Console [06/06] Message from the Team

It was really helpful if it was possible to customize the spawn rate of some enemy types. For example we should be able to set the share of cops of all enemys manually up to 15%, feral wights up to 10%, zombie bears up to 10% and the rest will be standard zeds.

This could be a way to let everyone customize the game to make it work the way he wants. And for everyone who needs to get ass kicked, just disable standard enemy spawn and try to keep on the road only with cops, ferals and bears all over the area.

When the game engine is upgraded to Unity 2017 it should not be a problem to let the game run smoothly while you fight a bunch of cops. We do not need 30 enemies at once but it would be very cool if we could set enemy spawn probabilities manually.

 
im hoping at some point that the lighting effects go back to how it was originally on console until all the snowflakes moaned about it. or at least bring the lighting in line with pc. and before anyone say it was causing lagg, no it was'nt it was snowflakes moaning about feeling ill.

 
If you leave 7days to die so it saves.

Load another game not 7D2D,then load 7D2D again.

When your game starts you'll have another hoard.

The wife and I get three hoards on hoard night on 120min days.

 
If you have replied to my posting, that is a pretty nice hint BUT it does not make the game really harder because dealing with standard zeds is still too easy. We need EXPLOSIONS to get our bases destroyed.

 
If you leave 7days to die so it saves. Load another game not 7D2D,then load 7D2D again.

When your game starts you'll have another hoard.

The wife and I get three hoards on hoard night on 120min days.
I suppose that could be a viable alternative, but it doesn't say much for the quality of the dynamic horde system if this is the best method available. Then there is the issue of load times, which are rather lengthy for random generated worlds. I suppose if you're willing to sit through the load times it's worth a shot. Like most things in life, it's up to the player to decide for themselves if the time invested is worth it.

 
Yes I believe it will be a good idea to set our own enemy spawn rates I always have mine on very high and still some on hourd night I get bout 10 zombies max sometimes none at all.

 
Im hoping console version will follow pc version im always viewing YouTube clips of the game from pc gamers and there version looks alot better but I know it is harder for the console version due to how the console is built.

 
But all in all it does not matter if there are some feral wights oder some nurses coming around on day XY. The only differences between them are their hit points, their damage count and their model along with different textures, sounds ans animations. So there is no point in trying to tell us that it is not possible to let there spawn more hard enemies due to hardware limits.

Just give us control over the enemy spawn probabilities and we will customize it the way we want it to be. Especially for those who need it the hardest way after a long period of having weak hordes.

 
Spawning isn't the only issue. The issue with not having more zombie types is that the core system you are playing on doesn't have enough RAM to load all of the textures. Sure they could add harder Z's with the same textures, but then how would you tell them apart?

Imagine all the rage when you go to headshot a fattie and find out that his HP regens faster than you can deal damage with your arrows. But you didn't know, because he looked just like the other fattie you can one-shot.

The abysmal hardware limitations on the console are perfectly relevant both to the amount of content available in the client, and for what the

client is able to manage in the spawn mechanics.

Thankfully, the update being worked on adds a lot of optimization, and reduces the overhead that the client requires. Which will allow for more variety, and more zombies alive at once.

 
A year or so ago they said they may look into adding it after the game goes gold, but it wasn't a priority. It's questionable as to whether it would even function in a full 3D Voxel environment.
Hi Sylen, Do you think you could ask for a mode that just has reg Zombies and no specials... and larger hordes. Thank you for everything on PS4Pro and Xbox X!

 
Spawning isn't the only issue. The issue with not having more zombie types is that the core system you are playing on doesn't have enough RAM to load all of the textures. Sure they could add harder Z's with the same textures, but then how would you tell them apart?
Imagine all the rage when you go to headshot a fattie and find out that his HP regens faster than you can deal damage with your arrows. But you didn't know, because he looked just like the other fattie you can one-shot.

The abysmal hardware limitations on the console are perfectly relevant both to the amount of content available in the client, and for what the

client is able to manage in the spawn mechanics.

Thankfully, the update being worked on adds a lot of optimization, and reduces the overhead that the client requires. Which will allow for more variety, and more zombies alive at once.
Of course you are right with that but what I mean is that the whole run was more diffucult and interesting if there were more hard zombies instead of standard zeds. It does not matter if there are spawning two more feral wights instead of some Denzel-Washington-guys or some nurses.

