It seems odd to me to max out a skill, but then need to simply find the best item anyway. But I also like the idea that you can find good items.
So, I was thinking, what if:
1. Item level went to 10, instead of 6. (bear with me)
2. Items only require one part, but parts have quality levels
3. 3 item parts can be crafted into a part of a higher tier
4. The crafting skills can increase the chance of finding higher tier items of their type
5. You can only find items of up to level 9 in the game world
6. [Edit] Crafting skill increase the range of random stats a crafted item can have
So, to get a Tier 10 handgun, you'd need one Tier 10 Handgun part as part of the recipe. How many total lesser parts would it need?
T9 parts: 3
T8 parts: 9
T7 parts: 27
T6 parts: 81
T5 parts: 243
T4 parts: 729
T3 parts: 2,187
T2 parts: 6,561
T1 parts: 19,683
What this does:
1. It allows more part drops and more gun drops without easily getting the final Tier of a weapon, tool or armor
2. We can limit the maximum tier of items dropped without making them feel like bad drops, as they build towards crafting the best items
3. It gives a longer progression track for each item to give longer-term goals to aim for
4. You, the player, craft your final item, building up and finding the parts over time instead of simply getting very lucky and finding it in one quick instant.
You can only find T9 of any item as loot in the world. But, a T9 is still an amazing find, as you only need to find 3 T9 Weapons or parts to craft a Tier 10.
In reality a T9 would be incredibly rare, with T6 being a more common end-game "good loot". But, all the items are still valuable as they all work towards making the best Tier.
This system would just make all drops valuable for items, but you'd still be extremely happy to find that extra rare drop, without it having to be your final item.
Oh, also I'd say the tool/weapon/etc [Edit]would give the part back when scrapped, just none of the other materials would give back parts of a lower tier when scrapped (but not quite enough to make the higher tier part). This means you wouldn't feel like you're stunting your progression as much by crafting an item of lower than the maximum tier. This also means you can't easily re-craft items to try for better stats, needing to find more parts to try again.
As for combining parts I'd say the workbench could have an area similar to the forge for smelting, but it instead slowly "smelts" a stack of parts, turning 3 into 1 better part in the output.
And as an extra, for armor, we could adjust the combine cost and required parts.
e.g. If armor pieces each needed 8 parts of the same quality to make, but armor parts only needed to combine 2 to make a higher tier instead of 3, then a full tier 10 set of armor would need 20,480 tier 1 parts, very similar to the amount a single weapon or tool would need.
So, I was thinking, what if:
1. Item level went to 10, instead of 6. (bear with me)
2. Items only require one part, but parts have quality levels
3. 3 item parts can be crafted into a part of a higher tier
4. The crafting skills can increase the chance of finding higher tier items of their type
5. You can only find items of up to level 9 in the game world
6. [Edit] Crafting skill increase the range of random stats a crafted item can have
So, to get a Tier 10 handgun, you'd need one Tier 10 Handgun part as part of the recipe. How many total lesser parts would it need?
T9 parts: 3
T8 parts: 9
T7 parts: 27
T6 parts: 81
T5 parts: 243
T4 parts: 729
T3 parts: 2,187
T2 parts: 6,561
T1 parts: 19,683
What this does:
1. It allows more part drops and more gun drops without easily getting the final Tier of a weapon, tool or armor
2. We can limit the maximum tier of items dropped without making them feel like bad drops, as they build towards crafting the best items
3. It gives a longer progression track for each item to give longer-term goals to aim for
4. You, the player, craft your final item, building up and finding the parts over time instead of simply getting very lucky and finding it in one quick instant.
You can only find T9 of any item as loot in the world. But, a T9 is still an amazing find, as you only need to find 3 T9 Weapons or parts to craft a Tier 10.
In reality a T9 would be incredibly rare, with T6 being a more common end-game "good loot". But, all the items are still valuable as they all work towards making the best Tier.
This system would just make all drops valuable for items, but you'd still be extremely happy to find that extra rare drop, without it having to be your final item.
Oh, also I'd say the tool/weapon/etc [Edit]
As for combining parts I'd say the workbench could have an area similar to the forge for smelting, but it instead slowly "smelts" a stack of parts, turning 3 into 1 better part in the output.
And as an extra, for armor, we could adjust the combine cost and required parts.
e.g. If armor pieces each needed 8 parts of the same quality to make, but armor parts only needed to combine 2 to make a higher tier instead of 3, then a full tier 10 set of armor would need 20,480 tier 1 parts, very similar to the amount a single weapon or tool would need.
Last edited by a moderator: