Attempt at having a serious discussion
I just don't have it in me anymore Roland. Writing is definitely on the wall here. I WAS optimistic but I am not any longer. The praise you say I will heap is already in that second to last paragraph. But maybe that's the issue here? You guys maybe think long time fans will just always be here. We will always adapt. I can tell you that isnt always the case.
To me, this sounds like you believe the game is a lost cause and that you have completely figured out the way the game is headed and it is a bad place and that long time players like you aren't going to stick around because it is unreasonable for TFP to expect those who have followed their game to continue to have to adapt and change with the new iterations.
I agree that some will move on and discontinue their association with 7 Days to Die. I don't think developers can worry about these people as they make decisions. They have to develop according to their own sense of what is right and then make modifications if those modifications can make the game more approachable and yet not compromise their vision. I see changing from level gates to point economy as an example of this. Their entire perk system is still in place with the exception of switching from an arbitrary gating mechanic to one that allows people to choose whether they spread out or specialize. There will be a need for tuning the new way of progressing through the perk system so that no part is overly marginalized or skipped altogether but that will take time. I also believe that people playing a game for 1000's of hours and ultimately stopping and playing a new game is perfectly natural and normal and not something that is bad or worrisome.
A lot of people say growing is best for the future of this game, attract new people etc. But I think what gets forgotten is the long time players. The people who will be here when the Pimps aren't. The modders who will ensure that 6 years after development moves on WE are still making new content and fueling players to keep playing and therefore keep introducing new players to a dormant game. What happens when THOSE players become jaded?
Well I suspect that new people with modding skills will come along. It has already happened. Once upon a time for a long while Starvation and Valmod were THE overhaul mods to play. There were tons of smaller mods but those two were king. Then Ravenhearst came on the scene. Medieval Mod is growing in popularity and is relatively new. Next year there could be another new mod that sweeps the playerbase and the year after that another one. I don't want the developers checking with all the modders before they implement their vision to make sure nothing is going to make a popular author jaded and walk away.
And to put an exclamation point on my last post, I think it would benefit you and the Pimps well to look at other forms of feedback. A great case in point is the new random gen. Once again we are back to the ugly mish mash of biomes with no rhyme or reason from 16 (see a trend here with everything being reverted back to A16 standards).
Sorry but I disagree with you completely on your analysis of what we have. It is not "The new random gen". It is a step along a path that Kinyajuu is following. It does not add to any trend of returning to A16 standards because it is temporary. This is not a great case in point it is a horrible case in point.
You will notice that there are a lot of posts detailing how much they HATE this RWG. See here is where you guys are truly mucking this up. Knee jerk reactions. Now maybe this was the plan all along, and if so then it was INCREDIBLY short sighted to get players used to a nice neat map and then throw this back at them. Much like the backtracking going on with perks and zombies etc I think moves are being made before players are even given a chance to get used to a new way of doing things.
I do notice a lot of posts saying they HATE this RWG. But those posts are worthless for feedback because the current implementation is not intended as the new direction. The pregenerated maps is brand new and Kinyajuu is trying to get RWG back up to par using this new feature. Personally, I wouldn't be surprised if when he's done there won't be an option to choose North to South static snow to desert style maps or full patchwork random biome style maps. Probably a good question to ask and see what response we might get rather than ranting about backtracking.
As for other changes, the pendulum is going to continue to swing. Default Vanilla does not denote extreme difficulty nor complete simplicity. But they can't find the midpoint unless they first find both endpoints. They will settle on something that is tough but not extreme. If that is going to destroy vanilla for you then why not mod more extreme difficuly into the game for those who want more extreme difficulty? Oh wait, that is exactly what you do.
Seriously, look at this Alpha in its current state. The ONLY thing left that makes it any different than 16 at this point is the POIs and the AI. You have either reverted things BACK to A16, OR yanked out content from A16 meaning...its somehow LESS than A16 was. What??
You are joking right?
Perks are completely different and much better implemented than A16
Progression through those perks is different than A16
Quests: maybe you don't like them but I do and they far exceed A16
Zombie speeds: recent change but a game changer compared to A16
Survival System: Hunger and Stamina and Health are way better than A16 regardless of needing more work
Bicycle: Love it and it makes A17 better than A16 by itself
Loot: Love finding guns rather than parts
Mods: These are one of the best additions to the game and more and more are coming. Nothing like it in A16
Crafting XP: Never got this in A16 but you do get it in A17
Parties: Sharing xp gains and working together on quests and specializing in different areas makes co-op better than A16
Temperature: It actually works with the way clothing is done. Way better than A16
Buff System: So many more buffs with more on the way to make life interesting
In addition, most of those systems can be modded for even more powerful and amazing results by whatever unjaded modders choose to continue. So I don't buy that A17 is less than A16 just because default numbers on wandering hordes and sleepers populating POI's have been reduced. That is simply one facet and frankly a facet that had its own group of people cheering for.
No Roland there won't be a post where i heap praise on this Alpha because quite frankly it took my praise in week one and tossed it aside. I have no more praise to give. And that saddens me MOST of all.
Okay. We'll see. It will be a combo break if so...
How embarrassingly awful. After weeks of getting realistic looking roads and towns we are back to this garbage. Whatever.
Was this particular line representative of you sincerely trying to pick Joel's brain or just an over reaction to a temporary step of development?
By the way it is random. I did get a realistic looking town including the skyscrapers again. Wait...is the inclusion of the skyscrapers a nasty backtrack to A16 too?