How far have you gone this playthrough?

Just some advice: you should have 6 blocks between the tower and the outer wall so you can add 2 sets of blade traps on the bottom. The blade traps are 3x3 so you would need 6 block open from the tower to the outer wall. Also I would suggest having at least one layer of concrete, one layer down under the floor level around your base. Then go out about 4 block outside of your outer walls. I used 2 layer of concrete under my complete base, this was way overkill though. This is in case you have demolishers exploding and making a hole in anything less than 1 layer of concrete. If the base floor is cobble then there will be a hole in the dirt and the zeds will start digging under your base on HN. The demolsihers do about 1 layer of concrete block damage, but that was at +200 block damage on horde night in the settings. Also this will allow rocket launcher blast to not damage your floor as well. I never used HE rockets, but Frag rockets don't do much damage to concrete.
Not sure what tower you are talking about.
Check this out, If you pause the video at the end, you can see what one demolisher did to a concrete block floor. If this was cobble, this blast would have made a 2 layer or more hole. Then the zeds start digging under.

Nice.
You have definitely been busy and your base is really cool. You might want to add some bars on the sides of the outer walkway though. Not to keep you from damage but to not fall off into the zeds. I have done this a few times and it never ends well.
I agree, it's a work in progress, and will eventually have railing all the way around.

I'm having health issues, and my playtime has been affected. One day, I went out for a walk and it was 68, and I was wearing a full set of long underwear, a full sweatsuit, and a thick hoodie. The next day, I dressed in shorts and a t shirt, got outside and was set to start walking my way back to health, only to get hit by a strong, cold wind. Even then, I was going to try for at least one lap, but as I got near the edge of the covered patio, I started getting pelted with rain, and decided I could wait till the weather was warm and dry, rather than go and try for my 4th case of pneumonia.
I can say that I have never planted a tree, I honestly never thought to. I used to keep my tree seeds in the junk storage. This makes collecting wood a lot easier.
My eyes hurt on a bright and sunny day, so I kind of need to plant some just to have shade to work/play in. My Crafting Base is not in that video, as it is behind the trees. The Farming Base, is right next to the Crafting Base, and has it's own trees. The Leveling - through - Construction Base, has a partial set of trees {Snow Biome}, but the building itself is not even started as of yet.

I'll start working on the current "State of the Union" address in a bit, Horde Night got 4 videos, but they'll have to be watched privately before posting links here, I cuss a lot when the Zombies manage to hit me, lol. Which is far too often.
 
This is what I would refer to as a to as a tower in the middle surrounded by outer walls.

I call it a tower as I have a tall center part behind outer walls. Mine is about 2blocks high.

View attachment 38856
The full day 49 update still has not been written due to health/feeling unwell. OTOH, here is a little video that shows what I have built, and where in my current game.


This covers all major construction(s) so far.
 
Day 51, 1932 hrs.
Level 92, 3427 Kills.
QP 50/60.

My drone is still AWOL. I've done quests for at least the pine, burnt, desert, and wasteland biome based traders, none will sell me a drone. At this point, I am just disgusted that they are so hard to come by, and will just be "Beer Running" my way to robotics lvl 100, and just make my own, and to hell with the WHY of the drone scarcity, lol. I prepped by buying a few 'Fergetting elixirs', and will just have to use one each time I want to max out Intellect/Intellect Mastery level 3, for the combined 100% chance to get 2 for 1 when reading. I didn't want to do this, but enough is enough when it comes to not having my trusty, flying little storage box/sidekick. If I manage to build my lvl 6 drone before HN 8, so be it, but if not, then beer runz will continue until I can.

I MUST have my sidekick!

I did HN 7, and managed to get it recorded into 4 videos, and they took some time to upload even in the smaller MP4 format. A friend helped me see how to properly arrange them In my playlist, so we will see if that one link will allow folks to see the whole thing.

That being said, keep in mind that the little digital dude is being controlled by a guy with brain and nerve damage, and that when I am feeling unwell (as I was when I played this), my brain is fuzzy, my fingers twitch, and my eyes loose not just focus, but depth perception.

By request, Horde Night 7.

Enjoy, laugh, mock, or just shake your head sadly. For those that want to, ask question/offer suggestions.
 
