Big Update:
Changed: All xp points officially removed from the game. It is 0xp Rolmod in truth and not just in name.
Changed: Quests no longer give level ups. They still give skillpoints.
Changed: The player now levels up once per day as long as there was no death.
Changed: Gamestages multipliers have been increased to keep the world challenge moving.
Implications
Thanks to a wonderful script provided by Sphereii the largest and final missing piece finally fell into place. No longer is it 2% of xp hidden from the player's view as much as possible. Now it truly is 0xp. It is gone from the game completely. In addition leveling up is now completely separated from gaining skillpoints. Leveling up in this version of the game is solely used as a timer to keep gamestages progressing. The upside of this is that gamestages no longer is a function of player action. It doesn't matter what you do in the world. The world challenge will progress day to day towards the things that gamestages provides: better loot and tougher enemies and larger hordes.
yes, i read that as you removed the sound. I am against silent anything, there are a million reasons zombies make some sort off sound, anyone with intelligence enough can figure out a bunch off those reasons without effort. They made the game so players cant be 100% silent....nvm.Interesting. The death sound and the death animation are both clear signs that the zombie is dead. After playing for 5 minutes you can always tell with 100% success that they are dead. Ambiguity is impossible to achieve leaving the death sound in. Delaying it might be okay but to what end (and how)?
Why exactly are you against removing it? You didn’t mention that.
EDIT: I should be clear that I did not just remove the death sound. I replaced it with the stun sound. So there is a sound at the time of death but it is indistinguishable from the sound of being stunned. After thinking about what possible objections you might have I realized that maybe you thought I just removed the sound so that they were silent when they died. That isn't the case.
I changed the description in the OP to be more clear on that count.
Thanks. But unfortunately the exact same log comes back when reinstalling. Deleted all before that. And forgot to mention yesterdayt a message box saying "file not found" pops up at the end. It comes up in my language and not English if that helps anyway.Okay, I have recommitted the entire mod folder with the updates. It works locally so if I made a mistake when I tried to only add the changed files it should be fixed now that I simply replaced the entire mods folder. Let me know if it still doesn't work.
Those are the six quests for the starter quest. The mod removes the 2 clothing quests and the campfire quest and also simplifies the frames so that you don't have to place and upgrade them. You should have 6 skillpoints to spend to start. That sounds like it was working properly.Thanks. But unfortunately the exact same log comes back when reinstalling. Deleted all before that. And forgot to mention yesterdayt a message box saying "file not found" pops up at the end. It comes up in my language and not English if that helps anyway.
Thought I try to play and see if I'm just misunderstanding. So do the following starter quests.
*Bedroll
*Stone axe
*Club
*Bow and arrows
*craft 3 frames
*Find trader
Some missing from vanilla but thought there was to many for the mod.
Dodging all Z's on my way to the trader. Get 6 points and think it might be right Still dodging all Z's finding a place to put a chest and the roll down. Kill my first Z then and gets 825XP. Obviously not working.
Dont bother to much as said before, just wanted you to know.
Shin
It is.Those are the six quests for the starter quest. The mod removes the 2 clothing quests and the campfire quest and also simplifies the frames so that you don't have to place and upgrade them. You should have 6 skillpoints to spend to start. That sounds like it was working properly.
0% chosen for sure. Checked it again just now.Did you select 0% for your xp modifier in the main options menu? You have to do that step. Sounds like you had it at 100% (Default)
It's there.Also was there a purple XP icon in the bottom left side of the screen? That should be your timer until your first skillpoint.
Cant nerdpole.Another thing to test is to see if you can nerdpole.
When I select New game it's alreay selected 0XP as default. So all the games I started has been on O XP. But I have nothing better to do so I'll try again :smile-new:I’ve noticed that if I am playing on a previous save the game “remembers” the xp settings from before. Try starting a brand new game with the xp already set to 0% and see if that one also gives xp.
Cheeky ! Think I woulda done the same roflA17.3 just dropped and it does have improved RWG and my mod is fully compatible with it as far as I have seen. (I cheated and tested it last night for a couple of hours)
I'll have your back.If the SDX parts get broken I’ll be SOL. Might have to bring Sphereii in....haha
It is for me but you might have to clean your files as some residue xp code seems to mess with the option. Shin reported he couldn't get the 0xp to work until he cleaned his save games. I had one instance where it didn't work for one of my saves but starting a new game fixed it.select 0% for your xp modifier in the main options menu not working in 17.3 ?