• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(1.0/A21) bdubyah's modlets

Namahagenader said:
When a player approaches a prefab added in Wasteland, the NPCs that spawned inside the building seem to notice the player immediately after spawning and attack them all at once. This makes it very difficult to carry out the quest.
I am playing version A20.2(b2) 7dtd.
 [The version of the NPC mod]
 SCore:20.2.53.1854(Stable Release)
 NPCCore:20.2.02.07(Stable Release)
 
Yes, it certainly requires a new strategy. Some POIs give enough time to block off some door ways and other exits with blocks and hatches but not all. For those I have to put on my sneakers and run around the outside or block up to higher levels; especially with the Mutants. I've also installed the Vault Dwellers Add On Mod pack from Darkstardragon and bringing one or two on such quests helps to take the heat off of the player. Playing orthodox SP is a thing of the past with this latest build and is taking some adaptation.

The school is one of the 'easier' ones since the Raiders are mostly behind locked doors and it can be tackled in incremental stages. The bottlenecks with assistance from NPCs and turrets is as good as it gets. The Prison is a whole new level of adaptation.

20220303221607_1.jpg

 
There are just way too many wandering Raiders in Wasteland since the addition of the NPCMod dependency, many of them with automatic weapons. It's impossible to play the game without getting sniped daily. I don't want to play Rust. How can I reduce the frequency of random spawning of Raiders outside of POIs?

 
Can look in entitygroups.xml. There are wasteland specific groups. I have removed NPCs from the night wasteland spawns for the next update so that might help as well.

 
Can look in entitygroups.xml. There are wasteland specific groups. I have removed NPCs from the night wasteland spawns for the next update so that might help as well.
Thanks for the pointer. I found the section
<append xpath="/entitygroups/entitygroup[@name='ZombiesAll']">

and reduced all the probabilities by a factor of 10. Now mutants and raiders are dangerous and rare instead of dangerous and so numerous that they should form a club.

 
Hello im not sure exactly what it is im doing wrong but whenever i add in this mod i get the error EXC NullReferenceException and im not sure whats causing it, ive done fresh installs and things work until i add this mod both the 19 and 20 version, idk what to do

 
Its happening with the Wasteland mod, whenever i get to the initializing character part it just gets stuck in an infinite loop and i have to hard reset the game to get out of. Also here is the Log file, idk if its something im doing but at this point i might just uninstall the game and reinstall it to see if the nuclear option helps at all

 
Can't see that on my phone. I can look later when I'm at my pc unless you wanna use pastebin or something. 

 
Last edited by a moderator:
@OroTheVillain Looks like you didn't install everything correctly.

2022-03-17T17:49:19 35.883 INF [MODS] Trying to load from folder: Config
2022-03-17T17:49:19 35.884 WRN [MODS] Folder Config does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.884 WRN [MODS] Failed loading mod from folder: Config
2022-03-17T17:49:19 35.885 INF [MODS] Trying to load from folder: Prefabs
2022-03-17T17:49:19 35.885 WRN [MODS] Folder Prefabs does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.885 WRN [MODS] Failed loading mod from folder: Prefabs
2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: Resources
2022-03-17T17:49:19 35.886 WRN [MODS] Folder Resources does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 35.886 WRN [MODS] Failed loading mod from folder: Resources
2022-03-17T17:49:19 35.886 INF [MODS] Trying to load from folder: The Wasteland
2022-03-17T17:49:19 36.038 INF [MODS] Loaded Mod: The Wasteland (2.4)
2022-03-17T17:49:19 36.040 INF [MODS] Trying to load from folder: UIAtlases
2022-03-17T17:49:19 36.040 WRN [MODS] Folder UIAtlases does not contain a ModInfo.xml, ignoring
2022-03-17T17:49:19 36.041 WRN [MODS] Failed loading mod from folder: UIAtlases
2022-03-17T17:49:19 36.041 INF [MODS] Initializing mod code


For Wasteland to function you need SCore and NPCmod as well. Those mod folders should be called 0-SCore and 0-NPCCore, with Config and other folders inside. You have pieces of whatever mods those folders are from in your Mods folder, which is not right.

 
Alright i finally figured out what was going wrong after looking at the folders of the files i had installed, when downloading the npc mod the mod folder is different from what you said, when i changed it the mod worked. thank you for your time

 
Need help with getting the Mod to work. 