That being said, keep in mind that the little digital dude is being controlled by a guy with brain and nerve damage, and that when I am feeling unwell (as I was when I played this), my brain is fuzzy, my fingers twitch, and my eyes loose not just focus, but depth perception.
I have no Idea why anyone would make fun of a disabled vet. I have a below knee amputation (right foot) and its a bummer at times. I have to use a left foot gas pedal to drive, because of the luck of losing my right foot and not my left.

I seen what you have been working on, and I have to say, I hope you turn on respawns on death! Please do not lose your work. I could not imagine it. I am playing Far Cry - The original 2004 game, and I decided to turn up the difficulty and its getting so frustrating dealing with practical impossible combat and having to reload all the time and hope I get lucky. if you are playing to build things in game, like me, I would never turn on dead is dead. But its up to you.

As far as bloodmoon, you should try taking 3 learning elixirs if you can. Any more experience you can get the better. Also you could try some ranged weapons as well. You really don't need a headshot every time like I try to do. The shovel is a bit weird, but strangely looks effective. I like to have a bandage and a jar of honey in my quick slots, you do not have to open the inventory to use them.

I just finished watching it and I am impressed and do not know why you worry about what people would think about it.
 
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Day 51, 1932 hrs.
Level 92, 3427 Kills.
QP 50/60.
That's crazy! One of my playthroughs I'm just short of 47 hours, level 183 (server is 300% exp), 6,966 kills, 168/210 quest progress. And I spent most of that playthrough without any points in combat perks, and restricted myself to not using guns or explosives.

On average that's about 148 kills per hour for me, and 1.77 kills per hour for you. ~83x difference
And that's almost 4 levels per hour for me, and over 21 hours per level for you. ~5.5x difference
I won't assume what exp rate you're currently playing with, but if I was playing at roughly 50% exp rate I'd be leveling about as fast as you are.

How are you able to play so slowly?
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No, actually I got my math wrong on the hours/level. It's actually ~82x difference. Much more closely matches the kills/hour ratio.
By that ratio and that timescale, we're talking about if you were playing at 100% exp rate, and I was on 2% exp rate, I'd still end up leveling faster.
 
What are you using for his hours? Day 51, level 92, even 2h / day, that's a level per hour?
Oh ... that 1932 is just "military time" ... 19:32.
Oh, haha. Yeah my bad.
That makes it much more reasonable if he's only 50.5 hours in (1 hour days).

Only ~x2.15 difference and ~x2.18 difference, respectively.
 
That's crazy! One of my playthroughs I'm just short of 47 hours, level 183 (server is 300% exp), 6,966 kills, 168/210 quest progress. And I spent most of that playthrough without any points in combat perks, and restricted myself to not using guns or explosives.
I'm playing 2 hour days, so about 100 hours into this playthrough. I'm, playing 100% xp, so either I triple my level, or we chop yours down to 1/3. In essence, I'd be level 276/183, or 92/61. Either way, the math comes out with you leveling faster, but not all that much, lol.
 
I'm playing 2 hour days, so about 100 hours into this playthrough. I'm, playing 100% xp, so either I triple my level, or we chop yours down to 1/3. In essence, I'd be level 276/183, or 92/61. Either way, the math comes out with you leveling faster, but not all that much, lol.
Yeah, makes a lot more sense being 101 hours than 1932, haha. ~x1.43, ~x4.36. Just means you're avoiding combat and questing lot more than I do.
 
It's been interesting reading this thread over the last few weeks, seeing how others play and their expectations.

Idk how my stats measure up but i just finished the 4th horde so its the start of day 21 for me. By the end of the night the zombies broke through all 6 pieces of steel blocks between my fighting position and them, 300% zombie block damage is no joke and has me concerned for how i will deal with demo's when one eventually goes off.
Given that it felt like at least 40% of the horde were charged and infernals, it thankfully seems i am reaching the limit on zombie scaling so things are about as hard as they will ever be.

Level 56, Gamestage 328, 2194 kills, quest progression 94/100

Day 5 horde was Forest, Day 10 Burnt, day 15 Desert and just now day 20 Snow. So unless the next three tier 4 quests go horribly wrong, the horde for day 25 will be a Wasteland showdown.
Current goals are to finish tier 4 in the snow, get fortitude from 6 to 10 so i can get the +100 hp from fortitude mastery's 9 and 10 for survivability, and pack up my base to move to the wasteland to start working on tier 5 quests.
 
