Storms shouldn't deal damage to health

The siren would be fine if it actually came from the trader's loudspeaker so that you would hear it if close to a trader but not if you were far away... just like when they announce opening and closing. Hopefully, when the new UI is implemented there will be options for what shows on the screen and what doesn't. It would be great if it was fully customizable rather than all or nothing like we have now with F7.
 
I would very much not like this. After a dozen storms there will be a lot of debris that will interfere with movement.
They could make the debris disappear automatically after a period of time, similar to corpses. Then you wouldn't need to clean up if you didn't want to. Or they could just not have debris. I do like the idea of flying/rolling debris even if it doesn't remain after it hits something, though. What I wouldn't really like is having to continually repair my bases, so maybe it shouldn't harm anything other than the player, or perhaps the vehicle if the player is in the vehicle.
 
I was thinking something similar, Since it would mostly be for visual enhancement
Why not use expanded distance multiple screen overlays, and shadergraph, to create
an artificial 3d parallax view of the debris. With collision detection, and preset gibs,
like when whacking a body, or getting some wood from a log. I would love to see
tumbleweed again in the desert.
 
I was thinking something similar, Since it would mostly be for visual enhancement
Why not use expanded distance multiple screen overlays, and shadergraph, to create
an artificial 3d parallax view of the debris. With collision detection, and preset gibs,
like when whacking a body, or getting some wood from a log. I would love to see
tumbleweed again in the desert.
Yea
 
What I wouldn't really like is having to continually repair my bases, .....

I got it, need a CAT 5 Fecal Matter storm, due to all the decomposure (think I made that up) in the world.

Now add two recipes, pressure washer and water hose.

That way you can clean base. Would be faster that repair.

Brings up another idea.... After a blood moon there should be...... Well blood every where....get it?

Amazing what two glasses of wine will do for the imagination.
 
I would like to have storm causing damage to player buildings also. If they hurt player, it should also damage structures and vehicles.
Certain radius where player is, blocks for damage should be identified and damage applied to time over time of the storm.
 
I would like to have storm causing damage to player buildings also. If they hurt player, it should also damage structures and vehicles.
Certain radius where player is, blocks for damage should be identified and damage applied to time over time of the storm.
I think most players would hate that. There are already numerous posts off and on about how the game should let you repair your entire base with one click. Those players, and likely many others, wouldn't want to have to continually repair their bases, one block at a time. And the result would be the opposite of what TFP seems to be trying to do... more players would build in the forest and never bother with the other biomes since the forest doesn't have storms and you wouldn't have to keep repairing your base.

Now, if they made it so you could repair everything with one click, then there wouldn't likely be as many complaints and I could agree with storms causing base damage. But otherwise, I think it's probably not a good idea.
 
Now, if they made it so you could repair everything with one click, then there wouldn't likely be as many complaints and I could agree with storms causing base damage. But otherwise, I think it's probably not a good idea.
The problem is not just with click-and-repair. Let's say I'm away for a week and can't log into the game. I come back, log in, and see ruins where my base was. It's not very pleasant.
 
I think most players would hate that. There are already numerous posts off and on about how the game should let you repair your entire base with one click. Those players, and likely many others, wouldn't want to have to continually repair their bases, one block at a time. And the result would be the opposite of what TFP seems to be trying to do... more players would build in the forest and never bother with the other biomes since the forest doesn't have storms and you wouldn't have to keep repairing your base.

Now, if they made it so you could repair everything with one click, then there wouldn't likely be as many complaints and I could agree with storms causing base damage. But otherwise, I think it's probably not a good idea.
Expectations and assumptions of players go widely different directions. And you cant make them all happy.
I know this storm damaging players structures around them when they are online will never happen. I can live without this.

This is survival game where people want it without zombies and everything must be single click. Everything should more or less happen in instant. Unlimited backpack sizes, etc..
Where is the survival choices you have to make and face the consequences of your choices. Risk vs. reward.

These storms. Yes they disrupt what you are currently doing and you have be mindful of your actions. (i have died in mission while storm was raging. Accidentally fell down from building in massive fight had no time pay attention to storm causing damage)
Was this storms fault and they must be removed from the game, no.
 
The problem is not just with click-and-repair. Let's say I'm away for a week and can't log into the game. I come back, log in, and see ruins where my base was. It's not very pleasant.

I think that would be on a server only, correct? I would think the admin would be able to "fix" that.
 
Instead of damage which turns into more recorded data that would kill cloud storage
for consoles from what I have been reading. Why not leverage the Texture2darrays that
are already in play and over time allow the storms to apply grime overlay to textures.

If used it could also open the gratuitous blood spatter on blocks walls and environment,
after battles.

The longer you play the more apocalyptic everywhere begins to look.

The block textures would only need a layer or slice added to each.
 
Also, I'd have to be able to clean them (which would be exceedingly tedious) or it would really annoy me. I'm still annoyed we went from the nice pristine look of Reinforced Concrete to the current concrete texture.
 
An obvious issue, any new block you place would have storm damage. If not, we're back to block-level tracking.
Issue, or feature? Everything is so neat and clean. Days in it might actually start
to look like an apocalypse happened. They use to have a property Old in the textures
that allowed slight differences in the appearance.
 
I'm still annoyed we went from the nice pristine look of Reinforced Concrete to the current concrete texture.
All it takes is one extra step: painting. The paint still has the reinforced concrete texture. I painted my Horde base this way; the reinforced concrete texture makes damage more visible.
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I think that would be on a server only, correct? I would think the admin would be able to "fix" that.
The administrator can only fix what the game allows them to fix. If the damage system can't be disabled, the administrator won't be able to do anything.
 
All it takes is one extra step: painting. The paint still has the reinforced concrete texture. I painted my Horde base this way; the reinforced concrete texture makes damage more visible.
I've got ~2k hours in this game, and I don't think I've ever painted anything. I usually get bored before I'm 100% done building my base (I tend to make large, overly elaborate bases) so I never get to the point of painting. I'll have to look into that, thanks.
 
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