• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

0XP RolMod A18

Still doesn't work. You only need the mod.xml in the skillpoint generator folder? This is what I get when I compile it.

無題2.jpg

無題1.jpg

 
I wonder if it is working for anyone? Has anyone else tried it? I never had to compile anything through sdx when I originally got it from Guppycur. I simply stuck those files in my regular mod folder and it worked. Can anyone confirm that they’ve tried it and they got their skillpoint when the timer ran out?

Wow, I’m coming to learn the dark evil secret of modding: troubleshooting...

 
Last edited by a moderator:
...which is why I want your name on the xml. :) .

- - - Updated - - -

Log shows script is being compiled and ran, are you launching the game from that folder?

 
Hmm... And Guppy didn't give you any other folders? Just those mod folders? I hope someone can confirm that it works by following the instructions.

- - - Updated - - -

...which is why I want your name on the xml. :) .
- - - Updated - - -

Log shows script is being compiled and ran, are you launching the game from that folder?
Yes I am launching it from the right folder. I made sure to check the Mods folder to see that it had the compiled mod in it.

 
I changed the file structure as was suggested by uploading my whole mods folder to github. I then verified my files and then downloaded the mods folder from my repository and copied into my 7 Days to Die directory replacing the mods folder that was already there. That is all I did and it seems to be working for me. I was able to gain a skillpoint when the timer refreshed.

Changelog

Added: jrbarrio's zombiebiome_x4 modlet to increase the world zombie counts

Changed: skillpoint countdown timer is now 30 minutes (for the time being.)

If you want this mod but really prefer 60 minutes and don't know how to change it please PM me and I'll help you get it back to 60 minutes. Hopefully this change will help those who can't get the skillpoint generator to actually give them a skillpoint.

 
It hurts saying... It still doesn't work for me:upset: I deleted my Mods folder, verified my files, downloaded the new version of the mod, put the whole Mods folder in the 7 Days To Die folder. And I still don't get the skill point after the XP bleeding buff flashes and restarts the 30 minute count.

 
Chiko, can you verify that your 7daystodie_data/managed folder, sorted by date, has the mods.dll file?

Are you hitting "play" from the sdx compiler?

 
Yes it does have the mods.dll file. I ran it by double clicking the application this time, I was playing it from the sdx compiler before. Roland said that I don't need to compile anything, just have to put the Mods folder in the 7 Days to Die folder, should I try compiling it again?

無題.jpg

 
Last edited by a moderator:
I have a perhaps solution.I have MinEventActionSkillPointSDX.cs from script folder put in HalDllUpdates(Halls Dll Fixes) folder in sdx launcher.Than build Halls Dll Fixes in sdx launcher.Now go with me :cocksure:

 
Do I need to change my instructions for installing my mod? Should I be telling folks to do something to compile the SDX part of the mod?

 
I got it working. :smile-new:

I put the Scripts folder inside the Skill Point Generator. Then I compiled and ran it through the SDX launcher.

I got my daily skill point.

 
Great to hear. I’ll move it there as soon as I can. Although....will that mess it up for others...? Lol.

 
I wonder how it could have been working for others with the Scripts folder separated, and without the mod.xml. Since that was what needed SDX:confusion:

 
Probably wasn't working, OR they knew where it should go. Most sdx mod users are more mod savvy than XML mod users... You have to be.

 
Back
Top