Ok that's what i was wondering thank you. (rules that right out)
As an aside, i went through the xml, and tried to scale FUEL  to be more in line with the games default vehicles.
also gonna test Brake Force out and see what happens. I don't know what i can do about turning, but for example, the Willie jeep has a very large turning circle compared to the Vanilla 4X4, I'm Not sure if that's related to the higher speed or a simple .xml setting. or a careful balance between turning and sliding/drifting that you had to settle on.
Notice Vanilla 4X4 Brake Force and Fuel.
	
	
	
		Code:
	
	
		<vehicle name="vehicle4x4Truck">
<property name="brakeTorque" value="5000"/>
<property class="engine">
   <property name="fuelKmPerL" value=".1"/>
<property class="fuelTank">
   <property name="capacity" value="400"/>
	 
 BDub's Mod
	
	
	
		Code:
	
	
		<vehicle name="vehicleWillyJeepTopless">
   <property name="brakeTorque" value="1000"/>
<property class="engine">
      <property name="fuelKmPerL" value="1.15"/>
<property class="fuelTank">
      <property name="capacity" value="50"/>
	 
 Btw I love the Jeeps big tires and long travel suspension, I love the way it leans, It feels like a Baja/Trophy Truck a bit. Especially when im hauling ■■■.
Any thing in the .xml to help make it climb over a 1 meter block when its starting from a stop right up against it? or is that also unity files.
Oh and is this game actually using 4 wheel drive? as in each tire is where the power and traction actually comes from?