My solution to save this game

What you describe as rpg, is actually fps with rpg elements. It's not, and will never be an rpg.

But semantics aside.
Making two modes: sandbox mode and story mode would be good, and would not need lot of work, just made all things old fans wanted: survival in voxel based sandbox game (with underground bases, full immersion, temperature, few kinds of meat, more engaging parking and cooking, action skills, better crafting progression). And for story mode just disable most of those functions and design specific quest paths for trades.
I would also love to remove traders from sandbox mode, and made quests via notes, currently traders breaks immersion.
You can already get rid of the traders in the map customization/edit mode. You say traders break immersion, but yet without doing jobs for cash and exp, it'll take a lot longer to level up skills and your character.
 
I like some of the ideas that you mentioned, especially regarding the traders. I don't use traders all that much myself, and I really don't like questing--at all.

Most of the time I just use traders in the late game to acquire solar panels. So if there was another way to acquire solar panels for my electric traps, I wouldn't mind turning traders off myself.
They may have changed it, but on update 1.0, you could get solar panels from loot. I've even gotten solar panels from zombie loot bags during bloodmoon, although it was on day 100+ when my character was level 80+.
 
You say traders break immersion, but yet without doing jobs for cash and exp, it'll take a lot longer to level up skills and your character.
Merchants don't affect the leveling speed much. Leveling up without a merchant is not a problem at all. The problem is collecting magazines.

I'm currently playing without completing quests, and if it weren't for other players' shops, the situation with magazines would be very sad.
 
You can already get rid of the traders in the map customization/edit mode. You say traders break immersion, but yet without doing jobs for cash and exp, it'll take a lot longer to level up skills and your character.
Not to mention magazines that are replenished every time a POI is reset for a quest, magazines from quest rewards, and the traders’ constantly refreshed stock. But this argument holds literally zero merit. Traders break immersion, and the devs have made them mandatory, which is the core concern here. Most of the negative player feedback could be summed up as: remove (or change) obsolete forced activities (look - biom progression, trader quests, dew collectors removing jars. Those are not "bad" things that players wants to removed. Those are forced activities, that limited playstyles, and have to be either reverted or changed. It's so simple).

Removing traders — or at least adding a toggle for them in the game settings — should go hand in hand with proper balance changes. Ideally, balance should come first. If traders absolutely have to stay, they should be an optional feature, not a core mechanic. Interacting with them should be just one of many viable playstyles, not a fundamental part of progression.

That way, disabling traders wouldn’t break the balance. I do agree that if we simply removed them right now, progression would slow down drastically — but that’s a separate issue that needs to be addressed on its own.
 
If traders absolutely have to stay, they should be an optional feature, not a core mechanic.
At the moment, they are optional anyway. No one forces you to go to them, except for the first test, when you need to find the first merchant. Any visit to the merchant is an option that you have chosen for yourself.

What will happen to your character if you do not go to the merchant? Will he die? No. Will his stats decrease? No. Will he get sick? No.
Then why did you decide that merchants are mandatory?
 
From what I gathered from the stream, the forced linear path was going bye-bye but for story mode, hopefully including the "no large cities in the Forest" non sequitor now that it's been mentioned. Further, it makes no sense to go backward. Ergo, I very much doubt they'll even consider doing that, i.e. back to A10 or back to A16 even as a touchstone. Personally, I don't think it necessary at all to go backward. The hybrid systems -- organic water collection alongside dew collectors and LBD for skills and magazines/books for crafting, etc. -- they might consider implementing once 2.0 and 3.0 is complete is a different story. All else can be handled with mods except, of course, on console. The community can be reasonable about it or not and it's mostly been not from where I sit.

There is a way to handle it with a mod. TFP could create a mod as a free DLC. That would be distributable to console.
 
There is a way to handle it with a mod. TFP could create a mod as a free DLC. That would be distributable to console.
What kind of mod? (I don't think the consoles would make an exception for it, whatever it is.)

I'd think a story mode and fully randomized RWG mode would be sufficient as far as linear and nonlinear options go. The story would naturally take the player through the biomes and/or particular POIs and RWG (without story) would be completely freeplay.
 
At the moment, they are optional anyway. No one forces you to go to them, except for the first test, when you need to find the first merchant. Any visit to the merchant is an option that you have chosen for yourself.

What will happen to your character if you do not go to the merchant? Will he die? No. Will his stats decrease? No. Will he get sick? No.
Then why did you decide that merchants are mandatory?
No. But not going to traders cripples your progress. It's like not interacting with mailboxes and other book delivering storages. Will it decrease your stats, or make you sick? No. But will it slow your character progression? Hell yeah.
You can play without traders, but they more than doubles magazines income and provide unlimited resources, also, there is challenge that req you to make 11 traders quests. Also, you HAVE TO visit them to receive rewards form challenges.
Also, you literally cannot obtain solar panels without buying them, and to buy them you need tons of dukes.

