4sheetzngeegles
Hunter
@faatal
I just thought of something. It is based on @Kalen 's post above, and @Grandpa Minion 's
earlier, and your response to @Old Crow with the Code example: AAAJABJACJADJARFBNC.
Can the new format, since it is a static string, that is generated upon configuration save, be
used as or within a Secure Hash Algorithm. To address, each one of the validation and sharing
instances. Also for cross-play and multiplayer single platform on console.
Sort of how the game already can differentiate between modded and unmodded when logging
on now.
I just thought of something. It is based on @Kalen 's post above, and @Grandpa Minion 's
earlier, and your response to @Old Crow with the Code example: AAAJABJACJADJARFBNC.
Can the new format, since it is a static string, that is generated upon configuration save, be
used as or within a Secure Hash Algorithm. To address, each one of the validation and sharing
instances. Also for cross-play and multiplayer single platform on console.
Sort of how the game already can differentiate between modded and unmodded when logging
on now.