Recent content by ColdGate

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    PC Make Crafted Items better than Looted

    Disagree, existing system more correct, best items must be only in loot and quest rewards. 
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    PC I find a19 boring compared to a18 myself.

    Same thing, but new alpha is a framework for new Darkness Falls mod versions😁
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    PC Join distant game with mods

    Yopu need to install mon only if server run large mod such as "Ravenhearst" or "Darkness Falls". If it only server mods, it runs automatically on connect. Most of modded servers use server mods, Servers with large mod usually have mod name in title
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    PC EASY 500% XP AND LOOT! Ugh...

    There's two boring parts - Early beginning, when you grind levels(For me its up to lvl 20), and late game, when you have almost all, but start to loss reason to play further (For me its lvl 80+). And if compare to A16, there weren't 500%EXP servers for A16, few PVP servers only had 200%EXP and...
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    PC EASY 500% XP AND LOOT! Ugh...

    With defaults settings A17 early game is truely boring when you play more then one time/server. All you can do is grinding levels till moment when you may actually start play normally. With 300% Exp you actually leveling same fast as when you play more than less balanced A16. After A17 release...
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    PC Things you find silly/stupid with a17? and hope are fixed for a18.

    Zombies spawn. Its a big issue. Spawn delay up to few minutes, spawn triggers, no sound on spawn, sometimes its critical. When you explore POI and it looks empty, but after few minutes you decide to jump, or hit wall with axe, and next thing you see - zombies appearing from nowhere! Or hit...
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    PC A solution to the "Run away from hordes" problem.

    Yep :02.47-tranquillity: . E.g. base defence is less interesting way for me, I start build base only when have concrete, and do not place even single trap. And Im sure, all this "issue founders" is Single Player gamers. And guys, if you play SP, you do not have the right to decide how other...
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    PC A solution to the "Run away from hordes" problem.

    I read this thread, and noticed that you guys see only part of existing BM problems, but there are much more: - driving away from the horde issue (disabling vechicles must help yeah!) - running away from the horde issue (Im pretty sure running must be disabled too, and also player must get...
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    PC A solution to the "Run away from hordes" problem.

    Solution: Problem: Run away from hordes Solution: Do not run away from hordes. ✔SOLVED
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    PC Trick to finding motorcycles after crash

    If game crashed when you ride on bike, and after loading you not see bike - it usually because last saving bikes position was some time earlier, and bike is left behind. If no minibike icon on map, it just because bike little far away from you, and that chunks not loaded. First thing to try -...
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    PC Anybody else annoyed with the AI?

    In my opinion, only thing is better in A17 comparing to A16 is AI, and even if pathfinding sometimes looks too much complex, its not a big deal in most cases, and its a great step forward, and I must say to developers who was responsible for AI and pathfinding - Great Job! Thanks for removing...
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    PC 7 days to die alpha 39!!!!

    Each Alpha looks like finished game, I wish meet at least A100 before release
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    PC Bladed combat in 17.3

    Looks like zombies attacks works in another way then player attacks, Its looks like not hitscan, more like some kind of AOE splash, because often you may be hitted even if you run behind enemy during attack animation. But possibly this happens because result calculates when animation starts, and...
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    PC Bladed combat in 17.3

    Completely abandoned melee and switched to bow and ranged combat. Im trying learn melee a lot, especially in Darkness Falls mod (btw HP bars very helpful feature for melee), but it looks too much random.
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    PC Bladed combat in 17.3

    No, A17 melee lose most fun. Fun was in A16, when clearing POI on first day, max difficulty with bone knife. It was a real challenge and fun, require skill and stamina management. Now challenge is... take right distance before hit, too far - miss, too close - miss and eat hit from zombie, and do...
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