Day 25 Wasteland horde complete: Level 72, Gamestage 607, 3704 kills, quest progression 127/150

Its the morning of day 26 and i power spiked to the moon in the last 5 days. Went from being constantly manhandled by the zombies to obliterating them with ease, +100 max hp changes everything.

Moved to the wasteland and began tier 5 quests, however i was struggling hard. The zombies managed to break my bones 15 times in a single poi, i went through 10 medkits, 15 first aid bandages, every scrap of healing i carry on me and only barely cleared Army base 7 with 40 health remaining. I could not wait for levels to max fortitude and decided to forgettin elixir my way out of the 9 points to max packmule and put them into fortitude mastery.
The difference was immediate, no more broken bones, no more 70 max hp due to injuries. I laughed my way through the next four tier fives.

And the horde? A joke. Day 20 snow horde i got 5 lootbags. Day 25 wasteland? Almost a hundred. Had to run back and forth from my gyro 4 times. The game sent everything it had at me, Chucks, desert rangers, demolishers and mutated galore. They say when it rains it pours and by god i swear there was hail in there at some point. Zombies poured from above into my fighting position like a tidal wave of dead, and i greeted them with death in turn.

Amusingly the game sent so many desert rangers at me i got two of the beeswax loot bags, so now i am 2/5 beeswax towards a beehive.

Current goals: Complete tier 5 and 6 while gaining levels until i can afford the spare points to invest in mining skills, then consider ending the run rather than do any mining. Will see how the joys of slaughtering holds up vs the impending dread of having to dig holes.

Finally, the mutated zombies are constantly spawning around my base and have devastated the landscape. Every single one of their projectiles one shots the wasteland terrain. Without guns to shoot them down they destroy more and more before i can whack them to death.
 
That being said, keep in mind that the little digital dude is being controlled by a guy with brain and nerve damage, and that when I am feeling unwell (as I was when I played this), my brain is fuzzy, my fingers twitch, and my eyes loose not just focus, but depth perception.
I was wondering why in your video the demolisher turned from green to red and did not explode. I thought if you killed the demolisher that they would explode anyway if they turn red. Maybe I missed something, I don't know.

I have decided to play out the nest bloodmoon (bloodmoon 33) at my base differently. I have kept them from the inner area that has all the blade traps, so I am going to let them breach the first wall and see if they can survive the blade traps and shotgun turrets. I guess they call this AFK, I don't know, I just know my base is way overkill. In all previous bloodmoons I still fight and spent over 3000 rounds of 7.62 and 30 frag rockets keeping them from breaching the outer wall.

Problem is, I am bored and for the first time I have been playing I just want to fast forward to bloodmmon. I have boatloads of ammo and my forges are filled full of every resource, I do not need to really do anything. I guess I could go wrenching and do a bunch of tier 4 quests.

Its day 229 and bloodmoon 33 is day 23. I can't wait.
 
I was wondering why in your video the demolisher turned from green to red and did not explode. I thought if you killed the demolisher that they would explode anyway if they turn red. Maybe I missed something, I don't know.
I learned that, once the Demolisher light turns red, you still have a chance to kill them before they explode, but for a guy restricted to melee, you take a risk to try, as if you remain close and they do explode....

Especially if you play dead = restart.

I used to just run away from them on the rare occasion that I did set them off, but usually I manage to kill them cleanly.
I have decided to play out the next bloodmoon (bloodmoon 33) at my base differently. I have kept them from the inner area that has all the blade traps, so I am going to let them breach the first wall and see if they can survive the blade traps and shotgun turrets.
I know nothing of the electrical aspects of the game, as I have not tried any of that out as of yet. My Partner, who has a good set of eyes in his skull, has used the Blade traps extensively, but he digs a deep hole and puts 12+ of them in a super stack, and most zombies that fall down the hole don't make a re-appearance, as that blade lined shaft "It Slices, It Dices, It makes Julian Fries" of the poor zeds. I have only ever used the spike traps, and found them useful, but way lacking in staying power, as the zombies destroy them far to quickly. This current playthrough is my first attempt at giving them an active/larger role in my HN. The problem is, I am losing out on kills, as the zombies die to the traps rather than my Shovel, and I get slower kill counts.