Started with a fresh install on the game (A20.2) and mod (2.87). After a few mins of loading a random gen world the console pops up with errors , says it can't locate POI's in xml files (if it cant find the file it will just skip it), "Wasteland Mod could not be applied" and eventually go into an infinite loop of "EXC NullReferenceException Object reference not set to an instance of an object"

 
Last edited by a moderator:
Unloading 59121 unused Assets to reduce memory usage. Loaded Objects now: 98010.
Total: 471.208000 ms (FindLiveObjects: 7.255600 ms CreateObjectMapping: 14.462900 ms MarkObjects: 412.767000 ms  DeleteObjects: 36.722000 ms)

2022-03-19T05:10:21 146.271 INF Loaded (local): progression
2022-03-19T05:10:34 159.398 INF Loaded (local): buffs
2022-03-19T05:10:35 159.681 INF Loaded (local): misc
2022-03-19T05:10:38 163.135 ERR XML loader: Loading and parsing 'items.xml' failed
2022-03-19T05:10:38 163.139 EXC ItemAction class 'LauncherSDX, SCore could not be instantiated
  at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x009ea] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:39 164.004 INF Item IDs with mapping
2022-03-19T05:10:39 164.005 INF ItemIDs from Mapping
2022-03-19T05:10:39 164.050 INF Loaded (local): item_modifiers
2022-03-19T05:10:39 164.093 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <append xpath="/entity_classes/entity_class[@name='zombieRegularTemplate']/property[@name='NavObject']/@value"  (line 3 at pos 3)
2022-03-19T05:10:39 164.097 WRN XML patch for "entityclasses.xml" from mod "The Wasteland" did not apply: <insertBefore xpath="/entity_classes/entity_class[@name='npcAxeTemplate']"  (line 29 at pos 3)
2022-03-19T05:10:39 164.260 ERR XML loader: Loading and parsing 'entityclasses.xml' failed
2022-03-19T05:10:39 164.260 EXC Did not find 'extends' entity 'npcAK47Template'
  at EntityClassesFromXml+<LoadEntityClasses>d__0.MoveNext () [0x00166] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:39 164.420 INF Loaded (local): qualityinfo
2022-03-19T05:10:43 167.665 INF Loaded (local): sounds
2022-03-19T05:10:43 167.827 ERR XML loader: Loading and parsing 'recipes.xml' failed
2022-03-19T05:10:43 167.827 EXC No item/block with name 'resourcePowerArmorRepairKit' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:43 167.990 INF Loaded (local): blockplaceholders
2022-03-19T05:10:43 168.248 ERR XML loader: Loading and parsing 'loot.xml' failed
2022-03-19T05:10:43 168.248 EXC Item with name 'powerArmorHelmet_Base1' not found!
  at LootFromXml.ParseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 _minQualityBase, System.Int32 _maxQualityBase) [0x00182] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at LootFromXml.LoadLootGroup (System.Xml.XmlElement _elementGroup) [0x001c0] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0009d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:43 168.368 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcBaker')]/@prob"  (line 3 at pos 3)
2022-03-19T05:10:43 168.372 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcNurse')]/@prob"  (line 4 at pos 3)
2022-03-19T05:10:43 168.375 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcHarley')]/@prob"  (line 5 at pos 3)
2022-03-19T05:10:43 168.379 WRN XML patch for "entitygroups.xml" from mod "The Wasteland" did not apply: <set xpath="//entitygroup[contains(@name, 'Zombie') or (contains(@name, 'npc'))]/entity[ starts-with(@name, 'npcAnimalFox')]/@prob"  (line 6 at pos 3)
2022-03-19T05:10:44 168.842 ERR XML loader: Loading and parsing 'entitygroups.xml' failed
2022-03-19T05:10:44 168.842 EXC Entity with name 'WastelandRaider1EmptyHand' not found
