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0XP RolMod A18

We were led to believe that invulnerable traders was a temporary thing anyway from tfp, but now it seems that's how it's going to be. :(

 
We were led to believe that invulnerable traders was a temporary thing anyway from tfp, but now it seems that's how it's going to be. :(
On open servers it probably can't be helped. in private games I don't see a realistic problem with them being vulnerable.

Who knows, we might still have a chance to get it into the game as a simple EAC-safe option, if enough ask for it. Mods like DF and 0XP should help getting more players to want this.

 
Rumor is vanilla will start accepting harmony patches, but I've no clue what that means or if it makes the game eac friendly.

 
Rumor is vanilla will start accepting harmony patches, but I've no clue what that means or if it makes the game eac friendly.
If I'm understanding this correctly, harmony is to SDX what XPATH is to changing the XML files.

TFP would add the harmony library to the other libraries in .../Managed/ and probably add code to look for .net/harmony libraries in the mods folder. No need to overwrite Assembly-CSharp.dll or put any file into Managed anymore, just add it into the mods folder. I can't imagine it being eac friendly though because you can practically do as much as with SDX.

 
I've been playing this for some time now, am at 2nd playthrough since a known vanilla issue reset my first char to lvl 1...

Play on default settings with 120 minute days I am on day 24, lvl 40 , GS 116. Died 9 times mainly due to being reckless fortunately most have been back to back recovering stuff. So not that much lost in skillpoints.

This mod really fits the way I like to play. And that is to survive. I avoid Z's as much as possible and only encounter when I have to, still I had to kill 628.... Love it. I dont chase around for great loot but focus on defense and staying alive. You dont need lvl 6 shotgun when a lvl 3 does the same job, - a few repair kits. I only loot when I need things and do not enter dangerous POI's unless I have to. Most stuff can be made or traded (mods) for anyway.

ATM I'm working on traps for defense on horde night and the goal is to be, more or less, able to ignore it and concentrate on getting the loot bags. There are a few issues regarding spawns and traders.

I have found 3 traders, all in totally different locations on the map. They have all cloned themselves so there is 2 in every trailer.. Trader Jen actually did this right in front of me. When closing the trader menu and she raises her arm her clone slowly "slid" out so the original moved slightly right and the clone ended up slightly behind to the left! Weird indeed... I broke the counter so I could move around them and both are functional AND with different inventory. The other 2 traders where most likely knocked around by Z's.

I have 2 spawning issues. There is an extreme lack of animals. I've seen 2 deer, 1 boar, 1 wolf. Thats it after travelling 97 km mostly on foot.

2nd issue is the some areas have been empty recently. It's totally empty around 2 of the traders. I haven't cleared the areas at all since I just do quick "in-and-out" to have a quck look.

So in short. I love the mod, Thanks for making it :applouse: If you have any questions feel free to ask.

Shin

 
Thanks for the feedback. If Khaine is also getting the trader double on DF then I suspect that there is probably nothing to be done or at least if he can't find a solution I know I won't be able to do so. I will be looking to hopefully polish things up with some localization. I don't want the buff to say "bleeding" forever...lol. There are some other little things I'd like to do to make it look less hacked together. I definitely believe it is a viable alternative to the vanilla style of progression and hope it is at least fun enough for a play-through for all who try it out.

 
Any thoughts about adding compo pack?

And I think GS or difficuly needs to be tweaked somehow, As bad at fighting as I am and the amount of deaths I had, I still sort of beaten the game at 2nd horde night.. Just sat there looking at them die in my traps. Then again A17 AI is a joke that allows it.

Anyways, I'll change to warrior and set horde frequency to 7 days and hope I dont break the game...

 
So for compo pack I am supposing I would need to throw out my own prefabs file and then use his prefabs file but go in and add the modified trader POI's that have no protection. Is that about right? Personally, I like many of the prefabs in compo pack but some are not so good. Also, there are so many that they might dilute the quest POI's more thus requiring you to travel even farther to accomplish quests.

I'll try it and see what happens. I haven't worked on this at all so I'm still at the point of trying to get my new quests figured out.

 
So for compo pack I am supposing I would need to throw out my own prefabs file and then use his prefabs file but go in and add the modified trader POI's that have no protection. Is that about right?
Should be as far as I understand.

Personally, I like many of the prefabs in compo pack but some are not so good.
I have to admit that some are really OP.

I'll try it and see what happens. I haven't worked on this at all so I'm still at the point of trying to get my new quests figured out.
Stick to your plan. It's your mod so make it the way you want it to be. I'm just sharing my thoughts every now and then.

Shin

 
So,changed horde nights to every 7th +- 2. Didn't work... Did the 28 horde on 29 (14 days +- 2) Changed to 7 days +-2 horde on the 33d day. Still no horde on day 39. Doubt it will ever come, vanilla is somewhat unstable..... You know, Early access and all. I'll stick around til day 44 before I restart one way or another.

Still love the mod, but it needs balance cause it's way to easy atm. I die left and right and cant aim if my life depended on it ;) ofc thats why I die a lot.... So, day 39 lvl 55 or so. Steel, lvl 6 crafting, 4*4 made, max t-rex and mining, max loot and barter, max on archer and shotgun. Enough to farm more than I need.... A walk in the park.

