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(1.0/A21) bdubyah's modlets

Manux's ATV was our Favorite, my friend would get to excited when I'd drive her around the map exploring on it.
It really Suprised me how good Manux made the physics work on His Four Wheeler, somehow it was very stable. Looking at you'd expect it to drive like ♥♥♥♥ and flip constantly, but it honestly drove great and didn't flip.

- - - Updated - - -

Dude a riding Mower that actually cuts grass.... That would make this one of the most popular mods by far.
Not sure if the really cutting grass could be a thing, but if it was I would not care if the mower was slower than walking then maybe when we could mod vehicles we could go all Tim the Toolman Taylor with it and ad a jet enginelrtm155.jpg

 
Work Truck:

Adds in a Work Truck. Ugly, but reliable!

UXmcp1t.jpg


VITIOK0.jpg


Git: Click Here

Nexus: Click Here

Nova:

Who needs gas mileage?

Now has a red and a black variant!

32VlVpU.jpg


3B7GJ1p.jpg


awPEHOL.jpg


Git: Click Here

Nexus: Click Here

 
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Grass Blocks:

Was a request but I figured I'd release it for everyone.

Adds in 4 different grass blocks. Crafted the same as vanilla terrain blocks. Will not mesh with the ground like vanilla terrain blocks.

More for custom building for a cleaner look.

Requires 16 lumps of clay per block. Same material as dirt. Can be crafted in the player's inventory.

Each block has 500hp.

nRLSj4t.jpg


u2g5jPU.jpg


wMlOJI2.jpg


mUixAUd.jpg


Git: Click Here

Nexus:Click Here

 
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Hi im using a much older edited version of these meant for alpha 17... have these all been updated now to 18.1... i ask cos its on a Dedi server so will affect ppls stuff if the models have changed... thanks

 
Hi im using a much older edited version of these meant for alpha 17... have these all been updated now to 18.1... i ask cos its on a Dedi server so will affect ppls stuff if the models have changed... thanks
yep the vehicles have been updated

 
I am having a problem with your progression file - it errors out - i tried to see whats going on but it doesn't really tell me anything in the Output file

thanks

<configs>

<append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=2,5]/@tags">,vehicleGolfCartaccessories,vehicleGolfCartchassis</append>

<append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=4,5]/@tags">,vehicleWorkTruckchassis,vehicleWorkTruckaccessories,vehicleNovachassis,vehicleNovaaccessories,vehiclePickupchassis,vehiclePickupaccessories,vehicleGNXaccessories,vehicleGNXchassis,vehicleUAZ452chassis</append>

<append xpath="/progression/perks/perk[@name=perkGreaseMonkey]/effect_group/passive_effect[@level=5]/@tags">,vehicleBRDM2chassis,vehicleBRDM2accessories,vehicleMRAPparts,vehicleMRAPaccessories,vehicleMarauderchassis,vehicleMarauderaccessories</append>

</configs>

I tried Changing the <append xpath> to Set xpath - didnt work either

 
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What exactly is the error?
2019-11-25T15:51:57 132.811 ERR XML loader: Loading and parsing 'progression.xml' failed

2019-11-25T15:51:57 132.811 EXC The given key was not present in the dictionary.

KeyNotFoundException: The given key was not present in the dictionary.

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0

at ProgressionFromXml+<Load>d__3.MoveNext () [0x0013b] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0

at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

<>c__DisplayClass47_0:<loadSingleXml>b__2(Exception)

<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)

I trried installing them individually and 2 of them BDRM2 and Mrap have some Conflicting Loot Id 82

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i am still trying to figure out where the errors are starting - sorry

that's what i got so far

the First progression error comes whern you use the Folder with all the vehicles

the next set comes when i use them individually

the BDRM2 and MRap seem to be conflicting with each others loot list

- - - Updated - - -

ok pulling Mrap and BDRM2 and see what happens

 
Ok pulled MRAP and BRDM2 and everything loads properly

This only if i Put each vehicle in the folder on its own (its own modlet)

if i use the Prepack of all the Vehicles it throws a progression file error

what should i change the Loot table ID to - its 82 on both MRAP and BDR2

From my understanding - the loot container is the Storage container of the Vehicles for MRAP and BDR2

 
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Just threw the pack in and it loaded up fine. Not sure what that error is.

And the loot ID error is okay, really. It just means it won't load the second mod's loot.xml. But they are the same, so as long as one is loaded it works fine. So you can ignore it.

 
Technically, yes, that should be fine. Make sure to remove the one from the MRAP, not the BRDM though. Otherwise it might cause more errors.

 
Darn i guess i was wrong Hehe - i ignored it when i left the area the loot table error'ed out and i fell threw the world lol

will try to see if i can get around it

yeah - i guess its something to do with the Loot container for the Vehicle BRDM2

its all good - i just pulled the one vehicle for now - the resat are fine -

 
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Hey bdubyah,

I am trying to use the Nuka stuff and even on a new map when I place and open the following items each one gives an error.

"KeyNotFoundException. The given key was not present in the dictionary."

I have looked through the files but I can't seem to determine where the error is coming from.

Any thoughts or suggestions?

 
What items are causing the error?
OMG sorry:

<block name="Nuka Crate">

<block name="NukaCrate">

<block name="Nuka Safe">

Each items root item is placed then broken open, the error happens when i then try to loot each of those items.

This is in 18.1.b8

 
OMG sorry:
<block name="Nuka Crate">

<block name="NukaCrate">

<block name="Nuka Safe">

Each items root item is placed then broken open, the error happens when i then try to loot each of those items.

This is in 18.1.b8
I noticed the placement of them seems off also -

https://steamuserimages-a.akamaihd.net/ugc/780741632790829834/E56401E46EB25A45FEA2D703F27EE19CF221A71A/

i got same error confirmed - i didn't think to check the other included modlits before - maybe this will help me locate the other issue i was having....

 
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