V2.2 b3 Stable

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I don't understand what that means?

Please tell me how to do this on our PlayStation consoles!
 
I don't understand what that means?

Please tell me how to do this on our PlayStation consoles!

The server you're connecting to isn't being run on a console. The server is being run on a PC. The server has Khaine's backpack mod installed on it. It's a server-side mod, which means that it doesn't matter whether or not consoles can use mods because the server is not a console.
 
The server you're connecting to isn't being run on a console. The server is being run on a PC. The server has Khaine's backpack mod installed on it. It's a server-side mod, which means that it doesn't matter whether or not consoles can use mods because the server is not a console.

Consoles can't connect to servers running mods, can they? I don't follow those topics, but every time someone offers mods as a solution there is the rebuttal that that won't help consoles.

Anyway, there have been posts about this inventory problem also being attributed to servers not updating properly, usually Nitrado it seems.
 
Consoles can't connect to servers running mods, can they? I don't follow those topics, but every time someone offers mods as a solution there is the rebuttal that that won't help consoles.

Anyway, there have been posts about this inventory problem also being attributed to servers not updating properly, usually Nitrado it seems.

Consoles can't use client-side mods. Consoles can* connect to servers running server-side mods. That's where a lot of these issues are coming from.

*At least, as I understand it. I've seen Nitrado thrown around a lot, but I thought the issue was that Nitrado incorrectly reports servers as being mod-free even though they may still have outdated mods on them...?
 
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There are 2 types of mods... Client-server mods and server only mods.
Client-Server mods REQUIRE a download of the mod by the connecting computer and also on the server. (not console compatible)
Server Only mods are installed on the server and they "push" the mod files changes to the client connecting pc or console.

The Khaine's backpack mod is server only. (and my above comment shows the steps needed to fix it)
( https://7daystodiemods.com/bigger-backpack-mod-60-96-slot/ )

Nitrado is a hosting company and people can put either type of mod on their server which will affect who can join.
 
There are 2 types of mods... Client-server mods and server only mods.
Client-Server mods REQUIRE a download of the mod by the connecting computer and also on the server. (not console compatible)
Server Only mods are installed on the server and they "push" the mod files changes to the client connecting pc or console.

The Khaine's backpack mod is server only. (and my above comment shows the steps needed to fix it)
( https://7daystodiemods.com/bigger-backpack-mod-60-96-slot/ )

Nitrado is a hosting company and people can put either type of mod on their server which will affect who can join.
That's not true. Server only mods are not allowed on a crossplay server. Console clients won't be a able to connect if you have any installed.
 
That's not true. Server only mods are not allowed on a crossplay server. Console clients won't be a able to connect if you have any installed.
Not entirely correct. The only server mods you can install are ones that do not alter xml files. Ie purely server side admin only mods

Csmm/cpm/takaro works on crossplay
Allocs server fixes works

Map gen mods are client side only and only work on pc. However prebuilt pois can be added to a server but nothing will trigger on console user end.

There are a few quality of life mods that would not add load but as they alter xms files no dice.
 
Not entirely correct. The only server mods you can install are ones that do not alter xml files. Ie purely server side admin only mods

Csmm/cpm/takaro works on crossplay
Allocs server fixes works

Map gen mods are client side only and only work on pc. However prebuilt pois can be added to a server but nothing will trigger on console user end.

There are a few quality of life mods that would not add load but as they alter xms files no dice.
He was obviously talking about xml mods. Dll mods don't get pushed to the client.

"Server Only mods are installed on the server and they "push" the mod files changes to the client connecting pc or console."

And then explicitly giving the example of Khaine bigger backpack mod.
 
Map gen mods are client side only and only work on pc. However prebuilt pois can be added to a server but nothing will trigger on console user end.

That's handy to know about POIs and consoles. It is very much like on PC in that triggers like key racks also don't work unless the POI is installed locally. I assume this is because both clients get blocks pushed to them from the server (to get the current state) but none of the POI's XML is transferred to the client. The native TFP POIs would work because those POI's XML got installed with the game.
 
That's handy to know about POIs and consoles. It is very much like on PC in that triggers like key racks also don't work unless the POI is installed locally. I assume this is because both clients get blocks pushed to them from the server (to get the current state) but none of the POI's XML is transferred to the client. The native TFP POIs would work because those POI's XML got installed with the game.
That is correct as far as I understand things.

I was looking at the POI editor as a way to get a cool home base you could plop down to save on resource building...
 
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