PC V3.0 Dead Hot Summer Dev Diary

How does enemy density work? Without knowing what the default settings are for each biome its hard to decide where to set it.
I have tried very high, high and medium so far and am about to try low.
 
Not sure why, but when I set Enemy Density to Very High, a dire wolf spawned in the forest on Day 1 at night. I didn't tweak any settings that should make that possible. The only changes I made were Enemy Density = Very High, Biome Animal Respawn = Very Slow, and Enemy Respawn = Very Fast. Other than that, I didn't change anything that would increase my game stage or progression in any way, so I'm a bit confused about why it happened.
 
I understand that Very High Density is supposed to mean more zombies, but a dire wolf on Day 1 feels a bit excessive. There are already plenty of zombies around as it is. I also don't want to fight it by using cheesy tactics like jumping onto blocks and hitting it from safety or trapping it so it can't reach me. Dire wolves have a pretty long attack range, and they can kill me in just one or two hits at that stage of the game.
 
I had been low on hunger and thirst, but not this time. I came back from a mission down about 20 health and after the trader I was healed. I don't recall eating on the way back, but I might have. I wasn't watching close, but didn't remember any event. I'm probably just crazy.

We may both be going crazy in a similar way. Twice my health improved under circumstances where I failed to identify a source. The health gain was not substantial. I didn't have food but neither was I starving yet. I think that both times I had turned a mission in to Rekt, because both times I was just getting back to my base to drop off loot before running on to start a new mission.

First time I had been debating with myself about whether I should waste a bandage topping up, just to be safe, when I realized I no longer had the need. Second time might have been a mirage: I was organizing loot and noticed my health was topped up and thinking wasn't I down a sliver at the end of the POI?
 
Not sure why, but when I set Enemy Density to Very High, a dire wolf spawned in the forest on Day 1 at night. I didn't tweak any settings that should make that possible. The only changes I made were Enemy Density = Very High, Biome Animal Respawn = Very Slow, and Enemy Respawn = Very Fast. Other than that, I didn't change anything that would increase my game stage or progression in any way, so I'm a bit confused about why it happened.
Dire wolves are a rare forest night spawn, only even seen them in the forest wilderness and not forest towns though.
Got sent into the wilderness for a t1 quest at night at a dire wolf spawned in between me and the trader on the return trip.
 
Re: The claims of mystery healing

Is everyone aware that the game has passive healing at a rate of 1hp every 60 seconds? And that eating heals you?

It’s hard to determine if there is a bug without knowing how much hp over time is being gained.
 
I apologize if this idea has already been posted.

Turning off enemy spawns means no zombies will appear at all, but I'd like to see an option to select "spawn only during quests" or "spawn only during blood moons."

Furthermore, if we could set the time of day when zombies can spawn, we could have a world where no zombies appear in town during the day but they spawn at night, or a world where zombies are hidden inside a specific building and you have to clear them out as part of a quest.

It might be interesting if the clear-out quest started automatically when you entered the POI area.
 
@faatal , any chance you could ask the devs to add an option to eliminate the blood moon warning system entirely. Still hearing thunder at exactly 1800 when blood moon warning (day/time)is turned off. Would be nice to not have any warning, and dry lightning gives it away. People who don't want a warning shouldn't be able to predict with 100% success that a blood moon is going to happen. Not sure if thats a bug, somebody please correct me if it is.
 
Odd, as I just picked up a combine bench in my land claimed rooftop base I have on day 4.
So for some reason, my claim block had completely decayed, preventing me from picking up any workstations. I had repaired it last night but it decayed quickly again. I've since destroyed it and replaced it with a fresh claim block, allowing me to pick up workstations again.

If the block decays again when I log in later, I'll add this onto my bug report.
 
Re: The claims of mystery healing

Is everyone aware that the game has passive healing at a rate of 1hp every 60 seconds? And that eating heals you?

It’s hard to determine if there is a bug without knowing how much hp over time is being gained.

The first time I regened from almost a quarter of my health gone. I can't give you a hard amount of time passed, but it was the time it took me to run from the POI to Rekt, and then run to my base. All relatively close together. As I mentioned in my comment: I didn't have any food.

I was surprised, it felt unusual to me, but I certainly wasn't paying attention when it happened. I'm not at all convinced there is a bug.