This cannot be limited by the consoles hardware, it is just a variation in the spawn settings, just some different numbers and values. The difference would be big enough to have a way harder challenge.

 
This is a total noob question but something ive been curious about.

Do boulders, coal & nitrate surface deposits, and trees (not replanted by seeds) eventually respawn?

Kinda like how loot containers eventually respawn depending on settings & if players have been in the area.

 
Hey there so quick question

Hi all,
Below is a message from the Console Team on the update they're currently working on.

Clare

--------------

Hi everyone,

 


Thank you for your patience as we continue to work on the
next update for 7 Days to Die on console. While the release is still scheduled for later this year, we wanted to give you an update on what's to come.

 


As many of you have already guessed, we are currently in the process of upgrading the game engine to Unity 2017. This is something we’ve been working towards for quite a while and we’re thrilled to finally be able to share the news with you.


 


But what does this mean for the game and for you, the players? Upgrading to Unity 2017 means we can fix some of the more persistent bugs in the game, as well as add features from A15 and A16 on PC.


 


Thank you again for your continuing patience and support. We'll be in touch soon with more information about which features and improvements you can look forward to in Patch 14, which will launch alongside the engine upgrade.


 


The 7DTD Console Team


------------
So I'm excited to see some news but I feel like this still isn't enough at the same time. It would really nice to see the console to get the 2018 unity just like p.c. I understand it's alot of work. But ♥♥♥♥ it's already been a good while since our last patch. Honestly you should consider smaller updates and implementing features little by little instead of 1-2 patches a year. This is a great game with awesome potential.

 
So I'm excited to see some news but I feel like this still isn't enough at the same time. It would really nice to see the console to get the 2018 unity just like p.c. I understand it's alot of work. But ♥♥♥♥ it's already been a good while since our last patch. Honestly you should consider smaller updates and implementing features little by little instead of 1-2 patches a year. This is a great game with awesome potential.
Again with the lack of reading before posting. The unity update they are working on is the same unity update they just did for the PC. Anything else we just have to wait and see because nothing they add past the release of the game is guaranteed. But besides that and the fact that PC is in alpha and console is not the PC has been like 11 to 12 months from A16 released and A17 hasn't released yet so that should show how much this unity update has done and show that it isn't something to update over night it is a big update to the engine so it is taking time to get everything pretty much redone.

 
So I'm excited to see some news but I feel like this still isn't enough at the same time. It would really nice to see the console to get the 2018 unity just like p.c. I understand it's alot of work. But ♥♥♥♥ it's already been a good while since our last patch. Honestly you should consider smaller updates and implementing features little by little instead of 1-2 patches a year. This is a great game with awesome potential.
What would be the point on working on a small fix when the whole thing is being upgraded anyway? It would be a waste of time and resources. Historically, they have done regular patches with bug fixes, improvements and occasional bits of content, but with a big update coming, a longer wait for the next patch seems perfectly understandable. Generally, the longer we wait, the better/bigger the patch will be.

 
If you’re worried about accidental neck biting we’ll be taking precautions. If you’re put of by the undead nature of the strippers well, it’s the end of times, you can’t always be picky.
Muzzles? Or will their teeth be pulled out with pliers first?

 
Hey Is This The Current Update Thread For 7 Days Ps4 Console Update ? Just Want To Make Sure I'm Following The Correct Thread Thanks. :tickled_pink:

 
This is a total noob question but something ive been curious about.
Do boulders, coal & nitrate surface deposits, and trees (not replanted by seeds) eventually respawn?

Kinda like how loot containers eventually respawn depending on settings & if players have been in the area.
Yeah that’s a little off topic here. Maybe post it in the discussion forum. I’ve wondered the same thing. From what I can tell, and not being scientific about it is that the surface deposits, birds nest, trash bags, and those dead scrubby trees you can one shot with a stone axe randomly respawn when the area resets. I always just chop them up as I loot them and in time there are always more. The larger tress like pine, spruce, maple I’m not sure. Would need to clear a few areas and the stay away until they reset to see.

 
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