Roland
Community Moderator
UPDATE
I changed the file structure on Github so that the Scripts folder is located in the Skillpoint Generator folder. Tested the change and I still receive 1 skillpoint at the end of the timer. Hopefully that makes it work better for others who want to try this out.
BIG CHANGE
Also, I figured out how to make it so that you gain one skillpoint for the first day of survival and then it progresses to earning 2 skillpoints on the second day of survival and 2 skillpoints per day thereafter as long as you don't die. If you die then it will go back to 1 skillpoint for the first day and then 2 skillpoints for the second and successive days again. Changes are committed.
I may even consider going to earning 3 skillpoints per day for surviving 3 days or more days in a row but if I do that I probably need to change the skillpoint costs on the attributes and perks. But I think being able to progress up to 3 skillpoints a day for not dying sounds pretty cool and the death penalty would of course be starting back at only earning 1 skillpoint.
I COULD even make it so you earn 0 skillpoints the first day, and then 1, and then 2, and then 3 by the fourth day of spawning in. Thoughts from anyone would be appreciated.
I changed the file structure on Github so that the Scripts folder is located in the Skillpoint Generator folder. Tested the change and I still receive 1 skillpoint at the end of the timer. Hopefully that makes it work better for others who want to try this out.
BIG CHANGE
Also, I figured out how to make it so that you gain one skillpoint for the first day of survival and then it progresses to earning 2 skillpoints on the second day of survival and 2 skillpoints per day thereafter as long as you don't die. If you die then it will go back to 1 skillpoint for the first day and then 2 skillpoints for the second and successive days again. Changes are committed.
I may even consider going to earning 3 skillpoints per day for surviving 3 days or more days in a row but if I do that I probably need to change the skillpoint costs on the attributes and perks. But I think being able to progress up to 3 skillpoints a day for not dying sounds pretty cool and the death penalty would of course be starting back at only earning 1 skillpoint.
I COULD even make it so you earn 0 skillpoints the first day, and then 1, and then 2, and then 3 by the fourth day of spawning in. Thoughts from anyone would be appreciated.
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