I find it interesting they set storms to 0

I find it interesting that they turn the storms off for default..doesn't that defeat the purpose of the update..ill be keeping them on but maybe they will overhaul the storms in some way then turn them back on by default..

Because they aren't perfect but I for one love the part we're zombies start running during the day when the storm comes and I hold out agents them
 
My guess is they'll return it to default 'on' when they and the chronic complainers like where it feels in 2.4, 2.5, etc.

I had some dislikes when they first were implemented but all the updates since have improved them, and now I've removed the storm mod I had- which was just adding immunity effect to smoothies, but I like shelter as a environmental coping mechanic a lot more than a consumable.
 
Probably got tired of the whining and moaning
But you could just turn it off normally lmao 🤣
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My guess is they'll return it to default 'on' when they and the chronic complainers like where it feels in 2.4, 2.5, etc.

I had some dislikes when they first were implemented but all the updates since have improved them, and now I've removed the storm mod I had- which was just adding immunity effect to smoothies, but I like shelter as a environmental coping mechanic a lot more than a consumable.
Agreed but I think storms could have there own effects and stuff like slowing you down, bluring vision, increase zombie spawns/types etc
 
Movement and visibility debuffs I think would be a bad route, feedback-from-playerbase-wise; anything more than 10% would be seen as oppressive and crippling and they might as well just stay home and that's literally destroying playability and choice because they're stuck at home and there's literally nothing else you can do ever because you might as well wait in your base because it'd be faster to go out and do something once the storm goes away and TFP literally gave their pet hamster lung cancer. I think there were already complaints about the edge-of-screen effects when you're experiencing the biome hazard and there's also nausea effects to consider, so blurred vision would also be a perilous path.

Mind you, I wouldn't mind some additional (non-damaging) effects from storms to make them spicy (hyperstimulated zombies during storms was a fantastic choice), but I think 2.X's surge of backlash is going to put hesitancy onto changes and ideas that could be good.

For a moment, I wondered if they could add a beta branch for prototyping gameplay changes separate from experimental, but then I accepted that anything they even remotely suggest - even as a joke or buried in disclaimers of 'NOT GUARANTEED FOR FUTURE RELEASE' - is going to be interpreted as 100% factual future addition and 7DTD is 100% destroyed in the future because __ change is 1,000% objectively bad and going to give their other pet hamster explosive diarrhea.
 
I find it interesting that they turn the storms off for default..doesn't that defeat the purpose of the update..ill be keeping them on but maybe they will overhaul the storms in some way then turn them back on by default..

Because they aren't perfect but I for one love the part we're zombies start running during the day when the storm comes and I hold out agents them
It states in the patch notes that they did that as a temporary thing until they finish updating storms so people who haven't yet experienced the storms will experience them at their "best" rather than as they are now. The plan is for them to be enabled by default in 2.4 unless something delays things.

In short, it is a change for people who haven't played recently or are just getting the game rather than people who have been playing since 2.0.
 
Agreed but I think storms could have there own effects and stuff like slowing you down, bluring vision, increase zombie spawns/types etc
I agree.... I personally, want storms to be punishing. Not deadly; I really dislike the damaging component that was present. But I like having other non damaging effects like you mentioned. I want it to be a choice with consequences should you decide to go out in a storm.
 
But you could just turn it off normally lmao 🤣
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Agreed but I think storms could have there own effects and stuff like slowing you down, bluring vision, increase zombie spawns/types etc
except the whiners COULD turn it off and didn't want to do the excruciating labour of changing one setting. this is just something you see everywhere. people want the default setting to cater specifically to only them and everyone else can use the settings buttons
 
I like weather, just not as implemented....and they should NOT increase spawns.

I see nothing wrong with having to hide from the weather, whether is seek shelter or make shelter. Only one thing open for discussion (from my PoV :)) would be length of time they should or should not last. I would ASSume min/maxers would like a lenght of "0" while survivalist would be okay with a few minutes.

Gear must be used in order to mitigate the effects, but should never be an absolute 0 effect. Unless is just "Off" as a user setting, sort of like Z block damage, which you cannot turnoff (dont know if you can mod it out).
 
Only complaint I had with storms where the lightning storms volume was at 12 out of 10 and made my headset nearly explode and my ears bleed, but that was serval alphas back.
 
