Alrighty, here we go.
The Wasteland
Updated to 2.8,
for A20.2
Built on:
SCore v20.2.51.1725
NPCmod v20.2.02.06
Download at
Git or
Nexus
-----FIXED/CHANGED-----
!!!EAC MUST BE OFF!!!
-Added: Support for SCore and NPCmod(these are now required to use Wasteland)
-Added: Reworked most NPCs to use new AI and features(no more dumb dumbs)
-Added: Additions to mutants: They now have some ranged versions, and they now random roll their armors on spawn(each piece that gets equipped when they spawn adds a bit of Physical Resistance)
-Added: Bandit Settlement POI by arramus, with mplogue's Hugh Manatie <3
-Changed: Reworked several loot groups(ammo, variant blocks, etc)
-Changed: Made death penalty max health debuff visible, penalty now won't occur on death until you hit level 5
-Changed: Nerfed Luck's loot GS boost a little
-Changed: Almost all POIs with mutants or raiders have been tweaked(sleeper count lowered, attack volumes removed, etc)
-Changed: Combined all guns into one asset file to save space
-Changed: Edited schematic description to add info about rereading them to gain quality levels
-Fixed: Power Armor radar mods not working
-Fixed: Awareness perk not working
-Fixed: Scorpfly using Hunter's attack
-Fixed: 4 POIs (store_grocery, both area51s, and barracks) that had an incorrect sleeper group assigned, causing clear quests to be impossible to finish
-Fixed: Snake venom not being cleared by antivenom
-Fixed: Rad Z not clearing properly, lowered its water drain
-Fixed: Missing recipes for Plasma mods
-Fixed: Some incorrect localization due to mod changes(ammo type, repair items, etc)
-Fixed: (Hopefully) Rad-B-Gone having a chance to give you rad poisoning if taken when you didn't have it already
-Fixed: Added missing localization for drug buffs
-Fixed: Unlocked levels of attributes not showing correctly(still dark with green locks)
Any feedback on how the NPCs feel would be good. Spawn rates haven't been tested near enough yet, so I went a bit on the low side to be safe.