I guess they call this AFK, I don't know,
My friend mentioned watching google videos (almost all of the things he does now, are tied to things he saw online), as opposed to him figuring out his own path forward. He was used to stubbornly standing his ground, and trying to kill the zombies without backing up, now he will run away and live to fight another day, and he does much better.

I personally, want to kill ALL my zombies, myself, but the current spike trap setup steals many kills from me. I personally wouldn't want to play like that, but am not opposed to seeing someone else experiment along those lines. Can we get a video of this, if you do try this?
I just know my base is way overkill. In all previous bloodmoons I still fight and spent over 3000 rounds of 7.62 and 30 frag rockets keeping them from breaching the outer wall.

Problem is, I am bored and for the first time I have been playing I just want to fast forward to bloodmmon. I have boatloads of ammo and my forges are filled full of every resource, I do not need to really do anything. I guess I could go wrenching and do a bunch of tier 4 quests.
That is what they call "Burn Out", and leads players to move on from a game, either short term/permanently. You've been everywhere, done everything, and the game holds no more challenges for you.

My lady friend, that has her own server to play on, is suffering that same thing. She is also the one that runs around with an admin gun on HN, and considers that playing 7dtd. She and her boyfriend (who is the reason she never learned to play legit), just remove everything but mindlessly killing meaninglessly suped up zombies, and have removed every aspect of survival from the game. They spawn in an all steel base (on day 1), with dozens of steel storage boxes, all filled with max resources, and every workstation/campfire in the game, and even make use of 'admin books', just so they can play the way the boyfriend enjoys, and who cares if they die constantly in the process?

I'm the exact opposite, if I don't mine it, craft it, or gather it, I don't want it. I stay weak longer, but I don't try to live off of what the traders will sell me, either. I like the survival aspect of the game, but my health is a hard no for fighting fast zombies.
Its day 229 and bloodmoon 33 is day 23. I can't wait.
Huh?!?!

What settings are you using? Standard 7dtd would be day 231 for HN 33 (210 days = 21 days), so was that a typo?

Good luck either way.
 
That is what they call "Burn Out", and leads players to move on from a game, either short term/permanently. You've been everywhere, done everything, and the game holds no more challenges for you.
Well, I have to say that 7 Days to Die from 16.4 to today, has netted me about 2200 hours of gameplay (via Steam). There could be no other game that you can say that about, other than maybe online games you get addicted to, but still the only game I played more of was The Elder Scrolls III Morrowind and that netted me about 200-300 hours.
Huh?!?!

What settings are you using? Standard 7dtd would be day 231 for HN 33 (210 days = 21 days), so was that a typo?
Yeah a typo. It will be day 231 that I play the 33rd blododmoon.
I know nothing of the electrical aspects of the game, as I have not tried any of that out as of yet. My Partner, who has a good set of eyes in his skull, has used the Blade traps extensively, but he digs a deep hole and puts 12+ of them in a super stack, and most zombies that fall down the hole don't make a re-appearance, as that blade lined shaft "It Slices, It Dices, It makes Julian Fries" of the poor zeds. I have only ever used the spike traps, and found them useful, but way lacking in staying power, as the zombies destroy them far to quickly. This current playthrough is my first attempt at giving them an active/larger role in my HN. The problem is, I am losing out on kills, as the zombies die to the traps rather than my Shovel, and I get slower kill counts.
You should give electronic devices a chance, they are fun to set up and use. I would at the least suggest Shotgun and SMG Turets to help you on bloodmoons. they have saved me a lot of trouble. Also Electric Fences' are amazingly useful. When a zed gets in a field of Electric Fences, they just stay there being zapped while you can get headshots so much easier. Do not worry about complexity, the Genorators, Turrets and Electric Fence Posts are easier to set up as you may think.
Can we get a video of this, if you do try this?
I use FRAPs on every bloodmoon now. Although having FRAPs recording and 7DTD running a boatload of lights, turrets, electric fence posts, 30 blade traps and "64 enemies at once" in the settings really slow down my PC, so I get a few FPS drops while making the videos. Luckily my Intel Core i7 14700K, 96GB DDR5 and my RTX 4070ti really provide enough power to run 7DTD and FRAPs with all of these CPU killing setting and a massive amount of electronic devices. If I tried this on my last PC (9700k and GTX 1080), forget it, It would be a slideshow.
 
