30 and 60 seem fine, I would say 60 concrete for tier 3 as it is 2 skill point reward and if we were gathering cobblestone at POI then we would already have concrete to do the job so it's a quick win.I was thinking of reducing the tier 1 quest to 30 blocks instead of 40. I happened to have my trader spawn in the desert and gathering cobblestone for 40 blocks has seemed more tier 2-ish....
Then I would do 60 blocks for tier 2 and then upgrade 50 blocks to cement for tier 3
What did you think?
If I may make a suggestion, the nerdpole prevention also does more harm than good. But that might just be me, I think I used nerdpoling to safety exactly twice ( a long time ago) and it only saved me once, but while playing your mod it often was a nuiscance while building.I will update it for A18 but with some changes. I won't need to mod out the level gates because those are gone naturally now. I am dropping vulnerable traders for now as it is just too janky and too difficult for me to update each alpha. Once the game goes gold I will look at it again because I definitely eventually want crap like invulnerable areas out of the world. I bought a fully destructible world and right now its only partially destructible....![]()
I'm also going to hold off on increased zombie spawns for a bit. That isn't my modlet anyway and people can easily add it if they want.
So scaling it back to more of the pure 0xp features and polishing that up a bit is what I will focus on.
One below you, jump, two up next to you, jump on that, two on top of the previous...What's double nerdpole?
So, placing two fast enough as to beat the system?One below you, jump, two up next to you, jump on that, two on top of the previous...