Riamus
Hunter
Increased complexity, yes. But that isn't necessarily an improvement. I think most players prefer not having to go through all the old steps for making concrete, for example. The people who prefer a sim still want that back, but most other players (that's my assumption, but it's likely accurate) don't want to go through a bunch of extra steps to make concrete.I do see that as an improvement; it's a step up in complexity. For a simple example: If you find a great weapon that you suck at using, you now get an organic side-quest to start improving on it. You have to choose between swapping to it entirely and taking more risks, versus carrying that old extra weapon you're decent with. Otherwise I'd just earn the XP on the old weapon of course (or realistically, in the current game, just get a forgetting elixir).
In case of your mining example, you want "at least this and that" before starting. That's sort of a balancing issue - if the early mining is actually horrible, it should be made a little less so. Of course any design wouldn't satisfy everyone, but since we're living in the world of Magical Potion Vendors, I wouldn't mind some mystical bonus beverage to boost you up temporarily to a 20/100 skill. Not a "+20", just a "set to 20". Or heck, "hire an expert advisor", an NPC yelling at you to perform better during the early mines... mildly expensive, but useful. Some more Rekt voicelines, win win
Now, if one likes that thought experiment, the basic scaling could be changed to set the Zero at whatever that imaginary pleasant "20" is, and scale the rest of the progress from there. The potions would be superfluous.
A bit more of a reflective question: Do you think there could be a satisfying "zero", or would you always feel like you need some of the early progress "in advance" wherever the zero is?
As far as weapons, I don't change weapons other than to improve an existing one, such as .44 to desert vulture or from one rifle up to a sniper rifle. So I'm not really concerned about that part unless it makes it a pain to start using a gun after the early game. I'm certainly not interested in wasting ammo in the early game just so I can use a gun effectively on horde night. For that matter, what do you do with something like a rifle? A rifle is rarely a good weapon for normal use, though you can use it for hunting (which you really don't have to do that often) and the occasional POI that has some long distance shots available. But would there be enough use of it to improve your skill in it enough to use on horde nights unless you're just wasting ammo shooting at nothing over and over? You shouldn't make it take a very small number of kills to improve if other guns you'd be using more regularly would require more. kills to improve And if the other guns required a small amount as well, you'd have those maxed out very quickly compared to a rifle.
For mining, the issue is that low level tools take forever to gather any decent amount of ore. Consider if you had to work your way up to use better tools. Have you tried mining with a Q1 stone axe? You can do it, but it takes forever. Even if you keep replacing it as you mine and gain experience, it still takes forever until you can use picks. And even low quality picks take a long time and use a ton of stamina if you don't have points in mining. I often only mine if absolutely necessary before I get an auger. I know some people prefer the high tier/quality picks, but I just prefer the no-stamina augers. About the only ore I need before then is iron and I can get that scrapping cars, which also gives me gas.
For "potions," I can already hear the screams. Some people hate the bonuses on armor because it's "magical." Having drinks to temporarily improve your skill would not likely go over very well with them. And even hiring an expert would not be realistic. Someone standing there and telling you what to do might make it so you don't make mistakes and might offer some advice that helps you do a bit better, but it also normally results in being slow as you listen to the advice and try to do things exactly as described. I doubt listening to an expert could improve your skill from 0 to 20 on a 100 scale instantly. At best, it would just help you gain experience with it a bit more quickly. It shouldn't boost anything directly.
For me, mining is something I don't mind doing once I have an auger, but it's not why I play the game. That means that if it's tedious, I won't want to do it. My zero level is basically an auger with a minimum of 1 point in both mining perks. But that's very high to use as a zero point. I can easily make this work the way things are now because I can actually wait until I reach that point before I do any real mining. Any change that prevents me from waiting and requires me to start at any zero point that would be acceptable to most people wouldn't work for me and would mean I'd probably either get ore from the creative menu, which I wouldn't want to do, or else use a mod to make a tier 1 auger that I can use right away without having to level up to use it. I don't like either of those options and I don't really see a good LBD option that I would want to use for mining.