Second time stands out less because I really hadn't been paying attention to my health much at all. I had a vague notion that I had at least a sliver of health gone after a feral got a lucky hit in on me. Even if there is a bug (and that's a big "if") that could definitely have been passive regen. It's more than I'd expect to have regened, but you know. Not paying attention.

Only mentioned it at all because zztong brought it up and I had an "oh, wait, yeah!" moment.
 
Fubar was streaming?...

Cripes!...did I miss out on the Exclusive Pimp Purple Panties skin?? 👙 (also in green).


//||\\ RAGEQUIT //||\\

...no, but seriously...I didn't miss out, did I? :sneaky:
 
@faatal , any chance you could ask the devs to add an option to eliminate the blood moon warning system entirely. Still hearing thunder at exactly 1800 when blood moon warning (day/time)is turned off. Would be nice to not have any warning, and dry lightning gives it away. People who don't want a warning shouldn't be able to predict with 100% success that a blood moon is going to happen. Not sure if thats a bug, somebody please correct me if it is.
That is a bug, so should get fixed.
 
I understand that Very High Density is supposed to mean more zombies, but a dire wolf on Day 1 feels a bit excessive. There are already plenty of zombies around as it is. I also don't want to fight it by using cheesy tactics like jumping onto blocks and hitting it from safety or trapping it so it can't reach me. Dire wolves have a pretty long attack range, and they can kill me in just one or two hits at that stage of the game.
In addition to the previously mentioned low spawn chance, there are wilderness POIs and some low tier POIs that also have a chance to spawn a sleeper dire wolf. It's nothing to do with density or game stage.
 
Removed all (few, qol) mods to test custom settings on a custom world. Is it just me or does zombie behavior go nuts when you do that? Feral sense is off; not eating or carrying around meat that would attract them; but every zombie in the neighborhood makes a beeline for me; runs at times when they should be walking (almost as though they're trying to catch up), go into rage mode when they haven't even been hit. Can't get anything done for having to fight off (or ignore) zombies. (Density set to high, which is just about right, but number of zombies is all that should be affected. It shouldn't be affecting their behavior at all.) I can confidently say, I'll never be able to track down what's going on there.

Only error messages are about the news image being too large and the occasional object not set to reference. Funnily enough, with those qol mods none of the POIs will render even though none of them touch POIs.
 
I understand that Very High Density is supposed to mean more zombies, but a dire wolf on Day 1 feels a bit excessive. There are already plenty of zombies around as it is. I also don't want to fight it by using cheesy tactics like jumping onto blocks and hitting it from safety or trapping it so it can't reach me. Dire wolves have a pretty long attack range, and they can kill me in just one or two hits at that stage of the game.
In addition to the previously mentioned low spawn chance, there are wilderness POIs and some low tier POIs that also have a chance to spawn a sleeper dire wolf. It's nothing to do with density or game stage.
^This.^ I've definitely run into a dire wolf day one before. Fortunately, he didn't see me. Immediately crouched and left his territory. You didn't happen to be close to a downtown area, did you? (Mine was hanging out just on the edge of one. Of course, I avoid downtown for a while due to all the ferals.) One will sometimes also spawn in place of the regular wolf that's taken up residence in the shed next to a small corn field.
 
We may both be going crazy in a similar way. Twice my health improved under circumstances where I failed to identify a source. The health gain was not substantial. I didn't have food but neither was I starving yet. I think that both times I had turned a mission in to Rekt, because both times I was just getting back to my base to drop off loot before running on to start a new mission.

First time I had been debating with myself about whether I should waste a bandage topping up, just to be safe, when I realized I no longer had the need. Second time might have been a mirage: I was organizing loot and noticed my health was topped up and thinking wasn't I down a sliver at the end of the POI?

I suspect mine was food that I forgot I had eaten, but the next time I complete a quest I'll have my eye on it.
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Re: The claims of mystery healing

Is everyone aware that the game has passive healing at a rate of 1hp every 60 seconds? And that eating heals you?

It’s hard to determine if there is a bug without knowing how much hp over time is being gained.

Yes, I'm aware. I also have the mod on an item that increases that rate at 50% health.
 
So for some reason, my claim block had completely decayed, preventing me from picking up any workstations. I had repaired it last night but it decayed quickly again. I've since destroyed it and replaced it with a fresh claim block, allowing me to pick up workstations again.

If the block decays again when I log in later, I'll add this onto my bug report.
Can anyone tell me why it "decays" at all?
 
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