I'll restart once more with harder settings.

Shin

 
I think there is a bug that makes it so you can’t change the horde timing within the same in progress save game.

Are you playing 60 minute days or 120 minute days? If the second then it would be closer to day 80 for default.

 
I think there is a bug that makes it so you can’t change the horde timing within the same in progress save game.
I suspected that but the horde actually arrived on day 40. I had also cranked up to warrior so it was some horde for sure, plenty of radiated wights and cops :smile-new:

Are you playing 60 minute days or 120 minute days? If the second then it would be closer to day 80 for default.
As mentioned in an earlier post I play 120 min days. Fits my schedule better since I usually get a game day in per RL day.
Stepping up to warrior made it better but I still think that playing on default is to easy. Not sure how gamestage is calculated here but I think it needs to be increased a bit. Just my personal opinion as usual.

Shim

 
So with 120 minutes days you are advancing 2 levels per day. That gets added to days alive and then multiplied by a modifier. One way to increase gamestages faster is to increase the multiplier. I did increase the multipliers over default but maybe they need to be increased even more.

The other way to do it is to add another level up event to one of the other timers. Possibly, the final timer could be a good timing so that once you are gaining 3 skill points a day you will also gain 2 levels per day thus hastening the pace of the difficulty curve.

I didn’t do the second option because I thought it would seem off to gain 2 levels at once. But then again they aren’t really levels in the same sense of the vanilla game. They are gamestage movers. So maybe it would be fine—especially if I could eventually change the message that displays from you leveling up to the world getting more dangerous.

 
So with 120 minutes days you are advancing 2 levels per day. That gets added to days alive and then multiplied by a modifier. One way to increase gamestages faster is to increase the multiplier. I did increase the multipliers over default but maybe they need to be increased even more.
IMHO it would be a good idea to increase multipliers even more. If days alive and the multiplier is all that affects GS you definately need to raise it. As mentioned I suck at killing Z's and avoid them if I can. Anyone skilled that goes after Z's will have a sunday afternoon stroll in the park with quests. I didnt get any ferals at all until about day 15. And that is on longer days...

After changing to 7 days horde and upping to warrior I'm good in my game. And the radiated are pouring in as they should at my lvl.

Shin

 
Just reached lvl 50. Sitting on my balcpny watcing hordes of Z's get killed on the traps or by the turrets. Can craft everything at highest lvl, apart from solar banks. But I already bought enough of those.

So, as usual it's game over. Nothing more to do nothing more to aim for. From now on it's not a game, just passing time.. Not the mods fault at all, it actually took me 10-15 days longer to get to this stage. Vanilla just does not have any endgame whatsoever.

Thanks for the ride.

Shin

 
Added:

Tier 1 Quest: Trader Compound Improvement: Brick Walls

Gather 560 cobblestone rocks, craft 40 flagstone blocks, place them in the trader compound, and upgrade them to brick.

Tier 2 Quest: Trader Compound Improvement: Brick Walls

Gather 980 cobblestone rocks, craft 70 flagstone blocks, place them in the trader compound, and upgrade them to brick.

Tier 1 Quest: Trader Compound Improvement: Campfire

Fetch a cooking pot, craft a campfire, and place them together in the trader compound

Tier 2 Quest: Trader Compound Improvement: Forge

Find or Craft an anvil, craft a forge, and place them together in the trader compound

Changed:

Increased the gamestages multiplier upward slightly.

Please note that these quests are on the honor system and can be cheated. You can place the blocks and workstations anywhere and still complete the quest. You can ignore including the pot and the anvil and still complete the quest. The spirit of the quests is to upgrade and improve the trader compounds but....play however you wish :) I will have more trader improvement quests ready to go after A18 drops but I thought I would include these now to test and see what feedback there is on them. I'm also open to help in order to force the placement of these things within the trader compound (for those who have no honor). I'm also open to improving the quests in any way possible so please post your thoughts if they are too tedious or too much for a tier 1 and 2 quest....etc.

Final note: If you are not playing with unprotected traders you will want to delete these trader improvement quests from your mod folder. Open the folder Roland's Trader Finder Quest and go into the configs folder and open the quests xml. The first section is the trader finder quest which you can keep. Everything that follows can be deleted since none of it will work if your trader POI is protected.

Be careful not to delete the final </configs> line!!!

 
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First Mod me and the son have tried. Absolutely love it, had to change the way we play somewhat and had multiple deaths on first 4 attempts.

Really enjoying the challenge and change of pace, looking forward to giving this a go with the A18 perk trees and books.

Trader quest line is fun, unprotected Traders was an eye opener, died 3 times in traders.

We have ended up dropping level down one from default and put Zombies on 50% block damage, run at night, just while we get into the swing of things but it is fun and that's the main thing. Great Job Roland and those others that contributed.

 
Thanks. Do you feel that the tier 1 brick wall quest is too much for tier 1. I spawned in the desert and had a hard time finding mats for cobblestones

 
I was thinking of reducing the tier 1 quest to 30 blocks instead of 40. I happened to have my trader spawn in the desert and gathering cobblestone for 40 blocks has seemed more tier 2-ish....

Then I would do 60 blocks for tier 2 and then upgrade 50 blocks to cement for tier 3

What did you think?

 
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