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On open servers it probably can't be helped. in private games I don't see a realistic problem with them being vulnerable.We were led to believe that invulnerable traders was a temporary thing anyway from tfp, but now it seems that's how it's going to be.![]()
If I'm understanding this correctly, harmony is to SDX what XPATH is to changing the XML files.Rumor is vanilla will start accepting harmony patches, but I've no clue what that means or if it makes the game eac friendly.
Should be as far as I understand.So for compo pack I am supposing I would need to throw out my own prefabs file and then use his prefabs file but go in and add the modified trader POI's that have no protection. Is that about right?
I have to admit that some are really OP.Personally, I like many of the prefabs in compo pack but some are not so good.
Stick to your plan. It's your mod so make it the way you want it to be. I'm just sharing my thoughts every now and then.I'll try it and see what happens. I haven't worked on this at all so I'm still at the point of trying to get my new quests figured out.
I suspected that but the horde actually arrived on day 40. I had also cranked up to warrior so it was some horde for sure, plenty of radiated wights and cops :smile-new:I think there is a bug that makes it so you can’t change the horde timing within the same in progress save game.
As mentioned in an earlier post I play 120 min days. Fits my schedule better since I usually get a game day in per RL day.Are you playing 60 minute days or 120 minute days? If the second then it would be closer to day 80 for default.
IMHO it would be a good idea to increase multipliers even more. If days alive and the multiplier is all that affects GS you definately need to raise it. As mentioned I suck at killing Z's and avoid them if I can. Anyone skilled that goes after Z's will have a sunday afternoon stroll in the park with quests. I didnt get any ferals at all until about day 15. And that is on longer days...So with 120 minutes days you are advancing 2 levels per day. That gets added to days alive and then multiplied by a modifier. One way to increase gamestages faster is to increase the multiplier. I did increase the multipliers over default but maybe they need to be increased even more.