  at EntityGroupsFromXml+<LoadEntityGroups>d__0.MoveNext () [0x00177] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:44 169.024 INF Loaded (local): utilityai
2022-03-19T05:10:44 169.191 INF Loaded (local): vehicles
2022-03-19T05:10:44 169.358 INF Loaded (local): rwgmixer
2022-03-19T05:10:45 169.525 INF Loaded (local): weathersurvival
2022-03-19T05:10:45 169.707 INF Loaded (local): archetypes
2022-03-19T05:10:45 169.902 ERR XML loader: Loading and parsing 'quests.xml' failed
2022-03-19T05:10:45 169.903 EXC No objective class 'GotoPOISDX, SCore found!
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x00031] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
Rethrow as Exception: No objective class 'GotoPOISDX, SCore found!
  at QuestsFromXml.ParseObjective (QuestClass quest, System.Xml.XmlElement e) [0x0005d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml.ParseQuest (System.Xml.XmlElement e) [0x004b1] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml.ParseNode (System.Xml.XmlNode root) [0x0003b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at QuestsFromXml+<CreateQuests>d__0.MoveNext () [0x00042] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.045 ERR XML loader: Loading and parsing 'traders.xml' failed
2022-03-19T05:10:45 170.046 EXC Item with name 'bookWildWastelandHeavyHands' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.216 ERR XML loader: Loading and parsing 'npc.xml' failed
2022-03-19T05:10:45 170.217 EXC Object reference not set to an instance of an object
  at FactionManager.GetFactionByName (System.String _name) [0x00004] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseFactionStandings (System.String factionName, System.Xml.XmlNode root) [0x00197] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseFactionInfo (System.Xml.XmlElement root) [0x000dc] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml.ParseNode (System.Xml.XmlNode root) [0x00066] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at NPCsFromXml+<LoadNPCInfo>d__0.MoveNext () [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:10:45 170.392 INF Loaded (local): dialogs
2022-03-19T05:10:46 170.565 INF Loaded (local): ui_display
2022-03-19T05:10:46 170.726 INF Loaded (local): nav_objects
2022-03-19T05:10:46 170.926 INF Loaded (local): gamestages
2022-03-19T05:10:46 171.167 INF Loaded (local): gameevents
2022-03-19T05:10:46 171.338 INF Loaded (local): twitch
2022-03-19T05:10:46 171.493 INF Loaded (local): twitch_events
2022-03-19T05:10:47 171.671 INF Loaded (local): dmscontent
2022-03-19T05:10:47 171.827 INF Loaded (local): color_mappings
2022-03-19T05:10:47 171.994 INF Loaded (local): XUi_Common/styles
2022-03-19T05:10:47 172.160 INF Loaded (local): XUi_Common/controls
2022-03-19T05:10:47 172.328 INF Loaded (local): XUi/styles
2022-03-19T05:10:47 172.494 INF Loaded (local): XUi/controls
2022-03-19T05:10:48 172.680 INF Loaded (local): XUi/windows
2022-03-19T05:10:48 172.880 INF Loaded (local): XUi/xui
2022-03-19T05:11:02 186.829 INF Loaded (local): biomes
2022-03-19T05:11:02 187.289 INF Loaded (local): worldglobal
2022-03-19T05:11:03 187.560 INF [XUi] Parsing all window groups completed in 901 ms total.
2022-03-19T05:11:03 187.598 ERR XML loader: Loading and parsing 'spawning.xml' failed
2022-03-19T05:11:03 187.599 EXC Entity spawner 'Dog_Sm_Territorial' contains invalid group ZombieDogGroup
  at EntitySpawnerClass.Init () [0x00099] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntitySpawnerClassesFromXml.LoadEntitySpawnerClasses (System.Xml.XmlDocument _spawnXml) [0x00268] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at WorldStaticData+<LoadSpawning>d__37.MoveNext () [0x00017] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__48:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

