Is this for version 3.0? And does that mean there will be two versions of each biome with slight differences?I will say that today I added a new RWG biome layout of Circle 2, as a personal side task, which I am looking forward to playing on. Small feature, but cool as it gives you two separated versions of each biome.
The generated sandbox code can be put in serverconfig.xml, which already has the entry:@faatal How much of the new Sandbox Settings will be accessible for dedicated servers? My buddy runs one, and according to him some of the current settings just aren't available serverside.
I think Guppy asked a question regarding this, Can a tag be added to other items or objects, in order for them to beYes, that is one of my favorite sandbox features as well. With item degradation enabled, it incentivizes you to keep looting to have backup weapons. The new "lose x items on death" setting is also awesome to play around with it.
In one of my current playthroughs, I have repairing turned off except through the combine bench. Meaning, I have to find another of the same item to repair it. Alittle hardcore, but I find it forces you to play with multiple different weapon types aside from the one you are spec'ed in.
The points I am talking about are under attributes, and skills. There are some that are set to 1Not sure what you mean. The sandbox option will let you set skill points after the initial challenge to 0.

So if traders can be disabled im assuming everything is obtainable another way?
To try to help you flesh this out, you're asking to implement a new rank of Agility, 0/10, which will give .. no ability for decap, no additional headshot damage at all, etc ..? And same for every other attribute, ofc?The points I am talking about are under attributes, and skills. There are some that are set to 1
automatically from logon. These also automatically set 100% + bonuses to the child skills.
It could be running out of memory. We have some changes and are working on more that reduce memory use.Was there any discussion about stability issues being addressed on console? Playing with two friends on PS5 and getting through a horde night without a crash is still a slim chance if you have max zombies above anything but 4 at a time it seems. I know we can go back to a hosted server, but was hoping new release might eventually improve performance. Love the game, but crashing drives you nuts and want avoid cost of hosting sites.
I though so but just wanted to make sureFrom what I've seen, there's a zombie rage mode option. That should be interesting on nightmare speed if the zombies are always in rage, because zombies with a faster sprint model can catch up to you even when you're sprinting.
Now this is pod racing!!!Yes this is in 3.0. In the picture below, of a 4k map, you can see two separate areas of each biome.
View attachment 39389
This is cool, but I thought there would be differences in the assets or in how the biome looksYes this is in 3.0. In the picture below, of a 4k map, you can see two separate areas of each biome.
View attachment 39389
Dew Collector mods used to be trader only, but those are now craftable since 2.something. Are there any other items that are currently only obtainable from the trader? The only thing I can think of is maybe the forgetting elixir? But I think that can be found in vending machines.So if traders can be disabled im assuming everything is obtainable another way?
I don't know without trying it and going through all the code that handles it. It could cause some bugs.The points I am talking about are under attributes, and skills. There are some that are set to 1
automatically from logon. These also automatically set 100% + bonuses to the child skills.
I was asking if, just using a descriptive phrase, You could tell me how to 0 dark 30 those, from
the beginning, so if I have not invested any points in that tree then, my use of anything under it would
would suck.
Like this:
View attachment 39390
New assets or looks would technically be a new biome. A new biome would be a lot more work.This is cool, but I thought there would be differences in the assets or in how the biome looks
new trees would help tbh like birch, Maple and fallen trees maybe?I don't know without trying it and going through all the code that handles it. It could cause some bugs.
Post automatically merged:
New assets or looks would technically be a new biome. A new biome would be a lot more work.
well if you talk to rekt maybe you don't wanna know thenIt's a shame that they don't have the subtitles available, for those of us who don't know English it's hard to understand
WalkerSim2 is a great mod for managing hordes and wanderers and all sorts of zombies. It's really quite amazing.Maybe someone already brought it up. But would like to see a option setting to adjust wandering hordes. Like how often and how many.... I know they put an option to increase zombies amounts in the world and how often they spawn but say I want to adjust that to a medium setting and such but would like a wandering horde to be large size with a chance to happen between 1 to 3 days or something along those lines. ... unless I miss understood the world zombies and that includes wandering hordes.