I find it interesting they set storms to 0

If they knew it wasn't ready and wasn't what they wanted it to be, they shouldn't have released the update.
Yeh, it's a shame. It's kinda understandable, as they are still in EA - mindset; they've released half-baked features for a decade now. Now their audience is essentially a full release audience, regardless of their warnings.

That being as it is, for 3.0 I'd actually propose they release an opt-in branch, named 2.9 Experimental. Only opt-in, aimed to gather "the obvious" feedback for the upcoming things.. run the entire x.0 to x.4 cycle under 2.9 and release the "3.4" stable as 3.0 stable. That would have a chance of being the quality they'd need for an honest "fresh release".
 
I find it interesting that they turn the storms off for default..doesn't that defeat the purpose of the update..ill be keeping them on but maybe they will overhaul the storms in some way then turn them back on by default..

Because they aren't perfect but I for one love the part we're zombies start running during the day when the storm comes and I hold out agents them
They realized, they ■■■■ themselves after addition of terribly gamedesigned storms which made players more angry, so they just disabled them until better times!
Perfectly shows that TFP never were gamers and fill game with useless garbage content which just takes space instead of adding something more usefull or requested by players for long time, to make game more interesting and better!
The only interesting stuff i saw they announced, is the addition of honey production station and "electric stove which was requested by some players for long period" - somehow generous of them, after everything they did before
 
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They realized, they ■■■■ themselves after addition of terribly gamedesigned storms which made players more angry, so they just disabled them until better times!
Perfectly shows that TFP never were gamers and fill game with useless garbage content which just takes space instead of adding something more usefull or requested by players for long time, to make game more interesting and better!
The only interesting stuff i saw they announced, is the addition of honey production station and "electric stove which was requested by some players for long period" - somehow generous of them, after everything they did before
That's a lot of rage and a lot of assumptions. Care to vent?
 
Why would they do that?
They plan to do just that. They said in 2.4 that it will probably be back on by default.
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That being as it is, for 3.0 I'd actually propose they release an opt-in branch, named 2.9 Experimental. Only opt-in, aimed to gather "the obvious" feedback for the upcoming things.. run the entire x.0 to x.4 cycle under 2.9 and release the "3.4" stable as 3.0 stable. That would have a chance of being the quality they'd need for an honest "fresh release".
Regardless of versioning, I think people will act the same way. Unless the opt-in you are referring to is a closed beta style that only specific people are invited to, you'll have the same people joining the experimental and going on and on about how they don't like this or that and TFP will still spend a lot of time reworking things and adjusting them like they're doing now. You might be able to say that 3.0 was a better release, but that's no different than saying 2.4 or whatever is a better release. You'd still have just as much complaining.
 
Regardless of versioning, I think people will act the same way.
They might; but my point was to mainly change the messaging. As in "this is Not ready" being emphasized until "3.4" release. Do a Valheim and slap the beta branch behind a public password; theirs is "ididtakebackups", a fitting one here would be "imtestingabeta". The announcement that publishes the PW starting and ending with "this is incomplete, but we'd love to hear your thoughts at this point".

Something to make it obvious that they've started to give a crap about the quality. People will complain, but that's their right.
 
They might; but my point was to mainly change the messaging. As in "this is Not ready" being emphasized until "3.4" release. Do a Valheim and slap the beta branch behind a public password; theirs is "ididtakebackups", a fitting one here would be "imtestingabeta". The announcement that publishes the PW starting and ending with "this is incomplete, but we'd love to hear your thoughts at this point".

Something to make it obvious that they've started to give a crap about the quality. People will complain, but that's their right.
*Shrug* 3.0 won't be ready either way. It won't be ready until 4.x. everyone should be aware that this is still being developed and is not finished. Trying to pretend otherwise makes no sense.
 
They might; but my point was to mainly change the messaging. As in "this is Not ready" being emphasized until "3.4" release. Do a Valheim and slap the beta branch behind a public password; theirs is "ididtakebackups", a fitting one here would be "imtestingabeta". The announcement that publishes the PW starting and ending with "this is incomplete, but we'd love to hear your thoughts at this point".

Something to make it obvious that they've started to give a crap about the quality. People will complain, but that's their right.
friend...you care...you are trying to give good advice...sorry, but, it will probably continue to fall on deaf ears.
I think that you have a solid idea: an internal closed 3.0 until it is actually play tested ready.
The road map is already broken...they refuse to update it...so what does it matter now if they change the rules? we still won't get the game any faster, but, maybe WE and TFP, would both get a break? it IS a thought worthy of debate.

then reality interferes...debate with whom? TFP are not engaging on their own forums.
 
*Shrug* 3.0 won't be ready either way.
There's ready and then there's ready. Whatever additions they're planning for 3.0 are being planned to be completed by 3.4. Sure it contains bandits, so I expect a lot of tuning even during 4.0 timeframe; but in principle the 3.x additions should be Ready before the 4.0 cycle.

Trying to pretend otherwise makes no sense.
For the average purchaser of the 2.0 stable release, it felt like it's TFP doing the pretending. And with hindsight, as TFP facelifted all of it... it doesn't seem wrong. The grand release of "Storms brewing" required full reworking of ... the storms. That's appalling for a general audience.

but, maybe WE and TFP, would both get a break?
Yeah, that's kinda the idea... make smaller promises, eat a little less flak next time.
 
My guess is they'll return it to default 'on' when they and the chronic complainers like where it feels in 2.4, 2.5, etc.

I had some dislikes when they first were implemented but all the updates since have improved them, and now I've removed the storm mod I had- which was just adding immunity effect to smoothies, but I like shelter as a environmental coping mechanic a lot more than a consumable.
Ironic that you had some dislikes but set a difference between chronic complainers and apparently part time ones.

Probably got tired of the whining and moaning
The amount of whiners whining about whiners in this thread is amusing to say the least.

The Storms Brewing update was pretty bad for a major update that took a year to say the least. You can disagree but, personally I thought they missed the mark. The updates have made it much better.

I honestly think they were set to 0 because of the same reason the Storms Brewing 2.0 update was lackluster. The developers are having a hard time pinning down what people want and even when they know the problem the fixes are less than stellar at times.

Hopefully they get dialed in. The game is still fun of course, but there is definitely much to be desired still.
 
Ironic that you had some dislikes but set a difference between chronic complainers and apparently part time ones.
Diplomatic answer: a) I've never claimed to be devoid of hypocrisy, b) "chronic" is a key phrase in my personal distinction, c) for whatever reason I was conflating biome hazard damage and storm damage into the same concept in my head when I mentioned my dislikes.

The mod put storm damage immunity into the smoothies, but with shelter being changed to affect the biome hazard effect, I felt the biome hazard/storm balance was good enough to revert to vanilla smoothie effects; reducing the biome hazard threat makes the pressure of the storm feel a little bit more special, even though they're both negated by shelter and one only matters until the resistance gear is in play.

I'm (not even cautiously) optimistic for whatever storm tweaks they keep doing for 2.4, and whatever the updates beyond bring, for the same reason I felt like the forum was worth posting in - developer team members speaking fairly candidly about their own opinions and internal consensuseseses on the gameplay feel on these forums, which is a very reassuring openness that I very much enjoy seeing. Not ashamed to say, I get a little more bummed the less I see dev team members posting on the forums because the sarcasm and internal insights are a joy- but they're busy, so they claim!, and they play the game and likely want to have fun doing so, too, even if it's part of their job.



Easy it is to forget the most important lesson of Internet communication.

 
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