I went back and re-watched the Town Hall stream (once again) to make sure I heard things correctly. You're absolutely right. They did say that there was going to be a sandbox mode. They also said that there was going to be a story mode. Now I could be wrong, but I interpreted this as being two separate modes in the game: A sandbox mode and a story mode--which means that the developers are referring to the current state of the game as the sandbox mode.
This also means that there are going to be RPG elements in this version of the game IN ADDITION TO sandbox elements that players are currently requesting. Furthermore, players are also requesting that RPG elements be removed from the game and replaced with more realistic mechanics--such as removing the "Boy Scout Badges" and replacing them with, for example, gas masks for the burnt forest. In other words, the developer's sandbox version of the game is going to include elements of RPG & sandbox--which is what created the current conflict in the first place, which means it isn't going to work. Thus, the only LOGICAL solution in order to RESOLVE the above problem is to create two separate modes, thus separating the problems that created the conflict in the first place: Sandbox Mode & RPG Mode. And, of course, Story mode (later on). Thus, the solution that I'm proposing includes 3 different modes. The developer's solution only includes 2 different modes.
Unfortunately, simply naming these two modes "Sandbox Mode," and "RPG Mode" is also causing conflict, as you can see from the posts above. Such is the internet.
Frankly, I really don't care what they're called. The only thing that really matters is you separate the problems that created the conflict in the first place. So, for the sake of simplicity, why don't we call them Mode 1 and Mode 2?
Mode 1 will include all the changes that the developers are making from the town hall meeting, in addition to any future changes that players may request. This mode will have minimal RPG elements in it.
Mode 2 will be the true version of the game that the developers want to develop, which appears to be a preference for adding RPG elements; thus, the version of the game that will have the most RPG elements will be Mode 2. Since there are players who prefer RPG elements in the game, they will most likely be the ones to make suggestions to the developers for this particular mode.
So, now that we resolved that issue, let me take a poke at future disagreements: As I mentioned before, this is the internet, so I know that more arguments are coming. So, if you simply want to argue, I'm fine with that. I don't mind arguing. In fact, I actually enjoy it sometimes.
But... for the sake of brevity, how about this: How about presenting your own solution for the current state of affairs, or improving on the solution that I just provided to you? In other words, provide a productive outcome to resolve the issues at hand... because when it comes right down to it, arguing semantics is just a waste of time.
I await your response...