The new update is still weird and doesn't really address anything.

So, you don't think "it just takes time", just "it won't get implemented"? I agree. I was asking why BFT doesn't... ;)
Yes, it would take time if they implemented it. As far as whether or not they do so, I have no idea. That was just my opinion that it wouldn't be worth it. I don't know whether or not TFP thinks it is worth it.
 
Yes, it would take time if they implemented it.
Those thighs man, they save lives. BFT, presumably replying to OP said "it takes time". That implies he thinks further changes are being implemented, and we should just wait for them. Given the list of things in the OP are things that would go explicitly against the design goals stated by TFP, I got curious and tried to ask him if he meant the whole OP and/or had some info I don't.
 
First of all the new gear icons are not simply a swap out for badges. The fact that you craft them yourself rather than getting them as a reward from the trader is a huge change. Maybe if it was still a reward handed out by the trader it would essentially be the same but cutting out trader involvement completely really gives it a different vibe.
To me, that is not as significant as you seem to suggest. If someone is opposed to traders, then sure, it is a big deal. Otherwise, it isn't. So you get it by crafting it instead of as a reward. It's different, but not really significant. The process is practically the same. You compete the challenges. Then the difference is whether you craft it or go to a trader for it. That is all. Some might consider it a different vibe, but I have a feeling many are like me and don't see it as a significant change.

Note that I am not talking about the ability to make it for others or to drop it on death. Those are changes that can impact players more significantly, but just that you don't get it from a trader? That isn't what I would call very significant.
 
Some might consider it a different vibe, but I have a feeling many are like me and don't see it as a significant change.
Yeh, the facts that you 1) craft it and 2) it's a set of reasonable gear, it's an improvement, but it's something like 10-20% of the way. The challenge-page lockdown remains quite weird, and way more significantly so...

Since TFP wants to tie biome progression to quest tiers (apparently), go full speed ahead. Rekt tosses you a smoothie when he tells you to go see Jen; you show up to Jen and she wonders why on earth aren't you wearing a gas mask. And as the local resident, tells you how to make one. Voiced lines and all. Repeating that 4 times might get a little weird, so maybe you know to ask about the cold when you get to Hughie, or even when leaving Bob, but anyway ... something along those lines to tie it to the world.
 
Who gives a ■■■■? Can we not let things bake a while before they're made so concrete there's no changing them? Can we not exhibit a little bit of patience?

Oh, right. Patience is a virtue most don't possess. Thanks for the reminder.
Man...calm the ■■■■ down. I just want some general communication.
It's Q3 2025. The roadmap? they won't even address the roadmap.

I get that it will still be 4-6 weeks (or so) before faatal switches to start 3.0 work (I got that from his recent post).

But what about the sandbox? TFP mumbled something about looking into it, I am assuming it would NOT TAKE PRECEDENCE over finishing this game first. (i hope)
BUT actually gathering data from the players would be a great distraction...be a great thing to talk about...be great for them. PLUS it would look like they are FOLLOWING UP ON SOMETHING...which would also be a good thing for them. Sandbox could even be a separate game for all I care...then they could get PC to pay twice too. (since they seem to be the ones who want it most)
Joel got a lot of people stirred up...and is not following up...that is not great...should be resolved.

people outside of this site KNOW that TFP is not even communicating here...that looks terrible.

So yeah...I'd like it if they hired someone who understands communication and public relations...sue me.
 
Joel got a lot of people stirred up...and is not following up...that is not great...should be resolved.
So, Joel tossed an idea out there which he obviously had predetermined opinions about. "Did you like jars because they were immersive or becuase they were easier?" Way to go with the either/or mentality as opposed to the both/and. All I can say.

But it was asked in passing. Why make such a big deal about it?

We all know your opinion regarding timelines and sticking to those timelines and/or communication about those timelines. You've made those quite clear.

Honestly, I think them too restrictive of TFP. They're not robots. Thank God they don't act and think like robots...although they may be unaware how industry trends are affecting their judgment. Again. All I have to say.
 
So, Joel tossed an idea out there which he obviously had predetermined opinions about. "Did you like jars because they were immersive or becuase they were easier?" Way to go with the either/or mentality as opposed to the both/and. All I can say.

But it was asked in passing. Why make such a big deal about it?

We all know your opinion regarding timelines and sticking to those timelines and/or communication about those timelines. You've made those quite clear.

