PC V3.0 Dead Hot Summer Dev Diary

How does enemy density work? Without knowing what the default settings are for each biome its hard to decide where to set it.
I have tried very high, high and medium so far and am about to try low.
 
Not sure why, but when I set Enemy Density to Very High, a dire wolf spawned in the forest on Day 1 at night. I didn't tweak any settings that should make that possible. The only changes I made were Enemy Density = Very High, Biome Animal Respawn = Very Slow, and Enemy Respawn = Very Fast. Other than that, I didn't change anything that would increase my game stage or progression in any way, so I'm a bit confused about why it happened.
 
I understand that Very High Density is supposed to mean more zombies, but a dire wolf on Day 1 feels a bit excessive. There are already plenty of zombies around as it is. I also don't want to fight it by using cheesy tactics like jumping onto blocks and hitting it from safety or trapping it so it can't reach me. Dire wolves have a pretty long attack range, and they can kill me in just one or two hits at that stage of the game.
 
I had been low on hunger and thirst, but not this time. I came back from a mission down about 20 health and after the trader I was healed. I don't recall eating on the way back, but I might have. I wasn't watching close, but didn't remember any event. I'm probably just crazy.

We may both be going crazy in a similar way. Twice my health improved under circumstances where I failed to identify a source. The health gain was not substantial. I didn't have food but neither was I starving yet. I think that both times I had turned a mission in to Rekt, because both times I was just getting back to my base to drop off loot before running on to start a new mission.

First time I had been debating with myself about whether I should waste a bandage topping up, just to be safe, when I realized I no longer had the need. Second time might have been a mirage: I was organizing loot and noticed my health was topped up and thinking wasn't I down a sliver at the end of the POI?
 
Not sure why, but when I set Enemy Density to Very High, a dire wolf spawned in the forest on Day 1 at night. I didn't tweak any settings that should make that possible. The only changes I made were Enemy Density = Very High, Biome Animal Respawn = Very Slow, and Enemy Respawn = Very Fast. Other than that, I didn't change anything that would increase my game stage or progression in any way, so I'm a bit confused about why it happened.
Dire wolves are a rare forest night spawn, only even seen them in the forest wilderness and not forest towns though.
Got sent into the wilderness for a t1 quest at night at a dire wolf spawned in between me and the trader on the return trip.
 
Re: The claims of mystery healing

Is everyone aware that the game has passive healing at a rate of 1hp every 60 seconds? And that eating heals you?

It’s hard to determine if there is a bug without knowing how much hp over time is being gained.
 
I apologize if this idea has already been posted.

Turning off enemy spawns means no zombies will appear at all, but I'd like to see an option to select "spawn only during quests" or "spawn only during blood moons."

Furthermore, if we could set the time of day when zombies can spawn, we could have a world where no zombies appear in town during the day but they spawn at night, or a world where zombies are hidden inside a specific building and you have to clear them out as part of a quest.

It might be interesting if the clear-out quest started automatically when you entered the POI area.
 
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