PC V2.3 Experimental

You could argue that there will always be people who are unhappy and being loud doesn't necessarily represent the majority, but this time it's clearly different. Good job for finally listening to and responding to the overwhelming amount of negative feedback. We'll see what comes of it.
You could also argue that the majority of players are not loud and are quietly enjoying the game the Fun Pimps are in the process of making. A quick reading of the Steam charts indicates that something like 50,000 people play each day, through Steam alone. You are but a drop in the bucket (or jar).
 
Same, but I'm sure numerous mods will pop up to flesh that out. I'd love to see a lot more complexity in biome survival, but the majority of players would absolutely hate it.
I've reworked the biome challenges for Wasteland. Each one has 9 with various things to be done. Was 8, but I did add the survival gear challenge for each biome that 2.3 added as it makes sense. The final challenge for each was surviving a bloodmoon in each biome.

If they leave shelter as is I will definitely take it out. It's just a simple IsSheltered check on each hazard buff it looks like.
 
I've reworked the biome challenges for Wasteland. Each one has 9 with various things to be done. Was 8, but I did add the survival gear challenge for each biome that 2.3 added as it makes sense. The final challenge for each was surviving a bloodmoon in each biome.

If they leave shelter as is I will definitely take it out. It's just a simple IsSheltered check on each hazard buff it looks like.

I think sheltering is fine, it's the protection amount that I have a problem with. 100% protection is just too much (imo). For example, if shelter gave you enough protection that eating a bit of food or a very occasional bandage (or whatever) was enough to counteract it, at least there would be *some* form of cost involved with sheltering in a biome you aren't kitted out for.
 
I think sheltering is fine, it's the protection amount that I have a problem with. 100% protection is just too much (imo). For example, if shelter gave you enough protection that eating a bit of food or a very occasional bandage (or whatever) was enough to counteract it, at least there would be *some* form of cost involved with sheltering in a biome you aren't kitted out for.
I could see that I guess. Maybe have the effects drain your food and water as well as your health. Would be more of a deterrent early game when you don't have the resources to heal/eat/drink constantly.
 
The game is already highly optimized. If it were not, you would get 5 FPS.

Optimizing is typically a diminishing return process. In the beginning say you get some code to run 100% faster. Next time 20%, then 5%, then you can barely find anything to make that code faster and your time is better spent elsewhere.

AI or pathing is not the performance bottleneck with zombies. Easily shown by turning off AI and the frame rate barely improves. Most performance goes to culling, drawing, colliding and animation which is largely time spent by Unity.
I never claimed AI or pathing is the primary problem, as someone mentioned before the issue largely stems from collision tests, I also looked and profiled the code, there seems to be collision tests happening every frame which should not be the case. Also rendering didn't exactly show up when I was profiling it, the animations do contribute a bit but if I look away so that no zombies are visible the impact is rather small. I mean you guys have the same tools as I have to profile the code, in this case the built-in Unity profiler, for me it is much harder to change the code to improve than it is for you, it kinda sucks actually if I had to do this either via Harmony or directly patch it in the binary, there is plenty to optimize.
 
You are making it sound like your life's miserable and you are sweating your butt off to satisfy people while getting constantly yelled at. On one hand, welcome to the internet. On the other, the team ■■■■ed up big time and has been for a while, people just got fed up. You're paying the price.
I would have not gotten that from "boundaries, purpose and a good sense of humor".
 
Good luck getting the data off them even if you have a floppy drive. I tried that years ago and only managed less than half. The rest was all corrupted from age, even on commercial disks from apps, games, etc. If I tried how, I probably wouldn't get 10% of it.
I am sure I probably moved most (if not all) of it over to cd's and then to dvd's as storage changed. I don't think I would have just left it on floppies as my only back up.
I tend to overdo it and probably got multiple copies of files everywhere lol
 
Jeez. Even update threads are being spammed with inane demands for jars. What is this, one crazy person using AI to generate hundreds of posts under different accounts asking for jars back out of all the random things they could want?
No, we are just mostly a bunch of autists (I don't mean to assume, but I'm kinda getting those vibes reading some of this dialog) that are incredibly bothered with VERY unwelcome change. We make up a really large portion of the people that buy sandboxes. I also want jars back, as well as LBD, my rooftop farm to actually grow, 2-3 layered clothing to come back (I know that will probably need to be a mod), and proper weather effects again; I miss going out in a thunder storm and freezing to death... but getting rid of the stupid linear biome ■■■■ was defiantly a step in the right direction
 
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Not sure if I like the change where buildings also protect you from the hazards.
Well, that's why we say "on case of <insert hazard here> shelter in place" or "find shelter".
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You could also argue that the majority of players are not loud and are quietly enjoying the game the Fun Pimps are in the process of making. A quick reading of the Steam charts indicates that something like 50,000 people play each day, through Steam alone. You are but a drop in the bucket (or jar).
Also that 50K is NOT the same people every other day, so the actual total of different people playing the game say, after a week, could mean that three times that number of different people have been playing (maybe more).
 
You could argue that there will always be people who are unhappy and being loud doesn't necessarily represent the majority, but this time it's clearly different.
Nah, I doubt it. With about 40k players on average lately, I find it hard to believe >20k are unhappy with the game. I believe it is a vocal minority of long-time players who are emotionally invested in how the game used to be. They tend to dominate discussions here on the forum because this is where long-timers hang out and because those who are not happy almost makes more noise.
 
Hum, numbers can be deceiving. For instance, millions of players bought the game, so if only, say 300k, still play the game, you could argue that most have dropped it and therefore, it's proof the game now sucks for the majority.
But that's not the truth, as many players stopped playing the game because they never liked it, or just don't have a computer anymore, or don't have the time, etc.
Anyhow, I'd be careful when invoking numbers, as they can mean what you want them to mean.
 
I believe it is a vocal minority of long-time players who are emotionally invested in how the game used to be. They tend to dominate discussions here on the forum because this is where long-timers hang out and because those who are not happy almost makes more noise.
well yeah we were sold a survival sandbox; that seems to be less of either of those words with every passing update you expect nobody to complain about that?
 
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well yeah we were sold a survival sandbox; that seems to be less of either of those words with every passing update you expect nobody to complain about that?
These very patch notes are changes players asked for to make the game feel more sandbox so I am not sure why you are complaining still.
 
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