I haven't played the game in a while, especially the vanilla version. And I've always believed that the game is made the way the developers envision it, so there's little point in recommending anything. If you want something different - look at mods. But you've introduced 150+ settings, and even saved them as presets (like "share with a friend"). So I thought, I'll write one too, maybe they'll add some of these too
At various times, with varying degrees of success, I've tried to configure the game (using mods) in the following way:
1. No traders at all. Ideally, their base should be destroyed, and there should be no NPCs = maximum atmosphere. The current settings allow you to disable quests and trading, which is acceptable.
2. No loot respawning. It's been working (for a long time).
3. No zombie respawning inside POIs. It will work in the next version (as faatal writes) if loot respawning is disabled.
4. No zombie respawning outside. Currently, this is only possible with special settings in the WalkerSim 2 mod or with certain overhaul mods.
5. No food or drink, except for canned goods (they should be there). This requires a mod that removes a lot of food as potential drop-offs from multiple containers (this was once available for some version of the game, but I can't remember the name of the mod anymore). Because if you set food loot to 0% now, even eggs in nests disappear, and empty SEALED shamway crates also don't add atmosphere to the game world - there should at least be something there (but not some kind of fresh blueberry pie). All that's left are wild animals, wild plants, honey, and farming. This is actually enough for survival with farmer perks, but I'd still like some canned goods scattered around.
6. I'd like something like a wellness system (affecting maximum HP/stamina). It was in some alpha and is now available in some mods. It's needed to make cooking complex dishes at least somewhat worthwhile. Nowadays, it's easier to just hunt meat from cougars and bears and fry a few stacks without worrying about a ton of ingredients.
7. I would generally separate predator meat from meat from other animals. In some mods, predators drop about 20% tough predator meat (poorly nutritious) and 80% infected meat (since predators eat zombies). But this is an addition to the wellness system, not a replacement for it.
8. A fixed game stage (dangers and loot), not dependent on character levels or the number of days lived. It depends only on the POI tier and biome tier. Ideally, loot and danger multipliers should be adjustable for each POI tier, as well as each biome separately. I haven't seen this even in mods.
Thank you for your attention
