Could we have a different challenge please?

Who? The devs of the unnamed FPS that someone, certainly not me, would be trying to do without a firearm?



Probably you have me confused with Tay1372.
No, I was continuing the example bartek started and you added onto. They said playing without zombies is like playing an FPS without guns, which you said would fine and a good challenge. I agreed that it's a way to play the game, but don't choose to play that way and then complain to the devs about how the game feels when playing that way. Do you understand what I meant by that now?
 
I know I'm not the only person who really enjoys playing this game without zombies. For me it's pure survival and, don't laugh too loudly, I really enjoy 'doing up' the houses and building new ones from scratch. I explore and build in all biomes except the Wasteland (I'm too scared to go there because of land mines!).

I was really looking forward to version 2.0 because of the environment changes and so far have been enjoying it. Until I checked out the challenges you need to complete in order to get the biome badges so we can progress from biome to biome. They all have a challenge to kill a certain amount and type of zombies. Which means that players like me won't be able to get the badges.

Right now I've turned off biome progression but that's a shame as I won't be able to find out what it's like.

Could the devs set the badge challenges so the requirements are different depending on if enemy spawning is set to on or off? For example, change the zombie challenge to a different type of challenge if enemy spawning is set to 'off' so players who play without zombies can still get the badges and experience that part of the game. I hope that makes sense
I would like to see some new repair jobs either stand alone or with a fetch or clear zombies. Fix a door, repair a roof, build a new appliance, bust out the old one and install a new one, etc.
As for challenges, instead of building just a door, require building a 5x5 shed with a door, install a LCB, build and install the forge and workbench, craft a storage box, craft one each of all the tier one tools and place in the storage crate, upgrade the shed walls and roof over time. Note, once you place a tool in the crate, it counts it so you can then take it out and use it, no need to make 2 each just to keep one in a crate the whole time. I thought I read somewhere TFPs were thinking of a similar challenge but it was about placing tools in the workbench? It could be this too or a mix of both. As the player progresses, they can build a base and move the benches from the shed to their new base or leave it.
 
Who? The devs of the unnamed FPS that someone, certainly not me, would be trying to do without a firearm?



Probably you have me confused with Tay1372.
All I did was come in to say thank you to the devs after a request I made a year ago. I have no idea if my request was what triggered the devs decision to implement the feature but I was very grateful they did. My post wasn't meant to spark anything.
 
No, I was continuing the example bartek started and you added onto. They said playing without zombies is like playing an FPS without guns, which you said would fine and a good challenge. I agreed that it's a way to play the game, but don't choose to play that way and then complain to the devs about how the game feels when playing that way. Do you understand what I meant by that now?

Oh, the confusion comment was quoting your second paragraph. So you are saying that unnamed shooter has biome progression you can turn off? :LOL:
Post automatically merged:

All I did was come in to say thank you to the devs after a request I made a year ago. I have no idea if my request was what triggered the devs decision to implement the feature but I was very grateful they did. My post wasn't meant to spark anything.

Don't worry, we often start discussions for no reasons at all. ;)
 
All I did was come in to say thank you to the devs after a request I made a year ago. I have no idea if my request was what triggered the devs decision to implement the feature but I was very grateful they did. My post wasn't meant to spark anything.
Don't worry about the overly sensitive trolls in here. They are delusional and believe they are more important than you and the other 8 billion people on the planet. Always keep in mind that you are a consumer and have a right to post your suggestion on the platform TFPs provided for their customers.
 
Oh, the confusion comment was quoting your second paragraph. So you are saying that unnamed shooter has biome progression you can turn off? :LOL:
I'm really not sure you've understood bartek's example correctly at this point. Lol. But you do you.
Don't worry about the overly sensitive trolls in here. They are delusional and believe they are more important than you and the other 8 billion people on the planet. Always keep in mind that you are a consumer and have a right to post your suggestion on the platform TFPs provided for their customers.
Who ever said they didn't have the right? I certainly didn't. But this is a place of discussion, after all.
 
You might have more luck with a title like "[Game Restriction] Can't Complete Biome Challenges."

This was mentioned in a different thread as well and I think it's a pretty serious oversight. Rule number one of game design is that all players should be able to complete the game. There's another just like it in the original challenges window to "kill five zombies" or something like that.

I don't get the impression TFP is even thinking about all the ways the game is being played by anyone other than min-maxing, AI-stumping YouTubers and Streamers. Not surprising, really. Most development studios end up concentrating on the "meta game" and completely forget meta gamers are not their entire audience.
Can you beat Minecraft in peaceful mode? The game is about zombies. I’m not saying you shouldn’t play without them but it essential neuters the game.
 
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