shotguns, rifles, and machine guns in certain POIs and you'll pretty much be skipping the primitive stage every single playthrough.
Sure if you can beat the Golden Knight as soon as you enter Elden Ring but most people can't so they build up before they kill. The point is that yes in some situations there will be people who could get those early T1 weapons on day 1 which a lot of luck or skill but that would be the minority.

Plus it only saves you less than a week about of time. Hardly too OP. If anything progression is still too fast. I can get to the next tier of weapon by Day 2.
 
Sure if you can beat the Golden Knight as soon as you enter Elden Ring but most people can't so they build up before they kill
I bet if Elden Ring employed a voxel world a lot more people could beat that Golden Knight as soon as they enter....
 
Sure if you can beat the Golden Knight as soon as you enter Elden Ring but most people can't so they build up before they kill. The point is that yes in some situations there will be people who could get those early T1 weapons on day 1 which a lot of luck or skill but that would be the minority.

But a "build up" is no "build up" if you can or have to jump over a whole tier of weapon qualities. When a class of weapons in a game is not viable, the solution for the game designer must be to make them viable, not to let players easily avoid them.

You are expected to survive and progress with pipe weapons quality by quality step in the first few days.

Plus it only saves you less than a week about of time. Hardly too OP. If anything progression is still too fast. I can get to the next tier of weapon by Day 2.

If you can do that I don't understand what your problem is. Aren't you saying right now "Progression is too fast. Proposed solution: Make it faster" ?
 
If you can do that I don't understand what your problem is.
Probably mainly realism; that's at least what I'm getting from it - and can somewhat agree. It wouldn't break progress all that much if certain military loot etc was always a minimum of T1 (T0 being pipes). Say anything POI-T3 and above, military themed, those places shouldn't really hold stone axes or pipe machine guns, ever. Same with the sealed pre-apo shotty boxes ...

Progression wouldn't speed up too much, and at least non-cheesed, most of those places are a decent challenge.
 
If you can do that I don't understand what your problem is. Aren't you saying right now "Progression is too fast. Proposed solution: Make it faster" ?
The issue is realism to a degree and game logic in another. In EVERY other zombie survival game I can think of military bases have better loot than most other POIs. Generally speaking they do unless you are in the early game in which they do not. You could put toxic miasma around such locations to prevent early access and I wouldn't mind, but finding pipe weapons in the locations is just plain stupid.

If you have such locations and are able to explore them early on then they should offer as much. Otherwise put them in a toxic zone or something. It is a massive waste of time to do them early and it's counter intuitive to game logic.
 
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