PC V3.0 Dead Hot Summer Dev Diary

I am curious to see what excites players the most. Who knows, maybe the POIs...😅...totally unbiased opinion of course....
Honestly, that is so far the only thing that really interests me. 99% of the new options will never get touched by me, and the remainder aren't all that important. Sure, I'll adjust some loot options and stuff, but none of it will have any significant change on the game itself. I know some settings would greatly change the game, but they aren't settings I would ever want. So 3.0 will be very underwhelming as a "major" update and fits far more into a 2.7 than a 3.0 for me. But I know it'll be great for others. I suppose I'm one of the "few" who actually like vanilla.

Regarding the new POI, how much those interest me will be in proportion to the number that are *actual* POI versus the number that are just remnants. I have no use for remnants, which made the last large POI inclusion really poor for me. Not only did it add a bunch of POI that I had no interest in, but it also made all those take up space from POI that I was interested in. At least until I change things to prevent most remnants from appearing on the map. If that's what we're mostly getting yet again, then even that will be very underwhelming for me, though even just one new real POI would be nice. And it sounds like we are getting at least some new real POI in the bunch.
 
My buddy plays with smell turned off... I play with it turned on. When we play together and I host the game, nothing he does has a smell while it does for me. So I think the client settings (at least in this case) are overriding the host settings.
Two testers tried it and it worked for them. There were 3 smell fixes since 2.6, so that may have affected it.
 
No 75 minute days for you (said in the style of Seinfeld's famous episode: "No soup for you"). 😁
But seriously, I'm sure they can add this easily and probably should. Good suggestion.

Yeah, I've been playing it for the past 6,000 hours or so. It's a great middle ground if you want just that bit extra time (decorating, mining, travelling, base planning, etc.) but 90 minute days would drag on too much.
 
Is there any chance we could get 75 minute days as a toggle? :) In-between the current 60 and 90, of course.

I don't think it's possible unless they change how time passes in the game. Those 60 and 90 minute days aren't really 60 and 90.

At 5 ticks/real-time-second (that 5 in the speed setting if you enable debug mode and then go to the escape menu), which corresponds to 60 minute day setting, the real time for one day is about 68 minutes. At 4 ticks/sec, a 90 minute day, it's about 104 minutes. If they double the ticks/game hour they could have an intermediate time.
 
I don't think it's possible unless they change how time passes in the game. Those 60 and 90 minute days aren't really 60 and 90.

At 5 ticks/real-time-second (that 5 in the speed setting if you enable debug mode and then go to the escape menu), which corresponds to 60 minute day setting, the real time for one day is about 68 minutes. At 4 ticks/sec, a 90 minute day, it's about 104 minutes. If they double the ticks/game hour they could have an intermediate time.

Fully aware of this. :) I know that 75 minute days aren't really 75 minutes at all, but the inquiry still stands. :)
 
@faatal

I just thought of something. It is based on @Kalen 's post above, and @Grandpa Minion 's
earlier, and your response to @Old Crow with the Code example: AAAJABJACJADJARFBNC.

Can the new format, since it is a static string, that is generated upon configuration save, be
used as or within a Secure Hash Algorithm. To address, each one of the validation and sharing
instances. Also for cross-play and multiplayer single platform on console.

Sort of how the game already can differentiate between modded and unmodded when logging
on now.

This just made something pop in my head.
Seeing all those random letters I was wondering if I could pop in my own set of random letters and get a surprise set up of the game.
Not sure if all the slots would use the whole alphabet but if you know the range of each slot of numbers you could just put in a random one in the correct range and voila, a completely random setup.
I could even image someone coming up with a random letter generator so you wouldn't even have to do that yourself.
 
This just made something pop in my head.
Seeing all those random letters I was wondering if I could pop in my own set of random letters and get a surprise set up of the game.
Not sure if all the slots would use the whole alphabet but if you know the range of each slot of numbers you could just put in a random one in the correct range and voila, a completely random setup.
I could even image someone coming up with a random letter generator so you wouldn't even have to do that yourself.
The letters are option index and values index pairs, so you can easily overflow valid choices. In that case it should just ignore the option or clamp the value range, which means many of the random letter combinations would do nothing or pick the same settings.
 
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