Console [07/11] - Message from the Team - Progress update

Is there an expected release date?
No not yet. All they have said was later this year. So all anyone can do is guess. If you would like a guess answer it would be between October-December. But that is my opinion and if if it comes before then well that would be even better. My opinion is based on the fact that this unity update isn't a fast in and out kind of update it has even taken time to do it on pc. We have yet to get a release date and on top of that it will still need right around a month after it is ready to get Sony and Microsoft to approve it and such before they can release it. So that is why this would be my opinion of Q4 before it is released.

 
We do know there are more poi's/possibly more map space coming according to the last update from Clare.

So what all poi's are we missing? I know the poopy pants daycare, the skyscraper/dishong tower (i hope we get this), isnt there a laundromat in A16?

I cant remember any others from videos ive watched in the past. I actually havent been watching too many gameplay videos, with the exception of madmoles videos for the upcoming A17 features.

 
We do know there are more poi's/possibly more map space coming according to the last update from Clare.
So what all poi's are we missing? I know the poopy pants daycare, the skyscraper/dishong tower (i hope we get this), isnt there a laundromat in A16?

I cant remember any others from videos ive watched in the past. I actually havent been watching too many gameplay videos, with the exception of madmoles videos for the upcoming A17 features.

The more map space is for navezgane and not sure I would call it more space. They added a city to the bottom SE corner of the map.

A few poi's at the top of my head that are currently in PC at this time. Construction site, skyscrapers, pawn shop, academy, fire department, school and football field added to rwg, some factory's I think one or two of them are from navezgane that came to rwg, laundromat, a drive in dinner type of place, a few houses. Might be a few more so many I can't remember. Oh yeah I think the hospital from navezgane was added to rwg and some big hotel or something with a pool out back was added and I think the snow lodge from navezgane was added to rwg and the bunker type caves was added to rwg the one where big hole in ground and has a door that goes into like a hideout or whatever.

 
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Awesome. Hope we get all that stuff! Ill be happy with whatever. Im more of a looter so new poi's to hit is big on my list

 
the max amount of players increasing..?4 players is kinda boring.
This is primarily a hardware limitation. I would hope that optimization will lend the ability to have more. Keep in mind though that the main game is only designed for 8.

This isn't a MMO. This isn't Battlefield. This is not a massive PVP/Raid game like Fortnight or Pubg.

This game is intended to be friendly PvE Co-op with a small group.

To date, they have indicated no inclination towards increasing the player count on consoles. Whether this is because they know they won't be able to get the hardware to do it, or some other arbitrary decision is unclear. Doing the math on the console hardware, and game system requirements however leads to indicate the former. Much more information on this is available here...

[h=3]Sticky: Dedicated Servers or Increased Player Count on Console or Split Screen MP[/h]

 
Not sure what is being added/change. I will say be ready and prepared. What the added and changed on PC for A16 could make it as they said some stuff will. In A16 no more spam crafting to get points up, the box creates that you break to get the loot box behind it changed so you could spend time breaking into them and get the cloth arm rest or whatever. Zombies walking the streets and towns got replaced with sleepers. No more hub city at 0,0. Some seeds do have towns and stuff around that spot and with console being a smaller map it will increase the odds of something still at 0,0 in my opinion.

Anyway that some stuff out of many and as of now no guarantee any of that will come to console just sayin it is possible so be prepared.

 
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If they need to open up resources, one thing they could do is remove things like the registers that you can't loot. Makes no sense to have both lootable and non-lootable registers when empty lootable registers serve a similar function. So maybe they can remove those to make room for new objects?

I'm also hoping the new update brings the ability to paint blocks at least. That would be helpful, and give more use for rarely used objects that already exist.

 
I think we will see the following in patch 14

New Navezgane town called departure

Faster minibikes

Sleepers

New zombies

Paint

Engine upgrade (duh)

New pois daycare etc ( poopy pants for the win

New randon gen worlds

Map previewer for random gen

Major fix for mp5 for Xbox 1

Double looting zombies in multiplayer servers (bug)

New night vision

Stealth from alpha 16

 
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Any of those are possible. I wouldn't hold my breath on faster minibike or map previewer but it is possible. Reason I feel this way is console still going to have slower chunks rendering then PC. It might be a little faster then it is now but still not going to load as fast so not sure if they will do a faster minibike but they could if it does load in a little faster then it does now.... map previewer for console would be cool and great. It could happen they have shocked me with what they been able to get in game before the optimization. So it is possible but the map pre for PC eats a lot of memory from PC and you can normally get a handful of maps to load in but after looking at a handful of seeds the game crashes and you have to load game back up. So unless they can do something about that I'm not sure they would add it. But again it possible they could though.

 
would help performance if we could have an option to scale down some things. like mountain/hill height, depth of water, how much water, depth you can dig, height you can build, how much grass, etc.