They should have set storms and biome hazards to off by default originally and required people to turn them on. So many people had no idea they were optional-- even going so far as to download mods by some poor guy who spent time creating something unnecessary all in order to turn them off.
 
They should have set storms and biome hazards to off by default originally and required people to turn them on. So many people had no idea they were optional-- even going so far as to download mods by some poor guy who spent time creating something unnecessary all in order to turn them off.
this sounds like a much deeper failing. if people are so unwilling to engage with the world-customization features that they don't even know there are options to turn things on and off despite it being a requirement to look at the customization options any time you start a self-hosted world then setting things off by default makes them effectively removed from the game for these people.

if someone wont even look to see if they can turn something off how would you ever expect them to look to see if something even exists at all so they can turn it on?
 
this sounds like a much deeper failing. if people are so unwilling to engage with the world-customization features that they don't even know there are options to turn things on and off despite it being a requirement to look at the customization options any time you start a self-hosted world then setting things off by default makes them effectively removed from the game for these people.

if someone wont even look to see if they can turn something off how would you ever expect them to look to see if something even exists at all so they can turn it on?
Sometimes I get the feeling that people have forgotten how to understand written text. In 10% of cases of problems in the accounting program, I just go up to the person and read the message that the program writes, usually it is something like: "Error, the required field <FieldName> is not silent". After which they begin to fill it in. That is, people understand by ear, but they cannot understand the written text.
 
They should have set storms and biome hazards to off by default originally and required people to turn them on. So many people had no idea they were optional-- even going so far as to download mods by some poor guy who spent time creating something unnecessary all in order to turn them off.
I mean, if we're using hindsight, what they should've done is no release half-baked, crap features. If they knew it wasn't ready and wasn't what they wanted it to be, they shouldn't have released the update.
 
Sometimes I get the feeling that people have forgotten how to understand written text. In 10% of cases of problems in the accounting program, I just go up to the person and read the message that the program writes, usually it is something like: "Error, the required field <FieldName> is not silent". After which they begin to fill it in. That is, people understand by ear, but they cannot understand the written text.
Not silent? That seems like an odd phrase. Error in translation, maybe? I'm assuming it's meaning that the required field is required?
 
I find it interesting that they turn the storms off for default
I do not.
..doesn't that defeat the purpose of the update
The update is about the public NOT wanting the storms (in their current form) taking up their playing time, which is the point of the update. So, no, this change is not in any way a defeat of the update, but the point of the update.
..i'll be keeping them on but maybe they will overhaul the storms in some way then turn them back on by default..
Why would they do that? You can of course choose to keep the storms on, in your own games, but the response has been overwhelmingly against them, and so they are now off by default.
Because they aren't perfect but I for one love the part were zombies start running during the day when the storm comes and I hold out against them.
That is a personal preference, of course, but when I set my game up to face off against the Walking Dead, I don't want the Z's breaking the rules I set out for my personal fun times.
 
But you could just turn it off normally lmao 🤣
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Agreed but I think storms could have there own effects and stuff like slowing you down, blurring vision, increase zombie spawns/types etc
That would be an additional reason to mod them out of the game entirely. Already folks that are having vision troubles are not being able to play as they want, and unless all vision obstructing nonsense were to be offered in an "Opt-out" setting for the visually impaired among the player base...

Just "Naw Dude, Naw..."
 
I do not.

The update is about the public NOT wanting the storms (in their current form) taking up their playing time, which is the point of the update. So, no, this change is not in any way a defeat of the update, but the point of the update.

Why would they do that? You can of course choose to keep the storms on, in your own games, but the response has been overwhelmingly against them, and so they are now off by default.

That is a personal preference, of course, but when I set my game up to face off against the Walking Dead, I don't want the Z's breaking the rules I set out for my personal fun times.
I think it should be a setting for storms. Like storm aggression or something.
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That would be an additional reason to mod them out of the game entirely. Already folks that are having vision troubles are not being able to play as they want, and unless all vision obstructing nonsense were to be offered in an "Opt-out" setting for the visually impaired among the player base...

Just "Naw Dude, Naw..."
The sandstorm and snow are a great example of what I mean by blur vision. Im not talking about like drunk blur because that would make no sense.
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I think it should be a setting for storms. Like storm aggression or something.
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The sandstorm and snow are a great example of what I mean by blur vision. Im not talking about like drunk blur because that would make no sense.
Side note I appreciate the highlight of the post its very helpful
 
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