So no, you may not interact with traders, but unlike other activities, not doing quests will hurt your progression by a lot.
You may not interact with mining and woodchopping, you can have raw resources from POIs and quests, but you don't need it since you can buy and find tools and weapons without needing to gather resources. You may not interact with hunting, leather and meat can be bought or acquired from pois, quests and trade. You may interact with ONLY traders to have everything, but doing everything but interacting with traders gives you less and still not everything.

It's also skill efficient. You can go only intellect to get everything game have offer to you, but ignoring traders require investing in all trees but intellect.
 
You may not interact with mining and woodchopping, you can have raw resources from POIs and quests, but you don't need it since you can buy and find tools and weapons without needing to gather resources. You may not interact with hunting, leather and meat can be bought or acquired from pois, quests and trade. You may interact with ONLY traders to have everything, but doing everything but interacting with traders gives you less and still not everything.
But here you are wrong. It took me about 5 stacks of wood to build the base. I need another 5 stacks of clay and stone to improve it. No merchant will sell me that much. So you need to dig up resources, but you don't have to run to the merchant.
 
But here you are wrong. It took me about 5 stacks of wood to build the base. I need another 5 stacks of clay and stone to improve it. No merchant will sell me that much. So you need to dig up resources, but you don't have to run to the merchant.
1. 5 stacks tof wood to make base frames is a little extreme.
1a) How did you gather this wood? using stone axe? If not, then where did you get magazines? How many more would you get with doing quests? How much more wood would You get with better tool from quest reward/found in poi/bought/crafted due to found magazines?
2. While doing 3 trader quests i earned enough cobblestone to create my base. It was not 3 whole stacks, but i didnt needed as much. And since i dont need to upgrade each block from frame to steel i could just craft and place cobblestone blocks... whichis faster than starting with frames. Not to mention other resources i got from pois/quests. How many iron, stone and clay you got while harvesting this wood alone? Becasue while doing quests alone i can get all those resources and many more.
3. Without doing quests and looting pois i cannot go further than stone axe and stone shovel, which means gathering resourcess will takes ages, even if i put all skill points to strenght, mother lode and miner69er.
 
What kind of mod? (I don't think the consoles would make an exception for it, whatever it is.)

It doesn't matter what kind it is. TFP can do anything with the game code on all levels and distribute it to console players if they package it as an official DLC. That includes everything a modder could normally do and more.
 
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Sure. But if they should land on A16 for example I would prefer if the called it something like A16 mode, not sandbox mode. If they should land on A10 or anything around there I would see a lot more justification to call it sandbox mode. But in the end, just a silly label
I agree...it is more likely what people are asking for should be called "more open world" and not sandbox. Because someone might get malicious and roll back the game to where it had no features and call that sandbox.
I even said in my post that a16 is the "popular" option. It doesn't mean there won't be many sold on previous versions who will be unhappy, especially if they might get unjustified hopes by it being calling sandbox mode.
well...I hope the pre A16 people turn up to the conversation and have their say...or are revealed by the information gathering...have not seen or heard any...doesn't mean they don't exist.
Not me. I am not part of TFP. And A10 for example is not a reinvention just like A16 isn't.
people are asking for A16...I'd have to guess they are mostly from the PC base. So going back to A10 to remove the features that the majority of posts on here appear to be asking for would be going backwards. building a "sandbox" instead of more open world feeling A16...well that would be reinventing the wheel...bordering on malicious compliance. Clear communication would be a real help.
 
1. 5 stacks tof wood to make base frames is a little extreme.
1a) How did you gather this wood? using stone axe? If not, then where did you get magazines? How many more would you get with doing quests? How much more wood would You get with better tool from quest reward/found in poi/bought/crafted due to found magazines?
2. While doing 3 trader quests i earned enough cobblestone to create my base. It was not 3 whole stacks, but i didnt needed as much. And since i dont need to upgrade each block from frame to steel i could just craft and place cobblestone blocks... whichis faster than starting with frames. Not to mention other resources i got from pois/quests. How many iron, stone and clay you got while harvesting this wood alone? Becasue while doing quests alone i can get all those resources and many more.
3. Without doing quests and looting pois i cannot go further than stone axe and stone shovel, which means gathering resourcess will takes ages, even if i put all skill points to strenght, mother lode and miner69er.
Your base is just small. I came to the size of the base 26x11 on the outer walls. And it has a "cheese" base 4 blocks high and 2 floors, each of which is also 4 blocks high, plus balconies, the lower one for myself, the upper one for the dew collectors.
Yes, I chopped the tree with a stone axe, I don't see a big problem in this. Of course, it took a lot of time, but overall it is acceptable.
For the quest, the trader can give a maximum of 500 cobblestone, this is enough for 50 blocks (update or production does not matter). 50 blocks is nothing. I have 70 in the base foundation.
 
