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(1.0/A21) bdubyah's modlets

It is updated. Just forgot to post. Lol. Everything should now be updated except for the Nuka Factory prefab.

For anyone using the mod launcher, they may not be updated yet. I made a new repo on Git to keep A17 and A18 mods separate. So I gotta check with Sphereii and see if he can update it.

 
UAZ 452:

Adds in a beat up old UAZ 452 van! Fits right in as it looks like it's been through hell the same as you! Can carry up to 6 people.

JCSM6z4.jpg


T0nqTmc.jpg


Git: Click Here

Nexus: Click Here

 
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can you think og any reason i cant/shouldn't add the vehicles mod to an existing save/world? I don't want to break a save.

 
It should be fine. I've even tested adding all of the individual modlets and then removing them and adding the collection. It seemed to work fine, but it's still YMMV as far as I'm concerned. ;)

 
Are all the adjustments for vehicle physics in the xml? Or are there other files I need to mess with. I want to try adjusting just a few things on the vehicles.

 
The bulk of it is done in Unity. There are some things in the vehicles.xml like torque and steering stuff.

 
Ok that's what i was wondering thank you. (rules that right out)

As an aside, i went through the xml, and tried to scale FUEL to be more in line with the games default vehicles.

also gonna test Brake Force out and see what happens. I don't know what i can do about turning, but for example, the Willie jeep has a very large turning circle compared to the Vanilla 4X4, I'm Not sure if that's related to the higher speed or a simple .xml setting. or a careful balance between turning and sliding/drifting that you had to settle on.

Notice Vanilla 4X4 Brake Force and Fuel.

Code:
<vehicle name="vehicle4x4Truck">


<property name="brakeTorque" value="5000"/>

<property class="engine">
   <property name="fuelKmPerL" value=".1"/>
<property class="fuelTank">
   <property name="capacity" value="400"/>
BDub's Mod

Code:
<vehicle name="vehicleWillyJeepTopless">
   <property name="brakeTorque" value="1000"/>
<property class="engine">
      <property name="fuelKmPerL" value="1.15"/>
<property class="fuelTank">
      <property name="capacity" value="50"/>
Btw I love the Jeeps big tires and long travel suspension, I love the way it leans, It feels like a Baja/Trophy Truck a bit. Especially when im hauling ass.

Any thing in the .xml to help make it climb over a 1 meter block when its starting from a stop right up against it? or is that also unity files.

Oh and is this game actually using 4 wheel drive? as in each tire is where the power and traction actually comes from?

 
I believe they are all 4 wheel drive by default. Could be wrong though. Never really tested it.

The brake force was intentional. Compared to the much newer 4x4 with smaller wheels, the Willy shouldn't stop very well. ;)

Climbing over things like that is just wonky in general. The collision physics aren't the best.

The fuel thing is A18. They redid all the vehicles capacity and fuel usage. I haven't really checked that as I didn't notice it till after I updated everything. I knew MM has talked about nerfing gas, but I assumes you'd just find less of it. But they went they other way. Guess I need to hop in a game and ride around for a while.

It should still work out similar, though I purposely made a lot of my vehicles use more fuel than vanilla stuff as a trade off for speed and stuff. Although they seem to have made theirs use even more fuel now. Like you posted, the 4x4 could go 40km on a tank, while the Willy would go 57.5. So I guess they need some tweaking.

I'm not sure about the turning. I'd bet it's due to the traction physics I set in Unity. It's a total PITA adjusting and testing changes. I'm not aware of a "steering angle" type setting anywhere.

 
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Mostly just some tweaks to the recipes so they work with the crafting perks. Few small physics changes and some seating changes for the UAZ.

Haven't updated the collection mod yet as I'm about done with another vehicle and I'd rather only have to upload it once due to my crap internet. Lol.

 
If you take request, I have 1 or 2.

An ATV.... AKA Four wheeler https://powersports.honda.com/atv/recutility/fourtrax-rincon/-/media/products/family/fourtrax-rincon/trims/trim-main/fourtrax-rincon/2020/2020-fourtrax-rincon-red-650x380.png

And for ♥♥♥♥s and giggles and lots of fun a Baja Trophy Truck Unilimted class.... https://blog.dupontregistry.com/sponsored/2019-brenthel-trophy-truck-for-sale/

I noticed that the high speed of the jeep allowed me to glide over rough terrain and have fun just driving around Like a total Jackass. It Made me think about a Trophy Truck.

As for the ATV, it's just a logical choice for a doomsday/lone survivor/scrounge parts transportation.

I always mod my vehicles to carry 2 people that means the motorcycle and gyro, jeeps I mod to 4 People.

I Also mod the horn.... To the only choice anyone should make.... The "Dixie Horn"

It's funny as hell flying over a hill and letting loose on the Dixie Horn.

 
I have a quad I found I might add in at some point. I've also got a dirt bike I'm working on, but getting the physics right for it has been a real pain.

A trophy truck isn't a bad idea either. We'll see what happens. ;)

Also, I have updated every mod so that the localization should now load with the mod. I didn't realize A18 allowed for this. Servers still don't seem to push it, but since all my mods have to be installed client and server side, it should work fine. So now I don't need the extra script and you shouldn't have to do any copy and pasting. :)

 
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I would love to see mad max style cars ect ;) I mean more scrap insted of perfect looking but so far im loving yours creations like box car and UAZ.

 
any chance of a riding lawn mower? you know so we can knock back some of Grandpa's Moonshine and cruse around the apocalypse in true red neck style maybe even cut some grass along the way.

 
The quad and the hellgoat bike were my favorites in Manux's mod. Would love to get another quad or dirt bike in a18. It would be nice if you could alter the color of vehicles with the dyes but I guess that isn't possible? I'd like to see that MRAP in black or dark blue.

 
Manux's ATV was our Favorite, my friend would get to excited when I'd drive her around the map exploring on it.

It really Suprised me how good Manux made the physics work on His Four Wheeler, somehow it was very stable. Looking at you'd expect it to drive like ♥♥♥♥ and flip constantly, but it honestly drove great and didn't flip.

- - - Updated - - -

any chance of a riding lawn mower? you know so we can knock back some of Grandpa's Moonshine and cruse around the apocalypse in true red neck style maybe even cut some grass along the way.

Dude a riding Mower that actually cuts grass.... That would make this one of the most popular mods by far.

 
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