Just read some of the past few pages:
I understand what they mean by balancing by pushing the games to certain extremes to measure the outcome.
I do that myself in other scenarios. I think as a community we have to realize this is experimental. That does not mean we have to infinitely patient...
Can you point me in the right direction? I don't know if you can tell but I'm a little wet around the ears here.
Most of the time I just see two separate parties argue something with increasing frustration here lol
I really don't know who the developers listen to but it can't be this forum.
The skill/perk system wasn't t that bad to where the community wanted it to be reformed.
The community has issues on balancing and experience points and how pitifully having to fight zombies when you barely have a...
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From what I understand this game is still in an experimental build, correct?
Here are some of my questions/concerns:
1. Have we confirmed there is an easy way to "mod out" digging Zombies?
2. Player nerfed. As much as I like the new perks and skills the leveling system seems drawn...