Hek Harris
New member
I had mentioned this idea in an other topic, but I would like to have the opinion of other players on this point.
Above all, I suggest this idea because TFP will allow us to adjust the red moons (never, or different frequencies). So, players who don't want to face what I propose could avoid it.
I think it would be interesting if, at each red moon, the atmosphere becomes toxic. Players would begin to lose life - just like when entering an irradiated area.
Only the keystone would protect against this plague. Staying in the field of action of the keystone - and therefore close to our bases - would cancel this penalty.
With all the settings soon available, I imagine a party with a red moon every night and zombies attacking in small quantities, for example. And the impossibility to run away when things go wrong...
Of course, only the keystone active at 22:00 would be taken into account to avoid that some players (me for example, since I thought about it ...) run away posing keystones without stopping
What do you think ?
Above all, I suggest this idea because TFP will allow us to adjust the red moons (never, or different frequencies). So, players who don't want to face what I propose could avoid it.
I think it would be interesting if, at each red moon, the atmosphere becomes toxic. Players would begin to lose life - just like when entering an irradiated area.
Only the keystone would protect against this plague. Staying in the field of action of the keystone - and therefore close to our bases - would cancel this penalty.
With all the settings soon available, I imagine a party with a red moon every night and zombies attacking in small quantities, for example. And the impossibility to run away when things go wrong...
Of course, only the keystone active at 22:00 would be taken into account to avoid that some players (me for example, since I thought about it ...) run away posing keystones without stopping

What do you think ?