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Well, I have to say that 7 Days to Die from 16.4 to today, has netted me about 2200 hours of gameplay (via Steam). There could be no other game that you can say that about, other than maybe online games you get addicted to, but still the only game I played more of was The Elder Scrolls III Morrowind and that netted me about 200-300 hours.
I don't know my hours played, because I cannot read the numbers on steam, but I did make a short video, maybe the total hours played can be seen by others.


Yeah a typo. It will be day 231 that I play the 33rd blododmoon.
It wasn't until I came back later and actually read what I had typed, before I realized that just one digit was missing, lol.

Somebody up thread read a post of mine and thought the 1900 hours time was the numbers of hours played.
You should give electronic devices a chance, they are fun to set up and use. I would at the least suggest Shotgun and SMG Turets to help you on bloodmoons. they have saved me a lot of trouble. Also Electric Fences' are amazingly useful. When a zed gets in a field of Electric Fences, they just stay there being zapped while you can get headshots so much easier. Do not worry about complexity, the Genorators, Turrets and Electric Fence Posts are easier to set up as you may think.
I guess it comes down to mindset. I view the zombies that die by my spike traps as a missed opportunity, and lost kills/xp, because they don't count.

I don't want to be a spectator to zombies dying, I want to be the one killing them, lol. In my previous playthroughs, I used a much smaller number of spikes, and just let the zombies 'force' their invasion of my Horde Night base, and then I would just jump down, and fight on the ground for a bit, before climbing back up top and starting the whole process over again.
I use FRAPs on every bloodmoon now. Although having FRAPs recording and 7DTD running a boatload of lights, turrets, electric fence posts, 30 blade traps and "64 enemies at once" in the settings really slow down my PC, so I get a few FPS drops while making the videos.
I used to have/use fraps, both the free and paid versions, but I kept getting games that it didn't work with. Now I use OBS, and it works like a champ.
Luckily my Intel Core i7 14700K, 96GB DDR5 and my RTX 4070ti really provide enough power to run 7DTD and FRAPs with all of these CPU killing setting and a massive amount of electronic devices. If I tried this on my last PC (9700k and GTX 1080), forget it, It would be a slideshow.
Heh heh heh, my computer would crash and burn with 64 zombies, and nevermind all the extras, lol. I think I have like 16 GB
 
Previous:
Day 25/26 Wasteland horde complete: Level 72, Gamestage 607, 3704 kills, quest progression 127/150
Current:
Day 30/31 Second wasteland horde complete: Level 103, Gamestage 837, 6618 kills, quest progression 200/210

I intend to allow myself creative mode teleportation going forwards as i am now spending more time flying between traders to collect quests than i am actually doing the quests. Additionally i got annoyed towards the end of tier 5 quest completion and have removed the recent changes to nerd tats, allowing me to light attack without knocking enemies away. This has doubled the speed at which i can clear poi's but makes charged enemies substantially more difficult as they can only be shocked for a few seconds. Horde night was no longer the breeze it was previously because of this change and i only managed to fill my gyrocoptor with loot from lootbags, unlike last horde where i filled my drone and inventory as well.

I also intend to stop looting anything that is not the final large steel loot chest and infested caches. From these i will only take replacement medicine, bundles and items valued at over 800 coins. I simply have too much loot and attempting to sell 1000 stacks of ammo 3 at a time per trader is killing my fun. My four steel trader chests are full, my eight steel drop off chests are nearly full, 25% loot abundance my ■■■.

Progression will slow to a crawl in the coming 5 days as i have maxed out the two mining perks, and must now become one with my inner dwarf. He yearns for the mines, i yearn for a heart attack.
Current goals: Dig holes, lots of them, very big holes. Additional levels will go towards farming as my need for duct tape is skyrocketing. Allowing teleportation will accelerate my rocket expenditure substantially, and even with the ability to teleport to traders their stock is limited.

Finally, i am very concerned about the constant presence of mutated around my base and their potential impact on my future farm. The infernal one's in particular fire large amounts of projectiles that at 300% block damage tear through concrete like paper. a growing supercorn seed likely stands no chance against their errant projectiles. With feral sense set to always on, and on nightmare speeds, they charge towards my base from maximum render distance with no viable counter that i am aware of.
 