Your base is just small. I came to the size of the base 26x11 on the outer walls. And it has a "cheese" base 4 blocks high and 2 floors, each of which is also 4 blocks high, plus balconies, the lower one for myself, the upper one for the dew collectors.
Yes, I chopped the tree with a stone axe, I don't see a big problem in this. Of course, it took a lot of time, but overall it is acceptable.
For the quest, the trader can give a maximum of 500 cobblestone, this is enough for 50 blocks (update or production does not matter). 50 blocks is nothing. I have 70 in the base foundation.
You haven't answered all the questions. But what you are saying is that not doing quests is crippling You.
Stone axe to get 6x7k wood? Steel axe is chopping 1600 wood in one chop, stone axe needs how many? 50 chops? And all this time, You were only chopping wood. When You gather stone and clay? With stone axe and stone shovel?
Meantime doing quests gives You wood, cobblestone, stones, clay, polimers, and many more. Additionally you are getting magazines, which cannot be obtained while choping woods or mining. Using Dukes from quests you get additional cobblestone (which is cheap as hell, totally not worth making it by yourself), and get mods for dew collectors which increase its effectiveness (twice yield, faster gathering, no need to boil water). Also, while doing quests you can get bike, and parts for other vehicles for free. Building bases you can't even learn how to make it.
 
Meantime doing quests gives You wood, cobblestone, stones, clay, polimers, and many more. Additionally you are getting magazines, which cannot be obtained while choping woods or mining. Using Dukes from quests you get additional cobblestone (which is cheap as hell, totally not worth making it by yourself), and get mods for dew collectors which increase its effectiveness (twice yield, faster gathering, no need to boil water)
The merchant gives too little cobblestone. So what if he gives 500 for the quest? Upgrade 50 blocks? Well, I'll buy another 500 from him, that's another 50 blocks. The next time I'll be able to buy cobblestone is in 4 days. That's very little. And dukes... There are already quite a few of them. While chopping down trees, I sold him flowers for 20k.
 
The merchant gives too little cobblestone. So what if he gives 500 for the quest? Upgrade 50 blocks? Well, I'll buy another 500 from him, that's another 50 blocks. The next time I'll be able to buy cobblestone is in 4 days. That's very little. And dukes... There are already quite a few of them. While chopping down trees, I sold him flowers for 20k.
So... You are interacting with traders then?
And how many magazines did you get in the meantime? How long is taking to gather stone and clay for those 500 cobblestone? Using stone tools... More than doing one quest. More than doing three quests. Bags with clay and cobblestone in POIs are much more efficient way to gather cobblestone than to manually get it with stone tools.
 
But not going to traders cripples your progress. It's like not interacting with mailboxes and other book delivering storages. Will it decrease your stats, or make you sick? No. But will it slow your character progression? Hell yeah.

And this is bad because why? Are you in a competitive race with somebody when you play? Is finishing the game within 30 game days better than finishing it in 50+ game days?

I would rather play the game out slowly over 70ish days and be challenged throughout since my progression would be closer to the game difficulty progression than to finish in 30 days or less and constantly be OP vs the game. That's just my own preference so my "Hell yeah." reaction to playing in a way that maintains a slow and natural progression is more like "Hell Yeah!!! XD XD XD"
 
Bags with clay and cobblestone in POIs are much more efficient way to gather cobblestone than to manually get it with stone tools.
Excuse me, but what version are you playing? A16, where they dropped a hundred, or 2.2, where they dropped a dozen?
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And how many magazines did you get in the meantime?
Not a little. I play on a PvE server.
 
Is finishing the game within 30 game days better than finishing it in 50+ game days?
Without magazines, and sticked with stone tools and wooden club? I doubt You can "finish" game in 1000+ days.
Unless You are going to pois. But point remains. Currently game have one and only playstyle and this is a problem. Traders are not "mandatory" but are essential to game progress, especially with biom progression turned on. Traders breaks immersion in post apocalypse like 7d2d, tho biom progression don't if done properly.
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Also sure, you can play without traders — just like you can dig a moat with a spoon. It works, but don’t expect it to be fast, efficient, or anywhere near as rewarding.
 
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