PC V3.0 Dead Hot Summer Dev Diary

@zztong @Sapient6
It does depend on the timeframe of when something happens, but Steam's Game Recording feature has helped me a ton in tracking down bugs (and rebuilding a base with storage after a corrupted chunk). Mystery health regen seems like something a retroactive recording could help investigate, if you happen to check it within your recording duration.
 
^This.^ I've definitely run into a dire wolf day one before. Fortunately, he didn't see me. Immediately crouched and left his territory. You didn't happen to be close to a downtown area, did you? (Mine was hanging out just on the edge of one. Of course, I avoid downtown for a while due to all the ferals.) One will sometimes also spawn in place of the regular wolf that's taken up residence in the shed next to a small corn field.
I haven't seen a dire wolf on day one, or even seen one spawn in the pine forest at all, for a very long time. The one I encountered was in a town, right in the middle of the road. It really surprised me because I've died and started new games countless times, and I hadn't seen anything like that happen in ages.

I remember that in older versions, dire wolves could show up in the first horde, sometimes even two or three of them. I can't remember whether they could also spawn normally in the pine forest outside of hordes, though.

I know there are certain POIs where dire wolves can spawn regardless of your game stage, but this wasn't one of those cases. As far as I know, there's also a very small chance of encountering a wandering wolf horde with one dire wolf and several regular wolves, but that's extremely rare. I actually ran into one of those in version 2.5 while I was in the burnt forest biome and had a fairly high game stage.
 
I remember that in older versions, dire wolves could show up in the first horde, sometimes even two or three of them. I can't remember whether they could also spawn normally in the pine forest outside of hordes, though.
Back in like A20, and maybe A21(?), bears and wolves, and I believe dire wolves at night, could spawn in the forest. I miss that actually. It made even the forest a little dangerous, so you still needed to be at least a little aware of your surroundings.
 
Back in like A20, and maybe A21(?), bears and wolves, and I believe dire wolves at night, could spawn in the forest. I miss that actually. It made even the forest a little dangerous, so you still needed to be at least a little aware of your surroundings.
I think in A20 or A21 there weren’t dire wolves yet, only the regular big feral wolves, and they would normally spawn in pine forests. As for bears, I’m not sure either, and I also don’t know exactly when the current dire wolves were added, but they probably spawned normally in forests and on hordes back then too, because when something is new, that’s usually how it goes.

Do I miss it? lol, probably not. For me it feels kind of silly you can’t really fight them in melee because they kill you in one or two hits, have a long range, and they destroy blocks very quickly. So you either have to block them with blocks or fight them from a distance. I prefer normal enemies you can actually fight properly.

I played 3.0 for a bit. I haven’t really experimented much with the settings yet because I’m waiting for the next update with bug fixes, and I’m also hoping for a nerf to the mods because adding levels to them kind of ruined the game in my opinion.
 
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Dire Wolves have existed for as long as I've been playing (A19) and I'm sure before that. They just looked like bigger wolves, but had orange glowy eyes. They got a new model I think in A22(?), but even before that they were referred to in code as dire wolves.
Yes, they were called the same, I just meant that back then they were in a completely different form. The current ones look totally different and there’s really no comparison. That’s why I said they basically didn’t exist, but I should have put it better.
 
Like someone else already mentioned, you have to put the percentage lower to speed up crop growth. If it normally takes one real-world hour for crops to grow, 300% would mean it now takes 3 real-world hours (300% of 1 hour is 3 hours). If it takes one hour normally, 50% crop growth timer (whatever it's called specifically) would be half of that, so 30 minutes, and 25% would be 15 minutes, etc.

This is the same with crafting speed. I 'boosted' mine to 50%.
Thank you!
 
@faatal I'm really curious about this phenomenon? I can only describe it as 'placeholder spam' as the game fails to remove the simple blocks that the game engine uses until you get closer. For the record, I play on lowered view distance. I first noticed it in version 2, but am seeing a lot more of it in 3. I've seen it in occur in a streamer's game too.

In the past, the most obvious one was a black and white steel cube placed within the garbage bag you find on many corners. In this example, it's at Jerry's fill.

1st pic shows what it should look like. 2nd shows the placeholders not going away. If I wrench the AC unit, shopping cart, and fire hydrant, I'm still left with those steel and concrete blocks in the world.placeholder2.jpgplaceholder1.jpg
 
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