Previous:
Day 25/26 Wasteland horde complete: Level 72, Gamestage 607, 3704 kills, quest progression 127/150
Current:
Day 30/31 Second wasteland horde complete: Level 103, Gamestage 837, 6618 kills, quest progression 200/210

I intend to allow myself creative mode teleportation going forwards as i am now spending more time flying between traders to collect quests than i am actually doing the quests.
My Partner has complained about this exact thing, and when I am to sick to play, I can just watch him share his screen in our discord voice channel. He to is tired of all the hither/yon nonsense.

What improvement(s) would you like to see, if not recourse to cheat mode? More than one quest at a time, restriction on how far away they can be, or perhaps an upgradeable LCB, that when fully upgraded could have a teleportation function built in, perhaps?

Edit: OFF TOPIC, but NASA launches the first Lunar flyby since the Apollo missions in the 1960's at 6:24 PM EDT tonight.
 
I don't know my hours played, because I cannot read the numbers on steam, but I did make a short video, maybe the total hours played can be seen by others.
I was not going to say it before, but I have to. Why are your videos 360p? I upload 1080p and it may take a while but I can still do other things. What resolution do you play in? I am 1080p, I can do 1440p if I want to but running 1440p and making videos of gameplay is unnecessary. Also why do you not use the windows magnifier? Just go to search in windows start menu and type just "magn" and it will allow you to click on the magnifier app. I use it myself because my eyes are getting bad to.

I just looked and it said 1950 hours and I could swear it said 2000 something before. I cannot count this playthrough because I am playing offline on Steam and my game folder is on a different drive than the Steam install.
I don't want to be a spectator to zombies dying, I want to be the one killing them, lol. In my previous playthroughs, I used a much smaller number of spikes, and just let the zombies 'force' their invasion of my Horde Night base, and then I would just jump down, and fight on the ground for a bit, before climbing back up top and starting the whole process over again.
You are killing them with spike traps and you would be with turrets as well. You are placing them there so you are responsible for a zed death each time one dies on spikes. If a zed showed up and there was no spike trap they would not have been killed. This is true especially when you keep screamers and wandering hordes from attacking you craft base. If you did not have the traps there the zeds would make holes in your base. I also do think you get XP from each time you kill with a turret. I am not sure but I think read that somewhere.

We may be playing differently as well as I am into making a base that will keep zed out, period. I still fight on bloodmoon but I use the traps to help out and I do love making an overkill base. When a screamer shows up when I am using a forge she and all she brings will die in electric fence posts (6 of them on a 2 block area) while my turrets shoot at her. This is what I like to do in bases. I have been doing this from 16.4 on.

I also jump down to take out the rest right at 4:00, but I do it to get all the loot bags before they magically disappear.

Look in your PM folder, I am going to send you some links to my bases over time from 16.4 to now. I do not want to spam this thread with that many videos. I did not show the base I was making in 2024 because my PC died when I tried to put in a RTX 4070ti - still do not know why, I have been upgrading my video card since my first real 3D card, the NVIDIA TNT II - anyway, I tried to load the saves in my new PC but they were corrupted.
I intend to allow myself creative mode teleportation going forwards as i am now spending more time flying between traders to collect quests than i am actually doing the quests
Yeah, I hated going on a run with my Gyro to every trader on a 13K map trying to get solar items. It seems that 4 out of 16 trader will actually have a solar bank every run I make.. I have about 20 solar banks now and a lot of tier 6 solar panels so that is over I guess.
Finally, i am very concerned about the constant presence of mutated around my base and their potential impact on my future farm. The infernal one's in particular fire large amounts of projectiles that at 300% block damage tear through concrete like paper. a growing supercorn seed likely stands no chance against their errant projectiles. With feral sense set to always on, and on nightmare speeds, they charge towards my base from maximum render distance with no viable counter that i am aware of
You need electric fence posts and early on in game dart traps then upgrade to SMG turrets to keep you base from being overrun. My temp base had 3 sets of 2 electric fence post (one on top of each other) and a set of spike traps at the wall to my base. They never breached the walls that way.
Edit: OFF TOPIC, but NASA launches the first Lunar flyby since the Apollo missions in the 1960's at 6:24 PM EDT tonight.
Better news than the war in Iran at least.

So as it is, I am doing tier 4 quests until I get to do bloodmoon #33 in 2 days. I am on 120 minue days so it can get lonely at night while waiting to go do something.
 
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