Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
I believe this was reported a few posts back, and has possibly been addressed.I was doing a quest in what I think is called Area 51 army base, and the hud showed one more zed in the closet off of the kitchen. I obliterated everything there and around it with a rocket launcher, but couldn't see or kill the last zed, so was not able to complete the quest. This is the POI that has 2 lookout towers on either side as you go in, a medical tent is the first building in the middle, then there's barracks on the left and mess hall with kitchen and above reference closet. Behind these buildings on the right is a garage with army trucks in it.
You're not wrong about the loot. Found a tier 6 auger at lv 5 and tier 6 steel axe at level 7. Looked at my loot stage (400+) pretty broken if i say so myself.arramus said:20.1 has been trouble free. In fact, Wasteland, Bdub Vehicles, VM Vehicles, NPC Mod, and some others were playing together very well without any warnings or game breaking issues.
That loot though...
The new system seems to assign % as a text value from veryLow to guaranteed (5% - 100% chance) with loot levels for different Tiers being weighted with progression.
In practice, for mods I've tried, something is really not working out well with it. For example, nests being given a veryLow setting which should be a 5% chance are more often than not rewarding with a 40-50% chance with slight changes over different biomes.
Whereas, I have not seen a single Railway Gun in A20 yet and I have checked far and wide, while A19 was very generous. A20 drop rate looks very generous though.
This is on a dedicated server, and it will let me rotate it (with X) but it will not let me delete it. If I bring the save back to my local machine and go into "Continue Game" it will do the same thing as on the server (letting me rotate but not delete), and if I go into "World Editor" it edits the world as it was created, and not as it is.I think on most of them I didn't set the MultiBlockDim to the full size to make them easier to place. Usually if you get beside them in the middle you can hit them.
If you can get it into the editor you can delete them easier using Z.
Digging under them worked. They fell and disappeared.Some are a pain, but they weren't meant to be used outside of the POI I made them for.
Only other thing I could say is dig underneath them and see if they will fall. I'll take a look at them once I can get Wasteland's dedi issue solved.