Was curious to try this mod. It fixes some of my issues with the vanilla game, and it's made by the defender of the game... No offence there Roland. Anyways, mod wont start. Using modlauncher and ends up with a vanilla game. No biggie since I probably woudnt play much cause all of the remaining vanilla issues.
Chose new download and automatic refresh, tried 4 times. Heres the log.
This is a modlet pack that changes the vanilla 7 Days to Die game to de-emphasize xp incentives. Roland's Improved Death Ambiguity Mod removes the death sound, death animation, and increases the range for the get up animation. Roland's zero-xp Progression removes xp from actions and awards levels and skillpoints for completing quests. The Skillpoint Generator provides an automatic skillpoint award every day (based on default 60 minute days) as long as you don't die. The Skillpoint Generator requires SDX and the script folder contains the required file for the generator.
The following downloads will occur to install the mods for this server:
-
https://github.com/Roland7dtd/0XP-Rolmod/archive/master.zip
Syncing
https://github.com/Roland7dtd/0XP-Rolmod
Total Download Time: 00:00:01.12
Copying folder \TempMods\Roland7dtd\0XP-Rolmod\Mods ...
Copying is done.
Copying \TempMods\Roland7dtd\0XP-Rolmod\README.md to \Roland7dtd\0XP-Rolmod\README.md
Copying is Done.
Checking for SDX...
SDX Scripts Detected.
Downloading SDX...
SDX Downloaded. Checking SDX Dependencies.
Starting SDX Launcher: C:\7D2D\Alpha17\Roland\0XPMod\SDXRepos\Latest\SDX7DTD.exe /scriptonly /silent /gamepath ../.. /location ../..
Overriding location: ../..
EVENT: Begin task: Backup game files
EVENT: Begin task: Import UnityEngine.dll
EVENT: Begin task: Deobfuscate Assembly Strings
INFO: Skipping string deobfuscation as it already exists
EVENT: Begin task: Patch game code
INFO: Inject: System.Void GameManager::Awake() into type(SDX.Payload.Entry, SDX.Payload).Setup at start
INFO: Inject: System.Void GameManager::StartGame() into type(SDX.Payload.ModEngine, SDX.Payload).StartupModScripts at start
Saving...
Done.
EVENT: Begin task: Deobfuscate game code
De-obfuscator has been disabled
EVENT: Begin task: Compile mod patcher scripts
Dir not found: ../..\Mods\Skill Point Generator\PatchScripts
Compiling PatchScripts assembly...
Dir not found: ../..\Mods\Skill Point Generator\PatchScripts
Loading References...
INFO: Built in 554ms
PatchMods compile successful
Found patcher mods: 1
- AntiNerdPole
INFO: AntiNerdPole: === AntiNerdPole ===
Saving...
Done.
EVENT: Begin task: Copy payload dlls
Copy file: C:\7D2D\Alpha17\Roland\0XPMod\SDXRepos\Latest\SDX.Core.dll to ../../7DaysToDie_Data/Managed\SDX.Core.dll
Copy file: C:\7D2D\Alpha17\Roland\0XPMod\SDXRepos\Latest\SDX.Payload.dll to ../../7DaysToDie_Data/Managed\SDX.Payload.dll
EVENT: Begin task: Compile mod scripts
Compiling Mods.dll...
INFO: Built in 269ms
Mods.dll compile successful
EVENT: Begin task: Link modules
DLL Load attempt: C:\7D2D\Alpha17\Roland\0XPMod\SDXRepos\Latest\Backups\7 Days To Die\7DaysToDie_Data\Managed/Assembly-CSharp.dll
Saving to ../../7DaysToDie_Data/Managed/Assembly-CSharp.dll
Done.
EVENT: Begin task: Apply mod config patches
EVENT: Run sub task: Run Xml Patcher mod scripts
Save config files to: ../../Data/Config
EVENT: Begin task: Patch localization
WARN: C:\7D2D\Alpha17\Roland\0XPMod\SDXRepos\Latest\Backups\7 Days To Die\Data/Config/Localization.txt detected BOM in file
Save text file: ../../Data/Config/Localization.txt
Save text file: ../../Data/Config/Localization - Quest.txt
EVENT: Begin task: Create native mods
Script only flag set. Skipping CreateNativeModTask
EVENT: Begin task: Copy Assets to game directory
EVENT: Action completed at: 2019-05-05 19:44:30 and took 6,76 seconds
Remote build complete
SDX Exit Code: 0
SDX Successfully compiled.
Launching \7DaysToDie.exe -logfile 7DaysToDie_Data\output_log.txt -configfile=\SaveConfig.xml
Game Started