G
Guest
Guest
Yes, it certainly requires a new strategy. Some POIs give enough time to block off some door ways and other exits with blocks and hatches but not all. For those I have to put on my sneakers and run around the outside or block up to higher levels; especially with the Mutants. I've also installed the Vault Dwellers Add On Mod pack from Darkstardragon and bringing one or two on such quests helps to take the heat off of the player. Playing orthodox SP is a thing of the past with this latest build and is taking some adaptation.Namahagenader said:When a player approaches a prefab added in Wasteland, the NPCs that spawned inside the building seem to notice the player immediately after spawning and attack them all at once. This makes it very difficult to carry out the quest.
I am playing version A20.2(b2) 7dtd.
[The version of the NPC mod]
SCore:20.2.53.1854(Stable Release)
NPCCore:20.2.02.07(Stable Release)
The school is one of the 'easier' ones since the Raiders are mostly behind locked doors and it can be tackled in incremental stages. The bottlenecks with assistance from NPCs and turrets is as good as it gets. The Prison is a whole new level of adaptation.
