PC 1.0 (A22) Dev Diary Overflow

Understood, thank you very much. By the way, I remember Rick saying a long time ago in the old alphas that he wanted to implement a function with an NPC assistant, I understand that it is unlikely, but let's hope as they say


TFP said in the last dev diary that they do not plan to add any more friendly NPCs into the game. The "NPC assistant" is the drone. Human assistants proved too problematic to do in a way that was high quality and would be ready before gold.

However, there are mods that add friendly NPCs to the game (look in the Mods section). I can't speak for anyone else, but I plan to keep going with them, including after the game goes gold.

 
TFP said in the last dev diary that they do not plan to add any more friendly NPCs into the game. The "NPC assistant" is the drone. Human assistants proved too problematic to do in a way that was high quality and would be ready before gold.

However, there are mods that add friendly NPCs to the game (look in the Mods section). I can't speak for anyone else, but I plan to keep going with them, including after the game goes gold.


I hope they change on this. I don't necessarily want companions, but we need some neutral humans besides just bandits, or even randoms occasionally hanging out in Traders. Though I suspect that even if they don't, once a bandit framework is in place it'll be a lot easier to add other NPCs.

Also, if they're going to do a storyline where you pick a side, then by definition there will HAVE to be some non-hostile, non-trader NPCs.

 
May be a random question given the current talks about armor (which looks great btw, that's one snazzy looking suit!), but are there any plans in A22 or beyond for updating the Navezgane map to feature bigger or otherwise more 'detailed' towns and cities? It seems so barren compared to random gen maps (but maybe I've been spoiled with the large cities and such!). I know there is a small update coming, adding in like, the updated tiles and the new tunnels and such, but I mean more substantial additions. If not it's cool, just something that's been on my mind.

Also, again, if any of the POI builders see this and feel like it, are there any new updates for POIs we can be teased with? Maybe also if there's been any updates to certain block sets that are currently missing all of their pieces (cough, interior wall log cabin blocks, cough)? 👀

 
Also, if they're going to do a storyline where you pick a side, then by definition there will HAVE to be some non-hostile, non-trader NPCs.


Not necessarily. All they would have to do is to make some of the quests be for Whiteriver folks, and some of the quests be for the Duke. Whichever one you do more of, that's the group you ally with. (I'm going to assume the game will make the quest choices meaningful in-game; for example, Duke quests reward more weapons and armor, and Whiteriver quests reward more medicine, food, books, etc.)

In either case, the "end game boss battle" involves fighting enemy NPCs, the only difference being which group you're fighting.

No additional friendly NPCs would be required, and I suspect this is the direction TFP are going to go.

 
No additional friendly NPCs would be required, and I suspect this is the direction TFP are going to go.
Why?

The infrastructure for friendly NPCs is already there. It shouldn't be hard for them to crate a few new models/skins and add an interactive dialog to them, similar to the traders.

They don't need to have them fight you or go on quests with you. They just need them to give you faction-tailored quests and items.

 
Why?

The infrastructure for friendly NPCs is already there. It shouldn't be hard for them to crate a few new models/skins and add an interactive dialog to them, similar to the traders.

They don't need to have them fight you or go on quests with you. They just need them to give you faction-tailored quests and items.
There doesn't even have to be voice acting, just quite you and somewhat quite npc

 
I hope we get like a operator armor set, looks like the millitary zombie but more up armord and some personal touches.  Add night vision goggles. 

More millitary armor and Mods uses for military fibers 

View attachment 30033
i hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldier

Why?

The infrastructure for friendly NPCs is already there. It shouldn't be hard for them to crate a few new models/skins and add an interactive dialog to them, similar to the traders.

They don't need to have them fight you or go on quests with you. They just need them to give you faction-tailored quests and items.
not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombies

 
i hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldier

not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombies
You're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).

They don't have an AI, so they don't suck up resources because of pathfinding, and so on...

 
You're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).

They don't have an AI, so they don't suck up resources because of pathfinding, and so on...
Yeah, town NPCs would have basic idle animations like a farming animation, workbench animation, etc. that they cycle through on a timer. Then give each faction one base in the world with unique faction quests and a reputation system and you have a barebone RPG game design. Any less after all this time waiting for bandits would be very disappointing IMO.

 
It would be cool to see the secret stash brought back in the form of a friendly npc that would randomly have a chance to show up for the day at a trader.

 
It would be cool to see the secret stash brought back in the form of a friendly npc that would randomly have a chance to show up for the day at a trader.


It would also be cool if the rental vending machines worked better. I hate going 100+ days with nothing being bought.

 
You're mistaken. Trader-like NPCs are only active in the limited area (chunks) they're in, and they're "static" (they don't need to move around).

They don't have an AI, so they don't suck up resources because of pathfinding, and so on...
Remember that near trader are POI too + zombie hordes. So if you have Base near trader ( which is pretty logical after change of water- you don't need to live near water anymore) - it will influence you

 
i hope not for operators because... geez this became overused and... bored. it would be more sense to add national guard soldier

not realy - there is limit for NPC in 7DTD so - more friendly npc = less zombies
Just give me good nods, thats all I ask 

I want those alpha 16 nods

 
Remember that near trader are POI too + zombie hordes. So if you have Base near trader ( which is pretty logical after change of water- you don't need to live near water anymore) - it will influence you
It would have exactly the same impact traders have now.

 
Side Quest! Side Quest! Side Quest!
ca1dbfb8070b64c5f2b28b50a66e2295.png


 
Back
Top