PC A solution to the "Run away from hordes" problem.

By the way, I probably spend more money on buying ammunition than 5,000 coins a week to fight the horde. I would actually save money if I didn't fight the horde and accept the trader's offer instead.
Madmole said 5000 coins when he answered a question in the forum, I bet the number is a wild guess. When they implement the trader hotel they will probably spend a little more time to calculate an adequate amount (and I expect it won't be a fixed amount). Also the vanilla balance is not directed at us. Experienced players can easily generate 10 times the amount of dukes a beginner is able to.

 
Last edited by a moderator:
Madmole said 5000 coins when he answered a question in the forum, I bet the number is a wild guess. When they implement the trader hotel they will probably spend a little more time to calculate an adequate amount (and I expect it won't be a fixed amount). Also the vanilla balance is not directed at us. Experienced players can easily generate 10 times the amount of dukes than a beginner.
I'm definitely gonna try this one out. Just to see what it's like.

The money is no obstacle for me. I also spend money on decorations. And sooner or later you win the trader game anyway. At the latest if you have several forges running and an iron mine.

 
Yes, it can be either cost or risk (it's cost here) - the point is that the player will have a choice that is "well-weighted" between fighting the horde or working/risking to avoid it. An obvious choice, like being able to walk away or drive forever with overabundant gas, is neither a fun choice to make nor a real choice in the first place.

Exactly. There is no risk because reasons mentioned 100 times. Therefore, choosing to face the horde and defend a base becomes only a matter of how affordable it is.

You can have fun if you don’t think about this, but if you play through 50 plus BMs, the reality of this will eventually slap you in face.

 
Last edited by a moderator:
Exactly. There is no risk because reasons mentioned 100 times. Therefore, choosing to face the horde and defend a base becomes only a matter of how affordable it is.
You can have fun if you don’t think about this, but if you play through 50 plus BMs, the reality of this will eventually slap you in face.
I have about the same number of BMs played but I never thought about it. Steam says something about 2500 hours of gameplay.

But it doesn't matter now. madmole seems to be putting his foot down. I hope that he will be able to solve the situation in a way that doesn't affect the play styles that are not classic base defense, but at the same time that you are satisfied with the result. My game will only be marginally affected.

 
But it doesn't matter now. madmole seems to be putting his foot down. I hope that he will be able to solve the situation in a way that doesn't affect the play styles that are not classic base defense, but at the same time that you are satisfied with the result. My game will only be marginally affected.
If they manage it so that surviving horde night is a balanced choice of gas vs brass, then it's all good. Maybe this coupled with some AI improvements will hit the nail on the head. Even if it doesn't, I am satisfied because it will at least be a step towards balancing this.

There is still the swimming in deep water issue. That deserves a fresh thread some day. After A18, if it's not around, I'll be sure to start it. Can't wait to hear more people scream about how I am forcing them to stop swimming on horde nights because that's what they like to do.

 
Can't wait to hear more people scream about how I am forcing them to stop swimming on horde nights because that's what they like to do.
Hey, maybe they like to swim. I could even imagine that these players that actually put points in Olympic Swimmer. No one I know does.

 
I was reading FA_Q2's comment in the dev diary and was immediately inspired by Minecraft to solve the driving away from the horde issue. How about treating vehicles like sleeping in a bed in the nether? You blow up. Boom.

 
I read this thread, and noticed that you guys see only part of existing BM problems, but there are much more:

- driving away from the horde issue (disabling vechicles must help yeah!)

- running away from the horde issue (Im pretty sure running must be disabled too, and also player must get diarrhea)

- swimming away from the horde issue (Lets water become ice)

- digging underground away from the horde issue (All underground fills with deadly toxic gas!)

- sitting in base defense away from the horde issue (All blocks become durability 1! Its awesome solution, base defense is worst possible abuse)

- killing zombies away from the horde issue (Lets disable attack function complete until BM ends)

All this issues definitely must be fixed to satisfy players of different playstyles, coz now they should be equal in horde night - no base, no runaway, no fight.

 
I read this thread, and noticed that you guys see only part of existing BM problems, but there are much more:- driving away from the horde issue (disabling vechicles must help yeah!)

- running away from the horde issue (Im pretty sure running must be disabled too, and also player must get diarrhea)

- swimming away from the horde issue (Lets water become ice)

- digging underground away from the horde issue (All underground fills with deadly toxic gas!)

- sitting in base defense away from the horde issue (All blocks become durability 1! Its awesome solution, base defense is worst possible abuse)

- killing zombies away from the horde issue (Lets disable attack function complete until BM ends)

All this issues definitely must be fixed to satisfy players of different playstyles, coz now they should be equal in horde night - no base, no runaway, no fight.
The problem isn't that its possible to survive the horde night. The issue is some of the most effective ways are less interesting.