2022-03-19T05:11:03 188.205 INF Loaded (local): loadingscreen
2022-03-19T05:11:03 188.426 INF createWorld: Old Bemiyeku Valley, Yeeters of Hay, GameModeSurvival
2022-03-19T05:11:03 188.427 INF Occlusion: Enabled
2022-03-19T05:11:03 188.468 INF Started thread ChunkRegeneration
2022-03-19T05:11:03 188.469 INF Started thread ChunkCalc
2022-03-19T05:11:03 188.469 INF Started thread ChunkMeshBake
2022-03-19T05:11:04 188.594 INF World.Load: Old Bemiyeku Valley
2022-03-19T05:11:04 188.604 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2022-03-19T05:11:04 189.121 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:04 189.121 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:04 189.196 INF ShapeControllers: 96
2022-03-19T05:11:05 190.215 INF [XUi] Initialized all window groups completed in 1310 ms total.
2022-03-19T05:11:07 191.571 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 191.571 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:07 191.981 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 191.981 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:07 192.209 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 192.209 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:07 192.333 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:07 192.333 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:08 192.506 ERR Loading prefab "store_bank_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:08 192.507 WRN Could not load prefab 'store_bank_1'. Skipping it
2022-03-19T05:11:08 193.119 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:08 193.120 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:10 194.769 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.769 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:10 194.784 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.784 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:10 194.876 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:10 194.876 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:12 196.639 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 196.639 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:12 196.659 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 196.659 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:12 197.083 ERR Loading prefab "School_k6_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 197.083 WRN Could not load prefab 'School_k6_02'. Skipping it
2022-03-19T05:11:12 197.084 ERR Loading prefab "Prison_02" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:12 197.084 WRN Could not load prefab 'Prison_02'. Skipping it
2022-03-19T05:11:13 197.815 ERR Loading prefab "Installation_red_mesa1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 197.815 WRN Could not load prefab 'Installation_red_mesa1'. Skipping it
2022-03-19T05:11:13 198.366 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.366 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:13 198.457 ERR Loading prefab "usaf_area51" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.457 WRN Could not load prefab 'usaf_area51'. Skipping it
2022-03-19T05:11:13 198.458 ERR Loading prefab "usaf_area_51" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.458 WRN Could not load prefab 'usaf_area_51'. Skipping it
2022-03-19T05:11:13 198.459 ERR Loading prefab "army_barracks_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:13 198.459 WRN Could not load prefab 'army_barracks_1'. Skipping it
2022-03-19T05:11:14 198.529 ERR Loading prefab "settlement_1" failed: Block "PathingCube" (13849) used in prefab is unknown.
2022-03-19T05:11:14 198.529 WRN Could not load prefab 'settlement_1'. Skipping it
2022-03-19T05:11:14 198.539 INF Started thread GenerateChunks
2022-03-19T05:11:14 199.138 INF Calculating world hashes took 565 ms (world size 264 MiB)
2022-03-19T05:11:15 199.566 INF Loading dtm raw file took 1011ms
2022-03-19T05:11:15 200.219 INF Biomes image size w= 8192, h = 8192
2022-03-19T05:11:17 202.440 INF Loading and creating biomes took 2873ms
2022-03-19T05:11:19 204.416 INF Loading and creating shader control textures took 1976ms
2022-03-19T05:11:21 205.616 INF Loading and parsing of generator took 1199ms
2022-03-19T05:11:21 205.631 INF Started thread SaveChunks C:\Users\thaot\AppData\Roaming/7DaysToDie/Saves/Old Bemiyeku Valley/Yeeters of Hay\Region
2022-03-19T05:11:24 209.083 INF [DECO] read 140759/
2022-03-19T05:11:24 209.153 INF Dynamic Music Initialized on Server
2022-03-19T05:11:25 209.514 INF AstarManager Init
2022-03-19T05:11:25 209.734 INF WeatherManager: Init 8 weather packages
2022-03-19T05:11:28 212.802 INF WeatherManager: ApplySavedPackages
2022-03-19T05:11:28 212.806 INF createWorld() done
2022-03-19T05:11:28 212.809 INF Loading players.xml
Exception: Item with name 'bookSPIFSALBundle' not found in class playerMale
  at EntityAlive.CopyPropertiesFromEntityClass () [0x00ef9] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.CopyPropertiesFromEntityClass () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at Entity.InitCommon () [0x00029] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at Entity.Init (System.Int32 _entityClass) [0x00007] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.Init (System.Int32 _entityClass) [0x0002e] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Init (System.Int32 _entityClass) [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x0017c] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at GameManager+<StartAsServer>d__138.MoveNext () [0x00531] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <544fca0986d54eca88fc7c56e2a8b4b4>:0 
 after that ill get this

NullReferenceException: Object reference not set to an instance of an object
  at EntityPlayer.SetVisible (System.Boolean _isVisible) [0x00028] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayer.Start () [0x0000d] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


Then ill get this in a loop

 

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.LateUpdate () [0x00069] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_Health () [0x00006] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.Update () [0x000c4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 


NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.get_AimingGun () [0x00000] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at EntityPlayerLocal.MoveByInput () [0x002d4] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.stopMoving () [0x0002a] in <9b2a57aa6d1740f6935439cf700f87b7>:0 
  at PlayerMoveController.Update () [0x000ad] in <9b2a57aa6d1740f6935439cf700f87b7>:0 

 

Hopes this helps!

 
Last edited by a moderator:
At the very least it looks like you are missing SCore. You have to have it and NPCmod loaded to use Wasteland.

 
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