PC V3.0 Sandbox Siege Dev Diary

Can you spoil me if there is a setting that lets me disable intellect masteries 25% chance to find magazines in loot, potentially also the 50% double read perk. Setting magazine loot to the lowest settings and then bypassing it with mandatory mastery perks would be annoying to me.

Since day 1 in 1.0, I've adamantly refused to use the nerd outfit. In my opinion it's broken (i.e. imbalanced) and I completely ignore it. I may not like the magazine system - I will admit it's grown sour on me over time - but anything that allows me to bypass progression and hit a brick wall sooner, almost artificially, earns a downvote in my book. The same goes for the "mandatory" Intellect mastery perks and the water purifier helmet mod. It's very easy to get sucked into the minmax mindset, even if you hate the very thing you're preaching. Traders are another good example. I've seen posts here and there with people going on about how they should never have been added because they make progression far too easy, and they can't help themselves and use them like they're their own shadow. I suggest to not use them since nobody has a gun to their heads. (Interestingly, me tossing down the rope into the pit they've dug for themselves results in them snapping at me for it, or anyone else.)

The point being, nobody is forcing you to take these perks, like how nobody is forcing you to taking the exact same meta perk selection in its exact order every single time. If something in the game cheapens part of it for you, then ignore it. This is not me saying "it's perfectly balanced and immune to critique, so tight your lips", it's an honest but friendly punch on the shoulder. If I can do it, so can anyone. It all depends on what you're looking for in the game.
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The Intellect perks + nerd armour aren't mandatory in a run. They're massive, massive, arguably very imbalanced quality of life boosts, but they're not required.
 
Since day 1 in 1.0, I've adamantly refused to use the nerd outfit. In my opinion it's broken (i.e. imbalanced) and I completely ignore it. I may not like the magazine system - I will admit it's grown sour on me over time - but anything that allows me to bypass progression and hit a brick wall sooner, almost artificially, earns a downvote in my book. The same goes for the "mandatory" Intellect mastery perks and the water purifier helmet mod. It's very easy to get sucked into the minmax mindset, even if you hate the very thing you're preaching. Traders are another good example. I've seen posts here and there with people going on about how they should never have been added because they make progression far too easy, and they can't help themselves and use them like they're their own shadow. I suggest to not use them since nobody has a gun to their heads. (Interestingly, me tossing down the rope into the pit they've dug for themselves results in them snapping at me for it, or anyone else.)

The point being, nobody is forcing you to take these perks, like how nobody is forcing you to taking the exact same meta perk selection in its exact order every single time. If something in the game cheapens part of it for you, then ignore it. This is not me saying "it's perfectly balanced and immune to critique, so tight your lips", it's an honest but friendly punch on the shoulder. If I can do it, so can anyone. It all depends on what you're looking for in the game.
I'm an intellect main, the double read and extra magazine chance are perks 2 and 3 on the way to the important 4 and 5 perks. If i could skip them i certainly would.
I too refuse to use the nerd chest, it speeds up progression so much. Same with the purifier!

I've considered not using traders but that means you miss out on infested quests, arguably the hardest content in the game.
Fingers crossed some of the new options nerf their imventory, or at least let me boost prices 500%
 
I'm an intellect main, the double read and extra magazine chance are perks 2 and 3 on the way to the important 4 and 5 perks. If i could skip them i certainly would.
I too refuse to use the nerd chest, it speeds up progression so much. Same with the purifier!

I've considered not using traders but that means you miss out on infested quests, arguably the hardest content in the game.
Fingers crossed some of the new options nerf their imventory, or at least let me boost prices 500%

Hmm agreed that is an issue. I refuse to take Bookworm since it amplifies the magazine fatigue tenfold.

Hopefully there's a toggle in 3.0 to reduce magazine drop rates. I know I'll be dropping meds and ammo down the lowest they can go. By day 40 in my latest world I had enough meds (not including ingredients, like aloe cream and blood bags, those had their own separate box) that my steel box was overflowing. This was like 70 first aid kits, 60 pain killers, 60-70 first aid bandages, over 40 vitamins and steroids...

Agreed. Personally I don't like the biome loot stage bonuses so I turn that off almost completely, but I bump the forest's up just a tiny bit and have the rest of the biomes match it. Game stage wise I've lowered the other biomes, also, but I keep it in place for the sole purpose where if I outclass the pine forest, I can just move onto the next biome.

I prefer slower games, to the point where if I unlock the next tier of gear, I'll hold off for weeks. It reduces crafter's remorse. (You craft a quality level 5 pump action shotgun, and you unlock the auto shotgun two days later.)
 
[Off topic & politics deleted]

On another note, mostly been lurking this forum and keeping my thoughts to myself on the 3.0 update. Spent a good 90 minutes of my life minutes clicking through every god forsaken page looking for Fataal's messages, or TFP staff, or anyone who actually works for TFP, to lick the plate clean on this specific forum.

My wish for 3.0 was that they had checkboxes to nerf certain parts of the skill tree (dont remember the names but they're in the intellect mastery section for reading books) but everyone has that sorta opinion, so not sure if its possible to entirely neutralize certain perks with a check of a box or "coding doesnt work like that bro, no way no how that could be a thing". Even certain items in-game too---I'm hoping that with the trader changes, I'll be able to nerf super corn in such a manner that it doesn't kill the entire trader quest system. Currently on our permadeath, insane, nightmare-speed 24/7, server, it's sort of honor system (with a 100 year ban if you're caught) that no one grows super corn. Super corn sort of breaks the entire economy of the game---and our server sells itself as "thee hardest crossplay server in exisitence"---not to mention the approximate ~$4000 I've given away in cash prizes on the various seasons of "Permadeath Payday PVE" to people who completed the season goal. An unofficial e-sport if you will. (wish this game had that---it would be so awesome if it did!)
 
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here's, hopefully, a good question:
since this game is going to transition into a "live service" game...when are "we" going to get our optimization pass? It was supposed to happen after the game was done...but, they are turning it into an open ended game.
 
here's, hopefully, a good question:
since this game is going to transition into a "live service" game...when are "we" going to get our optimization pass? It was supposed to happen after the game was done...but, they are turning it into an open ended game.
That's a good question. I'd like to know if its still on the table. Maybe will be part of 3.0?
 
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On another topic... Are you all excited for update 3.0? 😁
At this point, I would think that TFP is really excited to show what they've done for 3.0, like: "Wait 'til they see this!"
 
On another topic... Are you all excited for update 3.0? 😁
At this point, I would think that TFP is really excited to show what they've done for 3.0, like: "Wait 'til they see this!"
I said this before, I wish they had shown off some short game play clips from their playtesting, over the last couple of weeks, just to show off...a little... this is how it works, I thought that was just the kick in the butt everyone neeeded.
 
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