I know I'm not the only person who really enjoys playing this game without zombies. For me it's pure survival and, don't laugh too loudly, I really enjoy 'doing up' the houses and building new ones from scratch. I explore and build in all biomes except the Wasteland (I'm too scared to go there because of land mines!).
I was really looking forward to version 2.0 because of the environment changes and so far have been enjoying it. Until I checked out the challenges you need to complete in order to get the biome badges so we can progress from biome to biome. They all have a challenge to kill a certain amount and type of zombies. Which means that players like me won't be able to get the badges.
Right now I've turned off biome progression but that's a shame as I won't be able to find out what it's like.
Could the devs set the badge challenges so the requirements are different depending on if enemy spawning is set to on or off? For example, change the zombie challenge to a different type of challenge if enemy spawning is set to 'off' so players who play without zombies can still get the badges and experience that part of the game. I hope that makes sense.
I was really looking forward to version 2.0 because of the environment changes and so far have been enjoying it. Until I checked out the challenges you need to complete in order to get the biome badges so we can progress from biome to biome. They all have a challenge to kill a certain amount and type of zombies. Which means that players like me won't be able to get the badges.
Right now I've turned off biome progression but that's a shame as I won't be able to find out what it's like.
Could the devs set the badge challenges so the requirements are different depending on if enemy spawning is set to on or off? For example, change the zombie challenge to a different type of challenge if enemy spawning is set to 'off' so players who play without zombies can still get the badges and experience that part of the game. I hope that makes sense.