BFT2020
Well-known member
There technically is cannibalism in the game already. Hobo stew is made with the rotten flesh, 1 source of it being the dead bodies we carve up throughout the game.
Don't forget cans of sham and sham chowder

There technically is cannibalism in the game already. Hobo stew is made with the rotten flesh, 1 source of it being the dead bodies we carve up throughout the game.
Understood, thank you very much. By the way, I remember Rick saying a long time ago in the old alphas that he wanted to implement a function with an NPC assistant, I understand that it is unlikely, but let's hope as they say
TFP said in the last dev diary that they do not plan to add any more friendly NPCs into the game. The "NPC assistant" is the drone. Human assistants proved too problematic to do in a way that was high quality and would be ready before gold.
However, there are mods that add friendly NPCs to the game (look in the Mods section). I can't speak for anyone else, but I plan to keep going with them, including after the game goes gold.
Also, if they're going to do a storyline where you pick a side, then by definition there will HAVE to be some non-hostile, non-trader NPCs.
Why?No additional friendly NPCs would be required, and I suspect this is the direction TFP are going to go.
There doesn't even have to be voice acting, just quite you and somewhat quite npcWhy?
The infrastructure for friendly NPCs is already there. It shouldn't be hard for them to crate a few new models/skins and add an interactive dialog to them, similar to the traders.
They don't need to have them fight you or go on quests with you. They just need them to give you faction-tailored quests and items.
i hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldierI hope we get like a operator armor set, looks like the millitary zombie but more up armord and some personal touches. Add night vision goggles.
More millitary armor and Mods uses for military fibers
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not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombiesWhy?
The infrastructure for friendly NPCs is already there. It shouldn't be hard for them to crate a few new models/skins and add an interactive dialog to them, similar to the traders.
They don't need to have them fight you or go on quests with you. They just need them to give you faction-tailored quests and items.
You're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).i hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldier
not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombies
They don't have an AI, so they don't suck up resources because of pathfinding, and so on...
Yeah, town NPCs would have basic idle animations like a farming animation, workbench animation, etc. that they cycle through on a timer. Then give each faction one base in the world with unique faction quests and a reputation system and you have a barebone RPG game design. Any less after all this time waiting for bandits would be very disappointing IMO.You're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).
They don't have an AI, so they don't suck up resources because of pathfinding, and so on...
It would be cool to see the secret stash brought back in the form of a friendly npc that would randomly have a chance to show up for the day at a trader.
Remember that near trader are POI too + zombie hordes. So if you have Base near trader ( which is pretty logical after change of water- you don't need to live near water anymore) - it will influence youYou're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).
They don't have an AI, so they don't suck up resources because of pathfinding, and so on...
Just give me good nods, thats all I aski hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldier
not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombies
It would have exactly the same impact traders have now.Remember that near trader are POI too + zombie hordes. So if you have Base near trader ( which is pretty logical after change of water- you don't need to live near water anymore) - it will influence you
I would like that too, but before that, why don't they FIX weather survival back to actually be ANY kind of threat? :rolleyes2:A winter set