beHypE
New member
I agree with pretty much all of this thread. Caves were amazing and a complete aspect of the game on its own. We spent hours scaffolding weird tunnels and holes to get to that juicy ore. Now it's all about them boulders, no fun.
I'm enjoying the game a lot because I haven't put that many hours in it yet, but a lot has been lost because "everything needs a mathematic certainty" like Jax said. No randomness just calculations, whatever you want it's mapped out for you, and you can pick it up when you want to (or not, when it's gated). I don't see myself starting over after this playthrough, just because there's nothing that will be that different besides the location of my base and the POIs I visit.
I'm enjoying the game a lot because I haven't put that many hours in it yet, but a lot has been lost because "everything needs a mathematic certainty" like Jax said. No randomness just calculations, whatever you want it's mapped out for you, and you can pick it up when you want to (or not, when it's gated). I don't see myself starting over after this playthrough, just because there's nothing that will be that different besides the location of my base and the POIs I visit.
I'm pretty sure one of the last 5 alphas you added a feature that was that exact thing, occlusion. As in, it wouldn't render if it wasn't in the line of sight of a player. Maybe it wasn't working, but you had it.I loved the gravel mines in A11. Unfortunately clearing all that empty space out made the game run horrible because we have no occlusion system. People above the expansive underground network of awesomeness were in an open plains field getting 20 fps with no obvious reason why. Hopefully we can see the return of the cool gravel mines or something even better. The cave system we tried was really cool but had the same problem, generation was slow and caused a lot of performance issues.
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