Honestly, I think them too restrictive of TFP. They're not robots. Thank God they don't act and think like robots...although they may be unaware how industry trends are affecting their judgment. Again. All I have to say.
It is hard to ignore "in passing" but I will
I'm making the valid point that public opinion is still dropping.
It was said to be constructive. You're right, my opinion is known, but, I have not been asking for any dates for awhile now...just communication.
I don't think we will see Bandits before Q4 2026...that's not doom and gloom...that's me giving myself...and I guess all of you...a large buffer zone of time where I am not getting involved in how long it is taking...no need. I also think that if they take all of that time and still are not fixing their public relations it will hurt them in the long run. I don't even know why I am trying to help. I will only buy another game from them IF it is finished...and I will still wait a year just to be sure. Still don't want the company to fail...just not a fan of the management. I love the game.
 
it was almost a month ago...Joel to my knowledge has not followed up on the Reddit post with that poll (or whatever it was he planned to do instead)
broken record time: maybe they should hire someone to do communication for them? a community manager?
You are really obsessed with the community manager idea. It's peculiar to me. I don't think it's a bad idea or anything, but it's also not a particularly novel idea. I'm sure if they thought it would be worth the cost (assuming they'd have to pay someone to do it), they would have done it. Just trying to save you some frustration (What was it that Elsa sang?).
 
"Too soon for feedback, it isn't even out yet; let them cook."
"Come on man, feedback is pointless - it just came out, let's see how they modify it."
"What? Why are you trying to change it now, it's been like this forever. Too late to fix it now."

Take a pick and any feedback is always pointless.

But why do you care about those statements by other gamers. TFP hasn't made those statements. If someone says its too soon for feedback, or too late for feedback, or feedback isn't going to change anything, how does that stop you from giving it anyway and how does it stop TFP from reading it? It's just random people with no real influence for whether your feedback makes an impact or not. It's just contrary opinion on a message board and it doesn't somehow bamboozle the developers.

It's not like they wipe sweat from their brow and sigh in relief when they read someone on the forum tell someone else, "It's too soon for feedback" and think, "I'm glad I don't have to get started on fixing THAT yet. That guy said it's too soon."
 
It almost feels like the "Town Hall" was just a waste of time for TFP and for us. This last update is fairly silly imho.
Not at all and not at all.
Simply replacing the badges with icons is one thing, but it's WEIRDLY implemented. Why would you wear all four of them at once? Why wouldn't you just be able to equip one at a time and have it be graphically represented on your character.
Why would anyone actually give any care on why you would wear them all at once? Also, I don't want them to show. Why have nice armor so why are going to throw some stupid mask over it? We got rid of the clothing system for a reason. It looked like crap. I think clothing is important, but the important aspect is hunting for the various clothing and what the stats meant on the clothing and was most certainly not for it's amazing aesthetics.
Everything is really feeling slapped together lately.
They made the changes for everyone very quickly. What would you expect? Offer proper feedback on what they should change and maybe they will take more time on it. Possibly no, but if enough people had the same proper critique maybe. Either way it is better than no suggestion.
We've drifted FAR away from TFP giving a flying fig about any kind of immersion. It's almost like there are devs behind the scenes simply coming up with stuff to throw at the game to justify them having a job. It's a lot like congress just passing bills to justify their jobs. There's no real point, but it keeps them busy.
I agree the direction towards fantasy and RPG has been generally not appreciated. It's not good to be frank.
Just give us a barebones sandbox mode. You said you were working on it but we haven't heard squat since the "Town Hall". I think it's already been forgotten.
What does "barebones" mean? Like no traders? No cities? No trees?
Sadly it makes people who have proper opinions feel ostracized because people are too tired of people asking for change improperly that we all get lumped together.
My guess? Because it's fun. I like the new armor sets. I like that they have bonuses when wearing the full armor set. I like that each armor piece (or most, anyway) have unique boosts to various skills, etc.
I hate the new armor sets abilities. I don't mind the aesthetics so much. I dislike the RPG elements of set bonuses and the no fall damage is just stupid.
New skin, same mechanic. The mechanic was the problem. It´s still a boring to do list. Either make this somehow interesting, like a quest or a boss fight, or do it survival style that you need to adjust to temperature and weather conditions in the biomes and adjust enemies, so that you have stronger enemies in each biome.

This fixes nothing. Makes a bit more sense but is still boring af.
No the skin was the problem too. I agree the challenge system is garbage, but it's still better than it was.
 
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