 
Hi everyone,
Please see below for the latest Message from the Team regarding Patch 14 and the Unity 2017 upgrade!

Clare

---------------

Hi everyone,

 


We wanted to give you an update on how things are progressing with the
upgrade to Unity 2017. We are still on track and currently working on ensuring the menus are behaving as they should with the new upgrade. After that we'll be moving onto getting the core single player game working on the new engine having already gotten a first bootable build with functional front-end UI.

 


We're eager to tackle the more persistent bugs in the game once the upgrade is complete, and excited to start to add some of the new features from A15 and A16 including new map locations for you to explore.


 


Thank you all once again for your continuing patience and support. We'll be in touch again soon with more details on the progress of the upgrade and Patch 14.


 


Until then, happy surviving!



The 7DTD Console Team


-------------
Thanks for the update. But what does Unity 2017 mean for consumers?

As a console pleb, I don't get what that means.

 
This is primarily a hardware limitation. I would hope that optimization will lend the ability to have more. Keep in mind though that the main game is only designed for 8.
This isn't a MMO. This isn't Battlefield. This is not a massive PVP/Raid game like Fortnight or Pubg.

This game is intended to be friendly PvE Co-op with a small group.

To date, they have indicated no inclination towards increasing the player count on consoles. Whether this is because they know they won't be able to get the hardware to do it, or some other arbitrary decision is unclear. Doing the math on the console hardware, and game system requirements however leads to indicate the former. Much more information on this is available here...

[h=3]Sticky: Dedicated Servers or Increased Player Count on Console or Split Screen MP[/h]
Why do you keep purpoting to care about console?

 
Thanks for the update. But what does Unity 2017 mean for consumers?
As a console pleb, I don't get what that means.
Maybe someone else can explain it better. But basically the hardware engine they build the game on had a update to make it where developers have more options and such to get more out of the project they do. In this case allowing them to optimize the game even more then before. So now the things that was in game can be worked on to have it run better and better performance also some of those things don't use as much memory and or other specs so this opens the door to be able to add some more stuff.

Now I'm not on the team so I can't say how much this will do for console and now much more it will allow them to add but anything to allow even if it is a little in better performance and anything to add even if it is just a little more content is ok by me.

Why do you keep purpoting to care about console?
Not sure why you keep saying him and others like myself that try and help that we don't care about console we need to go back to PC. I know we both have console and I know he plays on console so as a mod in the forums he tries and help people the best way he can. I know both of us love console just as much as anyone else. Can't speak for him but I probably play console more then I do on the PC.

 
Not sure why you keep saying him and others like myself that try and help that we don't care about console we need to go back to PC. I know we both have console and I know he plays on console so as a mod in the forums he tries and help people the best way he can. I know both of us love console just as much as anyone else. Can't speak for him but I probably play console more then I do on the PC.
I probably spend a little more time on the PC, but that's mostly because I host several servers and write my own game mods. Plus my TV kinda sucks. I do still genuinely enjoy the console version, and will be extremely happy for it to get more in-line with the PC version. Especially in the arena of multiplayer and modding.

 
I probably spend a little more time on the PC, but that's mostly because I host several servers and write my own game mods. Plus my TV kinda sucks. I do still genuinely enjoy the console version, and will be extremely happy for it to get more in-line with the PC version. Especially in the arena of multiplayer and modding.
I hear yeah. I been working 6 days a week minus holidays and vacation time for over a year now. So my body aches so I like to lay down and play and not be in a chair up at the screen. I do have wireless mouse and keyboard but still got to sit up to use those. Anyway so I tend to jump on console more especially lately. But either way we both and even a few others like playing console also. Some just for whatever reason think because you have PC you don't play or care about console and want to try and turn it into a PCMR thing.

Back on topic some stuff I'm not looking forward to if some of those things do make it over to console. But other things I'm looking forward to seeing they make it or not. As I said recently not sure if map previewer will make it or not but I do hope it does it would be a good tool to have for console even if it has been modified to just work as a simple previewer. I love the paint on PC so definitely hope it makes it. I use compound now a lot on PC so hope it makes it. As many if the poi's I hope make it hopefully all of them will I'm just iffy on if the skyscrapers will make it or not. So many more things. Really am excited to see what all they can do.

 
I know it cant hapoen (maybe) what if after tje engine update they allow us to get mods. I would download war of the walkers lol
It isn't up to them. It would be up to Sony and Microsoft. Considering they are mods for a alpha game and not a finished game is most likely not going to get approved. Then on top of that the mods not sure about every one of them but most of them at least run with higher specs then the requirements for the vanilla version so they would have to optimize the mods also and don't think they would do that if it is even possible to get them to where they can run on console.

It would be cool though I would say.

 
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