Could we have a different challenge please?

Tay1372

Refugee
I know I'm not the only person who really enjoys playing this game without zombies. For me it's pure survival and, don't laugh too loudly, I really enjoy 'doing up' the houses and building new ones from scratch. I explore and build in all biomes except the Wasteland (I'm too scared to go there because of land mines!).

I was really looking forward to version 2.0 because of the environment changes and so far have been enjoying it. Until I checked out the challenges you need to complete in order to get the biome badges so we can progress from biome to biome. They all have a challenge to kill a certain amount and type of zombies. Which means that players like me won't be able to get the badges.

Right now I've turned off biome progression but that's a shame as I won't be able to find out what it's like.

Could the devs set the badge challenges so the requirements are different depending on if enemy spawning is set to on or off? For example, change the zombie challenge to a different type of challenge if enemy spawning is set to 'off' so players who play without zombies can still get the badges and experience that part of the game. I hope that makes sense.
 
Could the devs set the badge challenges so the requirements are different depending on if enemy spawning is set to on or off? For example, change the zombie challenge to a different type of challenge if enemy spawning is set to 'off' so players who play without zombies can still get the badges and experience that part of the game. I hope that makes sense.
You might have more luck with a title like "[Game Restriction] Can't Complete Biome Challenges."

This was mentioned in a different thread as well and I think it's a pretty serious oversight. Rule number one of game design is that all players should be able to complete the game. There's another just like it in the original challenges window to "kill five zombies" or something like that.

I don't get the impression TFP is even thinking about all the ways the game is being played by anyone other than min-maxing, AI-stumping YouTubers and Streamers. Not surprising, really. Most development studios end up concentrating on the "meta game" and completely forget meta gamers are not their entire audience.
 
modlet to remove the requirement of killing zombies in the various biomes


It's awaiting approval before it becomes viewable by the public

This was mentioned in a different thread as well and I think it's a pretty serious oversight. Rule number one of game design is that all players should be able to complete the game. There's another just like it in the original challenges window to "kill five zombies" or something like that.

I don't get the impression TFP is even thinking about all the ways the game is being played by anyone other than min-maxing, AI-stumping YouTubers and Streamers. Not surprising, really. Most development studios end up concentrating on the "meta game" and completely forget meta gamers are not their entire audience.

It is not a serious oversight. The main premise of this game is to defend yourself against hostile enemies with zombies being the main hostile enemy. They were nice enough to include the options of turning off bloodmoon hordes and zombies. They were also nice enough to make the game easy to modify.

It is not the game developer's responsibility of making the game compatible of every player for every scenario. The primary rule of game design is to design your game around a core mechanic. Killing zombies is a core mechanic of this game and they have designed aspects of it around this core mechanic - including zombie kill challenges, clear missions, etc.
 
modlet to remove the requirement of killing zombies in the various biomes


It's awaiting approval before it becomes viewable by the public



It is not a serious oversight. The main premise of this game is to defend yourself against hostile enemies with zombies being the main hostile enemy. They were nice enough to include the options of turning off bloodmoon hordes and zombies. They were also nice enough to make the game easy to modify.

It is not the game developer's responsibility of making the game compatible of every player for every scenario. The primary rule of game design is to design your game around a core mechanic. Killing zombies is a core mechanic of this game and they have designed aspects of it around this core mechanic - including zombie kill challenges, clear missions, etc.
Turning zombies off is not a scenario. It's an option in the official game settings. As Tay suggested, TFP could accommodate those options and, I'd think, pretty easily. OP didn't ask for the supposed "challenge" to be removed, but only suggested official options be accommodated.

I'll never have to concern myself with it because I'll never have the nonsensically implemented "biome progression" on in the first place. But -- yes -- the official settings should be considered when implementing anything like this.
 
Thank you InfiniteWarrior for that suggestion. I'm pretty new to forums and still getting used to how to title things.

I do see BFT2020's point - yes, I am of a smaller audience in that I enjoy the game without zombies. The core game is, after all, about zombie killing so it's, of course, the primary goal to ensure that side of the game is priority.

However, as InfiniteWarrior, and others in other threads (apologies for starting a new one - as I said, still getting used to how forums work), the option to turn off enemy spawning is one of the official options of the game so I don't think it's too much to expect the devs to consider that option when making major updates to the game. We may be a small group of players in comparison with the majority who do play with zombies, but we are here.
 
I'll never have to concern myself with it because I'll never have the nonsensically implemented "biome progression" on in the first place. But -- yes -- the official settings should be considered when implementing anything like this.
And they take it into account. There is a creative menu in the settings. Turn it on, take the binomial icon and run calmly.
 
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