Recent content by zackss

  1. Z

    How to make frame blocks have no movement collision?

    I'd like to make frame blocks have no collision with the player, but it seems like removing "movement" from the collision list doesn't accomplish this.  Does anyone know how to do this? Here's my simple attempt to clone the woodFrameMaster and woodFrameBlock and remove movement collision, but...
  2. Z

    PC And now for something completely different..

    There's no room in the frequency spectrum. Too much interference from all those radio towers!
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    PC I did not know 7DtD data mined, wonder why I didn't see the opt out option?

    So you're worried that the Fun Pimps might illicitly snoop on other stuff you're doing on your computer, but trust them enough that an opt-out setting would be respected?
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    PC Blood moon and toxic atmosphere

    Couldn't you just plop a claim block down in the middle of a field and have that space be your zombie rage arena?
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    PC Trader and economy balance thread

    Trading Perks I love the traders and usually buy into the trading perks and handle the trading for our group, but in some ways I think it would be better if the ability to sell for more money was removed, as that tends to block off the fun use of the trader by others in co-op groups who want to...
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    PC Is there any way we could get the biker naked with tattoos?

    The hypocrisy is the entire f'in point! You want a game that doesn't care about PC morality? Enjoy your naked biker.
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    Making harder biomes give more loot - onSelfEnteredBiome buff?

    I'm looking for a way to give harder biomes like snow and wasteland a more desirable purpose by increasing the loot you get from containers within them. I'd like to find something that can be applied via XPath modding rather than modifying the RWG mixer or creating clones of POIs with modified...
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    Methods to restrict nerd-poling

    I'm trying to restrict both the classic nerd poling and building a stairway up the side of a building with frames or other blocks that can be picked back up. The tools I see for this are: Setting StabilitySupport to false to prevent stacking blocks vertically Setting the block to a material...
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    PC I'm noticing my crafting timers resetting to a lower timer?

    This is in the known issues of the stable patch notes. A good place to check first if something weird is happening. And then if it's not noted in the known issues make a bug report in that thread.
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    PC He traducido el juego al espaٌol en condiciones. I have translated 7D2D to Spanish.

    Roland, perhaps you could make a sticky post with links to fan translations until the Pimps get the official localization finished?
  11. Z

    PC You have voxels, SO USE THEM!

    That's exactly how a game's progression is supposed to work. Once you can make your own steel it's infinite, so the amount of steel a blade trap costs is meaningless. You go from no blade trap (no skill) to expensive blade trap (skill but resources have to be scavenged) to infinite blade traps...
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    PC Quests that make you "Stay within" to complete (Or not fail because you didn't)

    I'm not entirely sure that the "Stay Within" requirement is intended to do much more than making you complete it in one session, so I don't see much being lost with a larger radius, but if you're immediately getting mobbed by 6 radiated ferals when you enter the house you may want to reconsider...
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    PC You have voxels, SO USE THEM!

    It's literally adding more HP to something that already works. It's like saying you don't know if your base will still work if you upgrade the walls. This isn't rocket science. If anything the AI is *too* predictable.
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    PC You have voxels, SO USE THEM!

    Nope, I've only defended above ground, but if I could layer all my walls with 10 blocks of stone it would sure make it easier. The only area you really need to fortify is your entrance, as everywhere else will have 5000+ HP of stone between the zombies and a walkable path so anything but the...
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    PC You have voxels, SO USE THEM!

    Each dirt block is 200 HP and each stone block is 500. A navigable path could be 0 HP (if you put enough traps) and unless you're only building a few blocks below the surface a door path will basically always be the weakest point. It's the exact same way you defend an above ground base, except...
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