All your suggestions would do make the already OP "turn off game and go outside" and "wait for the death debuff to wear off" horde avoidance strategies even more viable compared to everything else. :D

 
Last edited by a moderator:
Madmole addressed this today in the dev diary. TFP's stance is to close loopholes and exploits when they have time to do so. He likes the idea of making driving at all times more based on skill so that driving recklessly would damage or stall the vehicle and in particular on horde night introducing zombies that would spawn as obstacles the player must swerve to avoid or risk damaging or wrecking their vehicle. This won't happen in A18, however. But the current ability to drive away from the bloodmoon horde is considered a too easy loophole by TFP and will be addressed at some point. Gasoline nerf is coming in A18 which will be a starting point for deciding whether to burn gas or stay and defend.

 
Personally, I've never liked the BM horde since it's introduction way back when and if I ever do play again it will be with the BM off. Thank you for that setting. Now, having said that- IF I were going to play and face hordes this is how I would want it to go:

If you are logged on and actively playing (I only play on MP servers) and you chose to avoid the horde then the heatmap around your base skyrockets and you will have to deal with screamers and all manner of nuisances for the next few days afterward. This would simulate you NOT clearing out the horde. If you do stay and fight until dawn and kill the horde spawns then for the next couple of days you get peace and quiet. You can craft and forge and everything with no screamers coming at you. To me, that seems like a clear cost/benefit weighting. No artificial nerfs, just whether to run in the short term and deal with long term problems, or vice versa. Because honestly, why build vehicles if they are just going to crap out on you when most needed? I hate solutions like that.

Having said THAT, I understand with current limitations this solution probably wouldn't work what with extra screamer hordes taking up maximum available zombie slots. I could see it working in SP maybe. But I'd rather see solutions that are a bit more than just "Let's render all the cool gear inoperable during the BM" Another solution would be vehicle complexity. Make me gather fuel. Or sparkplugs. Or tires. Make all that stuff wear out so I need to carry spares. Make it so gas you find is better but the stuff you make wears your engine down faster. If I go through all the trouble to build a vehicle and keep it repaired then I think I should deserve to run from a horde if I so choose. I don't think this fits with the streamlined crafting that MM seems to prefer though.

Whatever they come up with, enjoy. I'll be playing with BM hordes off anyways.

 
The problem isn't that its possible to survive the horde night. The issue is some of the most effective ways are less interesting.
All your suggestions would do make the already OP "turn off game and go outside" and "wait for the death debuff to wear off" horde avoidance strategies even more viable compared to everything else. :D
Yep :02.47-tranquillity: . E.g. base defence is less interesting way for me, I start build base only when have concrete, and do not place even single trap.

And Im sure, all this "issue founders" is Single Player gamers. And guys, if you play SP, you do not have the right to decide how other players play their SP games. Really, start servers with "fixed issues", and check how many players want to play with your rules.

P.S. Why Im think they are SP gamers? Because there are three additional options for horde night when you play MP:

1) Stay at friend base

2) Servers often have undestructible lobby/safezone for horde night

3) And at least you just may logout when BM begins and login when it ends. And nobody cares about it.

When you play MP, nobody cares how do you spend your horde night.

 
Yep :02.47-tranquillity: . E.g. base defence is less interesting way for me, I start build base only when have concrete, and do not place even single trap.And Im sure, all this "issue founders" is Single Player gamers. And guys, if you play SP, you do not have the right to decide how other players play their SP games. Really, start servers with "fixed issues", and check how many players want to play with your rules.

P.S. Why Im think they are SP gamers? Because there are three additional options for horde night when you play MP:

1) Stay at friend base

2) Servers often have undestructible lobby/safezone for horde night

3) And at least you just may logout when BM begins and login when it ends. And nobody cares about it.

When you play MP, nobody cares how do you spend your horde night.
So I get from 1,2 and 3 that changing driving on horde night doesn't really affect MP players. So you as a MP player, why do you care about some balancing that seemingly only affects SP ?

 
I read this thread, and noticed that you guys see only part of existing BM problems, but there are much more:- driving away from the horde issue (disabling vechicles must help yeah!)

- running away from the horde issue (Im pretty sure running must be disabled too, and also player must get diarrhea)

- swimming away from the horde issue (Lets water become ice)

- digging underground away from the horde issue (All underground fills with deadly toxic gas!)

- sitting in base defense away from the horde issue (All blocks become durability 1! Its awesome solution, base defense is worst possible abuse)

- killing zombies away from the horde issue (Lets disable attack function complete until BM ends)

All this issues definitely must be fixed to satisfy players of different playstyles, coz now they should be equal in horde night - no base, no runaway, no fight.
I appreciate your sense of humour.

There are some amongst us that would only be happy if everyone plays the way they do. Apparently we need to stand out in the open like rambo and kill everything like a tower defense without the tower...because every other way is an 'exploit'.

 
Back
Top