BFT2020
Hunter
Some thoughts (some random) about V2.3 experimental
- I actually like that biome progression is not a linear path anymore. I did unlock Burnt forest and then desert....but since I am playing a Wasteland center map, having to travel around the wasteland for multiple trips on my minibike as I moved my base from the Pine Forest to Desert was a non-starter. Luckily I was able to unlock wasteland fairly quickly to shorten the drive distance between trips.
- I do miss loot stage caps on the biomes. I haven't yet tried to see if I can code them back in, probably attempt to do so when I finish my current playthrough
- I do miss that the plague splitters are now not cloaking. I thought that was an interesting add to the game play.
- I think the infection rate of plague bees might be too low. I have yet to get infected and I am not that good of a gamer to avoid them all the time.
- Not a fan that you can wait out storms in unlocked biomes in a shelter and not have to worry about the biome effects. With POIs being all over the place, you don't have to prepare a lot of biome gear to wait out the storm. I actually enjoyed having to either wait it out (if I had enough supplies on hand to craft more) or leave so not to get caught up in a storm too long in the biome
- Found out in Fort Razor that some of the tents will protect you from a storm event....the porta potties, not so much.